Difference between revisions of "Brother Hanston"

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(Equipment)
Line 32: Line 32:
 
*AC 7
 
*AC 7
 
*HP xx
 
*HP xx
*Movement Rate
+
*Movement Rate 60/20/60
 
*Initiative Modifier 0
 
*Initiative Modifier 0
 
*Attacks  
 
*Attacks  
Line 60: Line 60:
 
== Equipment ==
 
== Equipment ==
  
Gear, Armor, Weapons: Total Encumbrance.
+
Gear, Armor, Weapons: 9 stone
  
 
*Plate Armor (6 stone)
 
*Plate Armor (6 stone)
 
*Shield (1 stone)
 
*Shield (1 stone)
 
*Mace (1 item)
 
*Mace (1 item)
*Holy symbol
+
*Holy symbol (1 item)
 
*Boots, leather, high
 
*Boots, leather, high
 
*Cloak, fur-lined
 
*Cloak, fur-lined
*Belt, leather
+
*Belt, leather (5 items)
**Pouch
+
**Sling
 +
**Pouch  
 +
***Bullets x20
 
**Sack, small
 
**Sack, small
*Backpack
+
***Holy water x3
 +
*Backpack (5 items)
 +
**Tinder box
 +
**Waterskin
 +
**Military oil x3
 +
 
 +
== Mount ==
 +
 
 +
Medium Warhorse (Fendrel)
 +
*Saddle and tack (military)
 +
*Saddlebags (2 items)
 +
**Blanket, wool
 +
**Crowbar

Revision as of 19:11, 31 August 2015

The Wilderlands of Absalom

Rank

  • Human Cleric 3
  • XP: 3,000/6,000
  • +5% XP bonus
  • Lawful
  • Henchman of Sir Harn

Attributes

  • 12 STR
  • 14 INT (+1)
  • 13 WIS (+1)
  • 09 DEX
  • 10 CON
  • 11 CHA

Skills

  • Languages
    • Common
    • Lawful
  • General Proficiencies
    • Adventuring
    • Healing (see p 61)
    • Riding (see wiki)
  • Class Proficiencies
    • Prophecy (Subject to premonitions and dreams of the past and future both cryptic and useful. Can Commune like the spell once per week.)
    • Turn Undead (see below)

Combat

  • AC 7
  • HP xx
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Mace 9+, 1d6 dmg
    • Primary Ranged Attack: Sling 9+, 1d4 dmg
  • Saves:
    • 12 Petrification & Paralysis
    • 09 Poison & Death
    • 15 Blast & Breath
    • 12 Staves & Wands
    • 14 Spells
  • +1 WIS bonus to saves caused by spells or magic items

Spells

  • 2 1st level spells per day

Turn Undead

  • 4+ Skeleton
  • 7+ Zombie
  • 10+ Ghoul
  • 13+ Wight
  • 16+ Wraith
  • 19+ Mummy

Equipment

Gear, Armor, Weapons: 9 stone

  • Plate Armor (6 stone)
  • Shield (1 stone)
  • Mace (1 item)
  • Holy symbol (1 item)
  • Boots, leather, high
  • Cloak, fur-lined
  • Belt, leather (5 items)
    • Sling
    • Pouch
      • Bullets x20
    • Sack, small
      • Holy water x3
  • Backpack (5 items)
    • Tinder box
    • Waterskin
    • Military oil x3

Mount

Medium Warhorse (Fendrel)

  • Saddle and tack (military)
  • Saddlebags (2 items)
    • Blanket, wool
    • Crowbar