Difference between revisions of "Carlos Danger"

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(Combat)
Line 22: Line 22:
 
*Mag Pistol: +5 to hit/2d6
 
*Mag Pistol: +5 to hit/2d6
 
*Plasma Projector: +7 to hit/2d4+1
 
*Plasma Projector: +7 to hit/2d4+1
 +
*Laser pistol: +7 to hit/1d6 damage/8 of 10 shots remaining
  
 
===Saving Throws===
 
===Saving Throws===

Revision as of 18:49, 14 August 2013

Stars_Without_Number: Back_in_Black

Carlos Danger Level 4 Warrior 8020/16040

  • Strength 14(+1)
  • Intelligence 16 (+1)
  • Dexterity 14 (+1)
  • Wisdom 16 (+1)
  • Constitution 12
  • Charisma 16 (+1)
  • Attack Bonus:+3
  • Hit Points: 17
  • AC: 4
  • Iniative: 1d8+1

Combat

  • Monoblade: +6 to hit/1d8+2
  • Kinesis Wraps (Boots): +6 to hit/1d3+2
  • Mag Pistol: +5 to hit/2d6
  • Plasma Projector: +7 to hit/2d4+1
  • Laser pistol: +7 to hit/1d6 damage/8 of 10 shots remaining

Saving Throws

  • Physical: 10
  • Mental: 13
  • Evasion: 12
  • Tech: 14
  • Luck: 11

Background Package

Soldier

  • Combat/Projectile 1
  • Combat/Unarmed 1
  • Culture/World 0
  • Tactics 0

Warrior Training Package

Mercenary

  • Business 1
  • Combat/Energy Weapons 2
  • Combat/Primitive 2
  • Culture/Spacer 0
  • Perception 1
  • Tactics 1
  • Exosuit 0

Equipment and Cash

  • Available Credits: 40
  • Armored Undersuit
  • Backpack (TL4)
  • Compad (stored)
  • Combat Field Uniform (1000 credits)(readied)
  • Monoblade (50 credits)(dagger-sized)(r)
  • Kinesis Wraps (boots/100 credits)(r)
  • Mag Pistol (400 credits)(r)
  • Laser Pistol (200 credits)(s)
  • 6 magazines (60 credits)(s)
  • Plasma Projector (400 credits) 2 items of encumbrance (r)
  • 6 Type A energy cells (60 credits)(s)
  • Glowbug (10, 50 credits)(s)
  • Low-light goggles (200 credits)(s)
  • Rope, 20 meters (40 credits)(s)
  • Vac fresher (400 credits)
  • Vac suit (100 credits)
  • Dataslab (300 credits)(s)
  • Rations, one month (150 credits) (s)
  • Grenades (8)(200 credits)(r)

Encumbrance

  • Normal: 6/7 readied, 7/14 stored

Currently Carried

  • "r" stands for readied, "s" for stored
  • Encumbrance: 7/7 readied, 6/14 stored
  • Vacc suit (Exosuit skill negates penalty, 1 encumbrance)
  • Backpack
  • Monoblade (r)
  • Mag pistol (r)
  • 3 magazines (r)
  • Laser pistol (r)
  • 3 Type A energy cells (s)
  • Grenades (3)(r)
  • Grenades (3) (s)
  • Glowbug, 5 (s)
  • 1 day's rations (s)
  • Low-light goggles (r)
  • Dataslab (s)
  • Rope, 20 meters (s)
  • Comm pad (s)