Difference between revisions of "Character:Ta'an Aesin"

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====Positive Intimacies====
 
====Positive Intimacies====
 
* Felines, Cats, Tigers (+)
 
* Felines, Cats, Tigers (+)
* The Exalted of the Densandor Circles (+)
+
* The Exalted of the Denandsor Circles (+)
 
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|'''Solitary Talon of the Veiled Silverhawk Lady''']] (+)
 
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|'''Solitary Talon of the Veiled Silverhawk Lady''']] (+)
  
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==Attributes==
 
==Attributes==
 
===Physical:===
 
===Physical:===
* Strength 4
+
* Strength 3
 
* Dexterity 6
 
* Dexterity 6
 
* Stamina 6
 
* Stamina 6
 
===Social===
 
===Social===
* Charisma 5
+
* Charisma 4
* Manipulation 4
+
* Manipulation 3
 
* Appearance 5
 
* Appearance 5
 
===Mental===
 
===Mental===
Line 43: Line 43:
 
==Abilities==
 
==Abilities==
 
===Dawn Caste Abilities===
 
===Dawn Caste Abilities===
* (F) Archery 6 (Immaculate Golden Bow, +3)
+
* (F) Archery 7 (Immaculate Golden Bow, +3)
 
* Martial Arts
 
* Martial Arts
* (F) Melee 6 (Glorious Solar Saber, +3)
+
* (F) Melee 7 (Glorious Solar Saber, +3)
 
* Thrown
 
* Thrown
 
* (F) War 6
 
* (F) War 6
 +
 
===Zenith Caste Abilities===
 
===Zenith Caste Abilities===
 
* (C) Integrity 6
 
* (C) Integrity 6
* (C) Performance 5
+
* (C) Performance 6
 
* (C) Presence 5
 
* (C) Presence 5
 
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)
 
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)
 
* (C) Survival 4
 
* (C) Survival 4
 +
 
===Twilight Caste Abilities===
 
===Twilight Caste Abilities===
 
* Craft
 
* Craft
 
* Investigation 2
 
* Investigation 2
* Lore 2
+
* Lore 5
 
* Medicine
 
* Medicine
 
* Occult 4
 
* Occult 4
 +
 
===Night Caste Abilities===
 
===Night Caste Abilities===
 
* (F) Athletics 5
 
* (F) Athletics 5
* (F) Awareness 5 (Join Battle!, +3) (Unexpected Attacks, +3)
+
* (F) Awareness 5
* (F) Dodge 6 (Armored, +3)
+
* (F) Dodge 7
 
* Larceny
 
* Larceny
 
* Stealth
 
* Stealth
 +
 
===Eclipse Caste Abilities===
 
===Eclipse Caste Abilities===
 
* Bureaucracy 3
 
* Bureaucracy 3
Line 75: Line 79:
  
 
==Backgrounds==
 
==Backgrounds==
===Artifacts===
+
 
====Artifact 2:  Skin Mount Amulet====
+
 
* Two skin-mounted amulets, nestled at the base of her throat.
 
* Hearthstone: Stone of Judgment (3)
 
====Artifact 2:  Skin Mount Amulet====
 
* Hearthstone: Gemstone of Mental Health (3)
 
 
===Allies===
 
===Allies===
 
====Ally 4:  [[Character:Silveria Arc|'''Silveria Arc''']]====
 
====Ally 4:  [[Character:Silveria Arc|'''Silveria Arc''']]====
Line 90: Line 90:
 
====Backing 2:  The Ancestor Cults of Creation====
 
====Backing 2:  The Ancestor Cults of Creation====
 
* Priest, Worshiper, Opposed to the Deathlords
 
* Priest, Worshiper, Opposed to the Deathlords
====Backing 5:  [[[[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====
+
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====
 
* Minister of Justice.
 
* Minister of Justice.
===Command 2:  [[[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===
+
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===
 
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.
 
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.
 
===Contacts===
 
===Contacts===
====Contacts 5:  [[[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====
+
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
====Contacts 5:  [[[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====
+
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
 
====Contacts 4:  The Eastern Underworld====
 
====Contacts 4:  The Eastern Underworld====
 
* The City of Thorns, living and dead.
 
* The City of Thorns, living and dead.
 
