Character:Arynd Kal, Wrath of Fallen Kings

From RPGnet
Revision as of 05:58, 28 April 2010 by 76.178.88.201 (talk) (Essence)
Jump to: navigation, search

Wrath was born as Arynd Kal, in the now doomed city of Thorns. After it was sacked by a band of hungry ghosts and a decayed behemoth, Arynd and his parents escaped and fled to Lookshy, hoping for protection better then that provided by the Realm.

After settling in, Arynd joined the military, believing it the only way an outsider could truly call the city home. Fighting in many battles, he rose through the ranks, and was even awarded a suit of armor from Tein Lu herself, Goddess of Lookshy, for refusing to let his unit's banner fall into enemy hands after suffering a crushing defeat. His star was on the rise

However, when the unit, now under his command was ambushed, something quite unexpected happen. The last soldier standing, he was visited by a vision of the God Kings, sitting down to a great feast, before being set upon and slaughtered by the Dragon-Blooded. Overcome by rage, he cut down his attackers, and stumbled away in a daze.

Now knowing the truth (as he understands it), Arynd, calling himself Wrath of Fallen Kings, has traveled far and wide, striking at any Terrestrial that dares abuse their power. His dreams are filled with thoughts of restoring the proper balance, and returning the God Kings to power. However, he needs a starting point, which he would prefer to be Lookshy.

During his travels, he discovered, or was lead by visions of a previous life, he's not sure, to a Manse that contained a great sword and armor worthy of a God-King.


  • Wrath of Fallen Kings
  • Caste: Dawn
  • Concept: Melee Warlord Dawn
  • First Impression and Appearance Text

Motivation

  • To Conquer Lookshy

Intimacies

Natural

Negative

Dragon-blooded abuses

Positive

His men, Shrike and Mari, DoM

Supernatural

Negative

Positive

Anima

A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist.


Attributes

Physical

  • Strength 5
  • Dexterity 5
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 2
  • Appearance 4

Mental

  • Perception 4
  • Intelligence 3
  • Wits 3

Abilities

Caste

Archery 5 Martial Arts 4 Melee 5 Thrown War 5

Favored

Resistance 4 Presence 3 Athletics 3 Awareness 4 Dodge 3 Survival 2 Integrity 3

Unfavored

Ride 3 Linguistics 2 Lore 1 Medicine 2

Backgrounds

Artifact 5 (Celestial Batle Armor, with Enhanced Healing, Enchanted Stride and Essence Wings) Artifact 2 (Daiklave) Cult 3 Influence 3 Manse 3 Lunar Bond 5 Henchman 1 Followers 4 (Army) Followers 2 (Monks) Retainers 3 Artifact 5 (Third Armed Glaive)

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Charms

Melee

Hungry Tiger Technique, One Weapon Two Blows, Peony Blossom Attack, Dipping Swallow Attack, Bulwark Stance, Heavenly Guardian Defense, Solar Counter Attack, Ready in Eight Directions Stance, Indomitable Puissance, Onrushing Finality Maneuver

War

Rout Stemming Gesture, Heroism Encouraging Presence, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Fury-Inciting Presence, Mob-Dispersing Rebuke

Athletics

Increasing Strength Exercise

Awareness

Surprise Anticipation Method

Resistance

Ox-Body Technique x4, Battle Fury Focus, Bloodthirsty Sword-Dancer Spirit

Combos

Rage of the Setting Sun

1st Melee, Iron Whirlwind, Hungry Tiger and HGD, Ready in Eight Directions Stance and Onrushing Finality Maneuver .

8 attacks at 24 dice, cannot be blocked or parried without a charm and an action long Perfect Parry with counter-attacks. 25m 2wp.

Essence

  • Essence: 4
  • Personal: 10/10
  • Peripheral: (50) 35/35
  • Committed to Charms: 0
  • Committed to artifacts: 25
  • Willpower: 8/8
  • Anima status:

Virtues

  • Compassion: 3
  • Conviction: 4
  • Temperance: 3
  • Valor: 4
  • (Virtue channels used: 0)

Limit Break

Berserk Rage

  • Limit (6)

Conflict

Physical

  • Join Battle: 7
  • Dodge DV: 7
  • Parry DV: 7 (Daiklave) 6 (Essence Gauntlets)
  • Soak: 18L/18B/18A, Hardness 10L/10B

Movement

  • Move:
  • Dash:

Social

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

Health Levels

  • -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Daiklave Speed 5, Acc 14, Dmg 13L, Rate 4, Attune 5

Essence Gauntlets Melee Speed 5, Acc 13, Dmg 17L/4 or 22B/4, Rate 3 O,P

Essence Gauntlets Ranged Speed 5, Acc 13, Dmg 10L or 15B, Range 60 or 100, Rate 3, 2 motes/Attack

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: 98
  • Spent: 77 (make a list of all purchases here)
  • Unspent: 21