Editing Character:Mara Warren
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− | ===Background=== | + | ===Background===<br> |
Mara's life began with death, and continued much the same. Her mother died during her birth. A rare enough event in this day and age, but not wholly unheard of. Mara came out just as lifeless as her cut open mother, umbilical cord strangling the infant neck. | Mara's life began with death, and continued much the same. Her mother died during her birth. A rare enough event in this day and age, but not wholly unheard of. Mara came out just as lifeless as her cut open mother, umbilical cord strangling the infant neck. | ||
But somehow, miraculously, six minutes after her removal, she breathed.<br><br> | But somehow, miraculously, six minutes after her removal, she breathed.<br><br> | ||
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'''Serious Trust Issues'''<br> | '''Serious Trust Issues'''<br> | ||
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===Rising Conflict=== | ===Rising Conflict=== | ||
Yeah, it's probably not surprising that Mara ended up in a sanitarium. Or that she bit her own tongue to walk through the walls.<br><br> | Yeah, it's probably not surprising that Mara ended up in a sanitarium. Or that she bit her own tongue to walk through the walls.<br><br> | ||
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===First Story=== | ===First Story=== | ||
Lucky Spook | Lucky Spook | ||
− | A grown up Mara opens up a proper business. Well, 'proper'. She puts an ad out in the Miami Herald: | + | A grown up Mara opens up a proper business. Well, 'proper'. She puts an ad out in the Miami Herald: |
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− | Out of Options? Out of Clues? Try... | + | Out of Options? Out of Clues? Try... |
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− | DEADBEAT DETECTIVE AGENCY | + | DEADBEAT DETECTIVE AGENCY |
− | Call: 786-555-2187, ask for Mara Warren | + | Call: 786-555-2187, ask for Mara Warren |
− | Reasonable prices. Cold cases a specialty. | + | Reasonable prices. Cold cases a specialty. |
− | 'Seances' upon request. | + | 'Seances' upon request. |
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− | And, shortly after, she's loosed on her first case. She's hired by a ghost who promises her his old safe full of valuables (heretofore unfound by anyone else), if he can find his actual killer. Problem is, he died in 1884. Who knew being a detective would involve so much history? | + | And, shortly after, she's loosed on her first case. She's hired by a ghost who promises her his old safe full of valuables (heretofore unfound by anyone else), if he can find his actual killer. Problem is, he died in 1884. Who knew being a detective would involve so much history? |
− | Of course, things turned south real quick when the killer's ghost came back for her, and Mara found the whole spectral community counting on her to deal with a crazed ectomancer creating a full blown army of ectoplasmic monsters. | + | Of course, things turned south real quick when the killer's ghost came back for her, and Mara found the whole spectral community counting on her to deal with a crazed ectomancer creating a full blown army of ectoplasmic monsters. |
− | The case had her running all over the city, and into the afterlife. | + | The case had her running all over the city, and into the afterlife. |
− | Only, apparently, it wasn't the afterlife, but some weird other realm that other people call the Nevernever. | + | Only, apparently, it wasn't the afterlife, but some weird other realm that other people call the Nevernever. |
− | And, weirdly, she has a house there. Apparently it's a ghost thing. | + | And, weirdly, she has a house there. Apparently it's a ghost thing. |
− | And its in this strange spectral second home that she makes her last stand against Dr. Ivret's ectomantic ambitions. | + | And its in this strange spectral second home that she makes her last stand against Dr. Ivret's ectomantic ambitions. |
− | + | Second Home, Second Life | |
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− | + | Stats: | |
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− | Overworked Ectoplasm-Infused Detective | + | Overworked Ectoplasm-Infused Detective |
− | Sole Employee of Deadbeat Detective Agency | + | Sole Employee of Deadbeat Detective Agency |
− | Serious Trust Issues | + | Serious Trust Issues |
− | Ghost Whisperer, and Shouter | + | Ghost Whisperer, and Shouter |
− | Second Home, Second Life | + | Second Home, Second Life |
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− | + | Skills: | |
− | + | Good: Investigation * Conviction * Athletics * Alertness * Empathy | |
− | + | Fair: Contacts * Driving * Burglary * Discipline * Rapport * Deceit | |
− | + | Average: Lore * Scholarship * Craftsmanship * Presence * Stealth * Endurance * Fists * Performance | |
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+ | Powers: | ||
+ | Ghost Speaker -1 | ||
+ | Demesne -1 | ||
+ | Soulgaze -1 | ||
+ | Human Form (involuntary: Whenever she bleeds): +2, Affecting: | ||
+ | Spirit Form -3 | ||
+ | Physical Immunity -8 | ||
+ | The Catch is Salt, Inherited Objects and Holy Objects +4 (+2 for easy to obtain, +2 for | ||
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+ | Stunts: | ||
+ | I Know Just the Ghost (as I know Just the Guy) | ||
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