* The City of Sijan, living and dead.
 
* The City of Sijan, living and dead.
===Cult 2:  The City of Denandsor===
+
===Cult 3:  The City of Denandsor===
 +
 
 
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | '''Ashke''']]===
 
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | '''Ashke''']]===
 
* Gargantuan Black Tiger, Solar Half-Caste
 
* Gargantuan Black Tiger, Solar Half-Caste
Line 115: Line 116:
 
* The City of Sijan, living and dead.
 
* The City of Sijan, living and dead.
 
====Influence 2====
 
====Influence 2====
* [[[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]
+
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]
 
===Manses===
 
===Manses===
====Manse 3====
+
====Manse 3: Salar Novo's Last Rest ∂====
* Wood Aspect
+
* Wood Aspected
* Hearthstone:  Gemstone of Mental Health
+
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
* Her personal manse, for when she needs time alone and to herself; Silveria Arc, her bondmate, and Ashke, her familiar, are the only ones truly welcome within its' confines.
+
*'''Hearthstone:''' Gemstone of Mental Health
====Manse 3====
+
*'''Maintainence:''' 1
 +
*'''Features:'''
 +
**Network Nodes
 +
***Geomantic Relay
 +
**Comfort Zone (1pt)
 +
**Magical Convinences (1pt)
 +
**Life Sustaining (3pts, Wood Favoured)
 +
**Workshop Manse: Wood (3pt)
 +
 
 +
====Manse 3: Hall of Justice ∂====
 
* Water Aspect
 
* Water Aspect
* Hearthstone:  Stone of Judgment
+
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
* The location from which she governs as a [[[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
+
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
===Mentor 4===
+
*'''Hearthstone:''' Stone of Judgement
* Terrestrial Censor of the East, by letter, charm and spell.
+
*'''Maintainence:''' 2
 +
*'''Features:'''
 +
**Network Node
 +
***Geomantic Relay
 +
**Magical Conviniences (1pt)
 +
***Abjured Cells that are magically reinforced
 +
***Special Interrogation Rooms
 +
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
 +
**Archive: The Law
 +
**One Mind Within: Those within must confess any crime they have committed. (5pts)
 +
 
 
===Resources 5 (Wealth 3)===
 
===Resources 5 (Wealth 3)===
 
* Derived from the wealth and resources of the City of Denandsor.
 
* Derived from the wealth and resources of the City of Denandsor.
===Retainers 5:  The City of Denandsor===
+
===Retainers 5===
 
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.
 
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.
  
 
==Charms==
 
==Charms==
===Dawn Caste:  Archery===
+
===Dawn Caste:  Archery Charms===
* There is No Wind
 
* Trance of Unhesitating Speed
 
 
 
 
* Essence Arrow Attack
 
* Essence Arrow Attack
*** Fiery Arrow Attack;  Dazzling Flare;  Righteous Judgment Arrow
 
 
* Phantom Arrow Technique
 
* Phantom Arrow Technique
* Immaculate Golden Bow
+
* Immaculate Golden Bow [4]
*** Speed 5, Accuracy +10, Damage +10, Defense --, Rate (Infinite), Range 300 yards
+
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards
* Immaculate Golden Bow (Willpower instead of Essence)
 
 
* Inexhaustible Bolts of Solar Fire
 
* Inexhaustible Bolts of Solar Fire
  
===Dawn Caste:  Melee===
+
* Illimitable Righteous Missiles
* Call The Blade
 
* Glorious Solar Saber (x2)
 
*** (Blade) Speed 3, Accuracy +16, Damage +0L, Defense +0, Rate (Infinite)
 
*** (Blade) Speed 3, Accuracy +0, Damage +0L, Defense +16, Rate (Infinite)
 
* Glorious Solar Saber) (Willpower instead of Melee)
 
* Iron Raptor Technique
 
* Piercing Rays of Dawn Meditation
 
  
===Dawn Caste:  War===
+
* Lambent Bolt of Annihilation
 +
 
 +
===Dawn Caste:  Melee Charms===
 +
* One Weapon, Two Blows
 +
* Peony Blossom Attack
 +
* Iron Whirlwind Attack
 +
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)
 +
* Call the Blade
 +
* Glorious Solar Saber
 +
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
 +
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
 +
* Iron Raptor Technique [2] (Supplemental)
 +
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)
 +
* Dipping Swallow Defense
 +
 
