Editing Cabin Fever & Carousing

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 9: Line 9:
 
'''Carousing'''
 
'''Carousing'''
  
A night spent carousing “resets” the crew’s clock. Start the 30-day countdown again. Fatigue lost to Cabin Fever can only be relieved by rest and relaxation. This means carousing in a port with plenty of booze and women for most. Historically, sailors have often spent the equivalent of a year’s pay in a single night. Each week spent in port where the crew can relax (which usually means boozing and wenching) removes one level of Fatigue due to Cabin Fever. Each night of carousing costs 1d6 x 5 PoE for player characters. Extras spend their own pay or shares and their expenses should not be tracked.
+
A night spent carousing “resets” the crew’s clock. Start the 30-day countdown again. Fatigue lost to Cabin Fever can only be relieved by rest and relaxation. This means carousing in a port with plenty of booze and women for most. Historically, sailors have often spent the equivalent of a year’s pay in a single night. Each week spent in port where the crew can relax (which usually means boozing and wenching) removes one level of Fatigue due to Cabin Fever. Each night of carousing costs 1d6 x $5 for player characters. Extras spend their own pay or shares and their expenses should not be tracked.
  
'''Rushing:''' Characters may unwind quicker than usual by spending more money on good food, drink, and company. Spending 2d6 x 5 PoE reduces the time to remove Fatigue to four days; 3d6 x 5 PoE reduces the interval to three days, and so on, to a minimum of one day and 5d6 x 5 PoE. Player characters can also encourage their crews along. Each additional $5 for each man reduces the time to remove Fatigue by one day, to a minimum of one day and 20 PoE per head.
+
'''Rushing:''' Characters may unwind quicker than usual by spending more money on good food, drink, and company. Spending 2d6 x $5 reduces the time to remove Fatigue to four days; 3d6 x $5 reduces the interval to
 +
three days, and so on, to a minimum of one day and 5d6 x $5. Player characters can also encourage their crews along. Each additional $5 for each man reduces the time to remove Fatigue by one day, to a minimum of one day and $20 per head.
  
 
'''Getting Drunk:''' Carousing characters must make a Smarts roll each night to avoid getting drunk. A failure means they barely manage to make it back to their hammock that night, and suffer a grueling hangover the next morning (they remain Fatigued until sometime after noon). Success means the party-goer is drunk, but can mostly handle himself. Agility, Smarts, and all related skill rolls suffer a –1 penalty, but Toughness is increased by 1
 
'''Getting Drunk:''' Carousing characters must make a Smarts roll each night to avoid getting drunk. A failure means they barely manage to make it back to their hammock that night, and suffer a grueling hangover the next morning (they remain Fatigued until sometime after noon). Success means the party-goer is drunk, but can mostly handle himself. Agility, Smarts, and all related skill rolls suffer a –1 penalty, but Toughness is increased by 1
  
 
'''Contacts:''' Carousing has one additional effect. Every full week spent in a port drinking with the locals adds +1 to the character’s Streetwise rolls, to a maximum of +2. This can be very helpful (if experience) when tracking down leads or trying to buy or sell cargo.
 
'''Contacts:''' Carousing has one additional effect. Every full week spent in a port drinking with the locals adds +1 to the character’s Streetwise rolls, to a maximum of +2. This can be very helpful (if experience) when tracking down leads or trying to buy or sell cargo.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)