 +
* Piercing Rays of Dawn Meditation [4]
 +
* Sharp Light of Judgment
 +
* Whirling Dervish Method [2]
 +
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)
 +
* Steel Curtain Dance
 +
 
 +
===Dawn Caste:  War Charms===
 
* Rout Stemming Gesture
 
* Rout Stemming Gesture
* Commanding the Ideal Celestial Army
+
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)
* Commanding the Ideal Celestial Army (Essence x 10 miles)
 
 
* Mob Dispersing Rebuke
 
* Mob Dispersing Rebuke
 
* Fury Inciting Presence
 
* Fury Inciting Presence
 
* General of the All Seeing Sun
 
* General of the All Seeing Sun
 
* Heroism Encouraging Presence
 
* Heroism Encouraging Presence
 +
* Tiger Warrior Training Technique
 +
* Legendary Warrior Curriculum
 
* Ideal Battle Knowledge Prana
 
* Ideal Battle Knowledge Prana
 +
 
* Swift Solar Strategy
 
* Swift Solar Strategy
 
* Incontestable Solar Strategy
 
* Incontestable Solar Strategy
 
* Perfected Tiger Claw Arrangement
 
* Perfected Tiger Claw Arrangement
 +
* Bronze Tiger Litter Technique
  
===Zenith Caste:  Integrity===
+
===Zenith Caste:  Integrity Charms===
 
* Integrity Protecting Prana
 
* Integrity Protecting Prana
 
* Temptation Resisting Stance
 
* Temptation Resisting Stance
Line 174: Line 206:
 
* Sun King Radiance
 
* Sun King Radiance
 
* Spirit Maintaining Maneuver
 
* Spirit Maintaining Maneuver
* Liberating Hero's Devotion
 
  
===Zenith Caste:  Performance===
+
===Zenith Caste:  Performance Charms===
 
* Respect Commanding Attitude
 
* Respect Commanding Attitude
* Heart Compelling Method
+
* Phantom Conjuring Performance
* Indivisible Themes of Splendor
 
* Mastery of Passion Nuance
 
  
===Zenith Caste:  Presence===
+
* Creation Spanning Whisper
* Hypnotic Tongue Technique
+
 
* Irresistible Salesman Spirit
+
* Demon Wracking Glory
 +
 
 +
===Zenith Caste:  Presence Charms===
 
* Enemy Castigating Solar Judgment
 
* Enemy Castigating Solar Judgment
* Cutting Observation Interruption
+
 
* Glorious Imperative
 
 
* Devil Flaying Proclamation
 
* Devil Flaying Proclamation
  
===Zenith Caste:  Resistance===
+
===Zenith Caste:  Resistance Charms===
 
* Whirlwind Armor Donning Prana
 
* Whirlwind Armor Donning Prana
 
* Hauberk Lightening Gesture
 
* Hauberk Lightening Gesture
* Glorious Solar Plate
+
* Glorious Solar Plate [4]
*** Soak (20B, 20L, 20A), Hardness (10B, 10L, 10A)
+
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)
 
* Armored Scout’s Invigoration
 
* Armored Scout’s Invigoration
* Golden Purity Bulwark
 
* Incomparable Soul Born Warstrider
 
*** Royal Warstrider (Soak 24) (Strength 16);  Flight System;  Aquatic System; Warstrider Implosion Bow; Warstrider Twin Blades
 
  
===Zenith Caste:  Survival===
+
* Golden Purity Bulwark [4]
* Friendship with Animals Approach
+
 
* Spirit Tied Pet
+
* Incomparable Soul Born Warstrider [2]
 +
** Soak 68, Hardness 58, -0 Mobility, 0 Fatigue
 +
 
 +
===Twilight Caste:  Lore Charms===
 +
* Chaos Repelling Pattern
 +
* Immanent Solar Glory [6]
 +
 
 +
* Chaos Warding Benison [3]
 +
 
 +
===Twilight Caste:  Occult Charms===
 +
* Spirit Detecting Glance
 +
* Spirit Cutting Attack
 +
* Ghost Eating Technique
 +
 
 +
* Holistic Essence Understanding
 +
 
 +
===Night Caste:  Athletics Charms===
 +
* Graceful Crane Stance
 +
* Monkey Leap Technique
 +
* Soaring Crane Leap [2] (One Scene)
 +
* Lightning Speed
 +
* Spider Foot Style
 +
* Feather Foot Style
 +
 
 +
* Immovable Righteousness
 +
* Sunbeam Pursuing Alacrity [2]
 +
 
 +
===Night Caste:  Awareness Charms===
 +
* Keen Sense Technique [3]
 +
* Surprise Anticipation Method
  
===Night Caste:  Dodge===
+
* Treasure Warding Caution
 +
* Attentive Courtier Attitude
 +
 
 +
===Night Caste:  Dodge Charms===
 
* Shadow Over Water
 
* Shadow Over Water
* Seven Shadow Evasion
+
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)
 
* Reflex Sidestep Technique
 
* Reflex Sidestep Technique
* Flow Like Blood
 
 
* Leaping Dodge Method
 
* Leaping Dodge Method
 +
 
* Dancing Shadow Evasion
 
* Dancing Shadow Evasion
 
* Shaded Ally Intercession
 
* Shaded Ally Intercession
  
 
==Combos==
 
==Combos==
===Archery, Melee, Resistance (Cost:  35m, 4wp)===
+
 
* This combo explicitly breaks the rules for how combos are constructed and used.  No, this isn't quite fair.  Yes, the ruling as an exception to the rules stands regardless. -[[User:Sunrunner|SunRunner]] 07:13, 6 October 2009 (PDT)
 
** (Simple Charm) Incomparable Soul Born Warstrider (20m, 1wp)
 
*** (Simple Charm) Immaculate Golden Bow (Required to activate the Warstrider Implosion Bow) (Does not generate the Immaculate Golden Bow) (5m, 1wp)
 
*** (Simple Charm) Glorious Golden Saber (Required to activate the Warstrider Twin Blades) (Does not generate Glorious Solar Sabers) (10m, 1wp)
 
  
 
==Essence==
 
==Essence==
* Essence: 6
+
* '''Permanent Essence:''' 6
** Personal Motes: 26 of Twenty-Six.
+
** ''Personal Motes:'' 26 of Twenty-Six.
** Peripheral Motes: 65 of Sixty-Five.
+
** ''Peripheral Motes:'' 12 (53) of Sixty-Five.
** Peripheral Motes:  Skin Mounted Amulets: 12 of Twelve.
+
** ''Peripheral Motes:  Immanent Solar Glory:'' 60 of Sixty.
 
===Committed Motes===
 
===Committed Motes===
* None.
+
* 5 motes -- Immaculate Golden Bow
 +
** 1wp to activate for the scene.
 +
 
 +
* 8 motes -- Inexhaustible Bolts of Solar Fire
 +
** 1wp to activate for the scene.
 +
 
 +
* 10 motes -- Glorious Solar Sabers
 +
** 1wp to activate for the scene.
 +
 
 +
* 10 motes -- Glorious Solar Plate
 +
** 1wp to activate for the scene.
 +
 
 +
* 20 motes -- Incomparable Soul Born Warstrider
 +
** 1wp to activate for the scene.
  
 
==Willpower==
 
==Willpower==
Line 244: Line 312:
 
==Combat Values==
 
==Combat Values==
 
===Defense Values===
 
===Defense Values===
* Parry DV: 16
+
* Parry DV: 20 (31 w/ Dipping Swallow Defense)
* Dodge DV: 11 (Armored)
+
* Dodge DV: 10
* Dodge DV9 (Unarmored)
+
* Armored+2 DV vs Close Attacks, +6 DV vs Ranged Attacks
  
 
===Social Defense Values===
 
===Social Defense Values===
* Parry MDV:  5 (Charisma, Performance or Presence)
+
* Parry MDV:  5
 
* Dodge MDV: 11
 
* Dodge MDV: 11
 +
 
===Soak Values===
 
===Soak Values===
 
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated
 
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated
* Soak, Armored: 26 Bashing, 23 Lethal, 20 Aggravated
+
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated
+
* Soak, Warstrider: 74 Bashing, 71 Lethal, 68 Aggravated
 +
 
 
===Hardness Values===
 
===Hardness Values===
 
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated
 
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated
* Hardness, Armored: 10 Bashing, 10 Lethal, 10 Aggravated
+
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated
+
* Hardness, Warstrider: 58 Bashing, 58 Lethal, 58 Aggravated
 +
 
 
===Health Levels===
 
===Health Levels===
 
* -0 []
 
* -0 []
Line 267: Line 338:
  
 
===Weapons===
 
===Weapons===
====Glorious Solar Saber (Attack)====
+
====Glorious Solar Sabers (2)====
* Speed 3, Accuracy 31, Damage 4L, Defense +0, Rate (Infinite)
+
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)
 
 
====Glorious Solar Saber (Defense)====
 
* Speed 3, Accuracy 15, Damage 4L, Defense +16, Rate (Infinite)
 
 
 
====Glorious Solar Sabers (Both)====
 
* Speed 3, Accuracy 31, Damage 4L, Defense +16, Rate (Infinite)
 
  
 
====Immaculate Golden Bow====
 
====Immaculate Golden Bow====
* Speed 5, Accuracy 27, Damage +16L, Defense --, Rate (Infinite), Range 300 yards
+
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards
  
 
===Armor===
 
===Armor===
 
====Glorious Solar Plate====
 
====Glorious Solar Plate====
* Soak 20B / 20L / 20A, Hardness 10B / 10B / 10A, Mobility -0, Fatigue 0
+
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0
  
 
==Merits==
 
==Merits==
 
===Physical Merits===
 
===Physical Merits===
 
* (1) Ambidextrous
 
* (1) Ambidextrous
* (3) Legendary Ability:  Resistance
+
 
 
===Combat Merits===
 
===Combat Merits===
 
* (3) Tactical Instincts
 
* (3) Tactical Instincts
* (X) Brutal Attack
 
  
 
===Supernatural Merits===
 
===Supernatural Merits===
 
* (0) Priest of the Unconquered Sun
 
* (0) Priest of the Unconquered Sun
 
* (1) Priest of the Ancestor Cults
 
* (1) Priest of the Ancestor Cults

Latest revision as of 03:53, 6 November 2009

Game: Once more, with feeling.

Ta'an Aesin
Caste: Zenith Caste, Solar Exalted
Concept: Redeemed Servant of Oblivion.

Ta'an Aesin.png

Contents

Motivation[edit]

  • To drive the servants of Oblivion from Creation; To banish them from Creation; To bind them to the Underworld and the Labyrinth so that they may never leave.

Intimacies[edit]

Natural Intimacies[edit]

Negative Intimacies[edit]

  • The Deathlords, The Abyssals (-)
  • Those Dead who abuse the persons and worship of the Living. (-)

Positive Intimacies[edit]

Supernatural Intimacies[edit]

Anima[edit]

  • A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body. Its' eyes express great sadness even as they promise annihilation to those who would harm those under her protection. The raptor's wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.

Attributes[edit]

Physical:[edit]

  • Strength 3
  • Dexterity 6
  • Stamina 6

Social[edit]

  • Charisma 4
  • Manipulation 3
  • Appearance 5

Mental[edit]

  • Perception 4
  • Intelligence 3
  • Wits 6

Abilities[edit]

Dawn Caste Abilities[edit]

  • (F) Archery 7 (Immaculate Golden Bow, +3)
  • Martial Arts
  • (F) Melee 7 (Glorious Solar Saber, +3)
  • Thrown
  • (F) War 6

Zenith Caste Abilities[edit]

  • (C) Integrity 6
  • (C) Performance 6
  • (C) Presence 5
  • (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)
  • (C) Survival 4

Twilight Caste Abilities[edit]

  • Craft
  • Investigation 2
  • Lore 5
  • Medicine
  • Occult 4

Night Caste Abilities[edit]

  • (F) Athletics 5
  • (F) Awareness 5
  • (F) Dodge 7
  • Larceny
  • Stealth

Eclipse Caste Abilities[edit]

  • Bureaucracy 3
  • Linguistics 1
      • River Speak (Native), Old Realm
  • (F) Ride 5 (Familiar, +3)
  • Sail
  • Socialize 3

Backgrounds[edit]

Allies[edit]

Ally 4: Silveria Arc[edit]

  • Changing Moon Caste, Tattooed Lunar Exalted
  • Lunar Bond (5), Eternal Vow, True Love

Ally 4: Solitary Talon of the Veiled Silverhawk Lady[edit]

  • Zenith Caste, Solar Exalted

Backing[edit]

Backing 2: The Ancestor Cults of Creation[edit]

  • Priest, Worshiper, Opposed to the Deathlords

Backing 5: The Exalted Council of Denandsor[edit]

  • Minister of Justice.

Command 2: The City of Denandsor: The Ministry of Justice[edit]

  • A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.

Contacts[edit]

Contacts 5: The City of Denandsor: The Ministry of Justice[edit]

  • Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.

Contacts 5: The City of Denandsor: The Ministry of Public Services[edit]

  • Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.

Contacts 4: The Eastern Underworld[edit]

  • The City of Thorns, living and dead.
  • The City of Sijan, living and dead.

Cult 3: The City of Denandsor[edit]

Familiar 3 (+ Ally 2): Ashke[edit]

  • Gargantuan Black Tiger, Solar Half-Caste

Henchmen 5[edit]

  • Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.

Influences[edit]

Influence 1[edit]

  • The Forces of the Mask of Winters

Influence 2: The East[edit]

  • The City of Thorns, living and dead.

Influence 2: The East[edit]

  • The City of Sijan, living and dead.

Influence 2[edit]

Manses[edit]

Manse 3: Salar Novo's Last Rest ∂[edit]

  • Wood Aspected
  • A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
  • Hearthstone: Gemstone of Mental Health
  • Maintainence: 1
  • Features:
    • Network Nodes
      • Geomantic Relay
    • Comfort Zone (1pt)
    • Magical Convinences (1pt)
    • Life Sustaining (3pts, Wood Favoured)
    • Workshop Manse: Wood (3pt)

Manse 3: Hall of Justice ∂[edit]

  • Water Aspect
  • The location from which she governs as a Minister of Justice, full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
  • The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
  • Hearthstone: Stone of Judgement
  • Maintainence: 2
  • Features:
    • Network Node
      • Geomantic Relay
    • Magical Conviniences (1pt)
      • Abjured Cells that are magically reinforced
      • Special Interrogation Rooms
      • Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
    • Archive: The Law
    • One Mind Within: Those within must confess any crime they have committed. (5pts)

Resources 5 (Wealth 3)[edit]

  • Derived from the wealth and resources of the City of Denandsor.

Retainers 5[edit]

  • Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants. This is the retinue of a Minister.

Charms[edit]

Dawn Caste: Archery Charms[edit]

  • Essence Arrow Attack
  • Phantom Arrow Technique
  • Immaculate Golden Bow [4]
    • Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards
  • Inexhaustible Bolts of Solar Fire
  • Illimitable Righteous Missiles
  • Lambent Bolt of Annihilation

Dawn Caste: Melee Charms[edit]

  • One Weapon, Two Blows
  • Peony Blossom Attack
  • Iron Whirlwind Attack
  • Invincible Fury of the Dawn [3] (+Willpower in Attacks)
  • Call the Blade
  • Glorious Solar Saber
    • Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
    • Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
  • Iron Raptor Technique [2] (Supplemental)
  • Blazing Solar Bolt [3] (7m Cost) (Supplemental)
  • Dipping Swallow Defense
  • Piercing Rays of Dawn Meditation [4]
  • Sharp Light of Judgment
  • Whirling Dervish Method [2]
  • Petal Strewn Warrior Path [2] (5m, 1wp Cost)
  • Steel Curtain Dance

Dawn Caste: War Charms[edit]

  • Rout Stemming Gesture
  • Commanding the Ideal Celestial Army [2] (Essence x10 in miles)
  • Mob Dispersing Rebuke
  • Fury Inciting Presence
  • General of the All Seeing Sun
  • Heroism Encouraging Presence
  • Tiger Warrior Training Technique
  • Legendary Warrior Curriculum
  • Ideal Battle Knowledge Prana
  • Swift Solar Strategy
  • Incontestable Solar Strategy
  • Perfected Tiger Claw Arrangement
  • Bronze Tiger Litter Technique

Zenith Caste: Integrity Charms[edit]

  • Integrity Protecting Prana
  • Temptation Resisting Stance
  • Elusive Dream Defense
  • Transcendent Hero’s Meditation
  • Sun King Radiance
  • Spirit Maintaining Maneuver

Zenith Caste: Performance Charms[edit]

  • Respect Commanding Attitude
  • Phantom Conjuring Performance
  • Creation Spanning Whisper
  • Demon Wracking Glory

Zenith Caste: Presence Charms[edit]

  • Enemy Castigating Solar Judgment
  • Devil Flaying Proclamation

Zenith Caste: Resistance Charms[edit]

  • Whirlwind Armor Donning Prana
  • Hauberk Lightening Gesture
  • Glorious Solar Plate [4]
    • Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)
  • Armored Scout’s Invigoration
  • Golden Purity Bulwark [4]
  • Incomparable Soul Born Warstrider [2]
    • Soak 68, Hardness 58, -0 Mobility, 0 Fatigue

Twilight Caste: Lore Charms[edit]

  • Chaos Repelling Pattern
  • Immanent Solar Glory [6]
  • Chaos Warding Benison [3]

Twilight Caste: Occult Charms[edit]

  • Spirit Detecting Glance
  • Spirit Cutting Attack
  • Ghost Eating Technique
  • Holistic Essence Understanding

Night Caste: Athletics Charms[edit]

  • Graceful Crane Stance
  • Monkey Leap Technique
  • Soaring Crane Leap [2] (One Scene)
  • Lightning Speed
  • Spider Foot Style
  • Feather Foot Style
  • Immovable Righteousness
  • Sunbeam Pursuing Alacrity [2]

Night Caste: Awareness Charms[edit]

  • Keen Sense Technique [3]
  • Surprise Anticipation Method
  • Treasure Warding Caution
  • Attentive Courtier Attitude

Night Caste: Dodge Charms[edit]

  • Shadow Over Water
  • Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)
  • Reflex Sidestep Technique
  • Leaping Dodge Method
  • Dancing Shadow Evasion
  • Shaded Ally Intercession

Combos[edit]

Essence[edit]

  • Permanent Essence: 6
    • Personal Motes: 26 of Twenty-Six.
    • Peripheral Motes: 12 (53) of Sixty-Five.
    • Peripheral Motes: Immanent Solar Glory: 60 of Sixty.

Committed Motes[edit]

  • 5 motes -- Immaculate Golden Bow
    • 1wp to activate for the scene.
  • 8 motes -- Inexhaustible Bolts of Solar Fire
    • 1wp to activate for the scene.
  • 10 motes -- Glorious Solar Sabers
    • 1wp to activate for the scene.
  • 10 motes -- Glorious Solar Plate
    • 1wp to activate for the scene.
  • 20 motes -- Incomparable Soul Born Warstrider
    • 1wp to activate for the scene.

Willpower[edit]

10 of Ten

Virtues[edit]

  • Compassion: 2
  • Conviction: 5
  • Temperance: 3
  • Valor: 5

Limit Break[edit]

Conviction Flaw[edit]

"Heart of Flint"[edit]

0 of 10.

Combat Values[edit]

Defense Values[edit]

  • Parry DV: 20 (31 w/ Dipping Swallow Defense)
  • Dodge DV: 10
  • Armored: +2 DV vs Close Attacks, +6 DV vs Ranged Attacks

Social Defense Values[edit]

  • Parry MDV: 5
  • Dodge MDV: 11

Soak Values[edit]

  • Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated
  • Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated
  • Soak, Warstrider: 74 Bashing, 71 Lethal, 68 Aggravated

Hardness Values[edit]

  • Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated
  • Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated
  • Hardness, Warstrider: 58 Bashing, 58 Lethal, 58 Aggravated

Health Levels[edit]

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons[edit]

Glorious Solar Sabers (2)[edit]

  • Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)

Immaculate Golden Bow[edit]

  • Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards

Armor[edit]

Glorious Solar Plate[edit]

  • Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0

Merits[edit]

Physical Merits[edit]

  • (1) Ambidextrous

Combat Merits[edit]

  • (3) Tactical Instincts

Supernatural Merits[edit]

  • (0) Priest of the Unconquered Sun
  • (1) Priest of the Ancestor Cults