Editing Character:Veil-Winged Shrike

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 34: Line 34:
  
 
=Attributes=
 
=Attributes=
*Strength 2+3
+
Oh I have missed you so very very much Lydia. I am so glad to hear from you. It's a wdrfenoul Christmas for me this morning.I lost your link when we made over the blog for Christmas. I have you back now though.I hope this year proves to be the best for you and bring you all good things.Merry Christmas to you and yours!Love and peace,Jackie and family!!:-)
*Dexterity 5+3
 
*Stamina 2+3
 
  
 
==Social==
 
==Social==
Line 44: Line 42:
  
 
==Mental==
 
==Mental==
*Perception 2
+
*Perception 3
*Intelligence 2
+
*Intelligence 3
 
*Wits 3
 
*Wits 3
  
 
=Abilities and Charms=
 
=Abilities and Charms=
 
==Caste==
 
==Caste==
* Bureaucracy 5
+
* Bureaucracy 2
** Second Excellency
+
** First Excellency
** Immanent Solar Glory x2 (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
 
  
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
Line 64: Line 61:
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
** Excellent Emissary's Tongue (Permanent: while using a Linguistics Excellency and trying to communicate in a language she doesn't know, she can make an Int+Ling roll for every five long ticks of conversation or written page; difficulty 5 if few days' study, 7 if a scene's study, 10 if a few words' study)
 
  
 
*Socialise 5
 
*Socialise 5
Line 91: Line 87:
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
** Hastening Night's End (10m, Simple, Dramatic action, Combo-OK, Emotion, Obvious: cures any one derangement; creates in the target an Intimacy to a memory that helps prevent the derangement from returning)
 
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
  
Line 103: Line 98:
 
*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 
*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
 
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
*** One with the Wave (IM) (5m, Reflexive, Instant, Counterattack Step 9, Combo-OK: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
+
*** One with the Wave (IM) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
*** Knockout Blow (4m, Supplemental, Instant, Combo-OK, Crippling, Obvious: makes it easier to knock people unconscious)
 
*** Heaven Thunder Hammer (4m, Supplemental, Instant, Combo-OK: target thrown 3 yards/pt of pre-soak, +25 yards; take 1B or 1L per yd not travelled if striking hard object)
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
 
  
* Occult 5
+
*Occult 5
 
** Second Excellency
 
** Second Excellency
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
Line 122: Line 114:
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 +
** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
  
 
==Unfavoured==
 
==Unfavoured==
* Lore 1
+
*Lore 1
 
* Performance 5 (+3 compelling love)
 
* Performance 5 (+3 compelling love)
* Athletics 2
 
  
 
===Spells===
 
===Spells===
 
Emerald Circle
 
Emerald Circle
 
* Demon of the First Circle
 
* Demon of the First Circle
* Invulnerable Skin of Bronze (+6L/+12B)
+
* Invulnerable Skin of Bronze
 
Sapphire Circle
 
Sapphire Circle
 
* Demon of the Second Circle
 
* Demon of the Second Circle
Line 143: Line 134:
 
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
 
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
  
==Artifact 5: Celestial Battle Armour==
+
==Artifact 5: Wings of the Raptor==
3 hearthstones setting, requires a rating 3+ hearthstone to supply power, 10m commitment, ''Never needs to be repaired''<br>
+
Hearthstone setting, 1m commitment. +10m commitment, wings activate for flight at 80mph or 5x running speed. Manoeuvring rolls are Dex+Ath+6. +3 DVs in flight. +3 Appearance. ''Never needs to be repaired''<br>
Once thought to have been a princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people.<br>
+
A princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people.
Almost of its own volition, it revealed itself as a suit of powered armour to her in an hour of need, unfolding filaments of gleaming orichalcum. Feathers spun themselves into delicate circuitry, armoured plates appearing from Elsewhere and riveting themselves to her form.<br>
 
The suit provides the following generic advantages: +2 Resistance vs poison/disease, 1 hr air supply; +2 Awareness, or Essence sight for 3m/scene; +2 Strength for feats, jumping, and melee damage; x2 movement rate, 10mph marching rate; enhanced natural weapons; +2 Stealth while moving or +3 while stationary.<br>
 
It also contains the following modular subsystems:
 
* Voice of Command: acts as a pectoral of resplendent speeches. For 4m, can be audible up to 100 yards away and +4 to all social rolls to audiences of >3 people. For 5m, 100 yards around her becomes absolutely silent and she can be heard up to 200 yards away.
 
* Essence Wings: 5m to fly at 20 yards/tick for a scene; 6m for 100mph, 5 hr flight which requires a Dex+Ath diff 1 roll to change course
 
* Glorious Raiment Mode: when not in use, the armour can fold itself through a series of Elsewhere pockets, becoming barely noticeable. The articulated ribs retract and form the setting of what appears to be a large pendant that then spins clothing out of pure Essence, serving as an infinite resplendence amulet (Lords of Creation, 97). Activating this mode costs 5 attuned motes. The motes can be reflexively de-attuned, at which point the armour assumes its usual dimensions.
 
  
 
==Artifact 2: Yasal Crystal==
 
==Artifact 2: Yasal Crystal==
Line 165: Line 150:
 
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
==Influence 5: Imperial Regent of the Phoenix Empire==
 
Guardian of Wrath of Fallen King's daughter, Cassa, Shrike assumes the role of Imperial Regent whenever Wrath is away, allowing her to speak with his voice and act in his stead.
 
  
 
==Influence 3: Terrestrial Bureaucracy==
 
==Influence 3: Terrestrial Bureaucracy==
Line 180: Line 162:
 
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.<br>
 
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.<br>
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
 
==Manse 3: Stone of Compassion==
 
A tranquil lake near Killing Frost's domain gives rise to this hearthstone; the manse itself is a solitary pagoda built in the exact middle of the lake. The Stone enhances Shrike's already keen tendencies towards affection and empathy, providing irrepressible motivation and unwavering certainty. She wears it on the pendant that conceals her Celestial Battle Armour.
 
  
 
==Manse 1: Road of Hatred Stone==
 
==Manse 1: Road of Hatred Stone==
 
Reinforces an Intimacy of hatred, becoming a second Motivation for social combat, mental influence, and recovering Willpower is concerned.<br>
 
Reinforces an Intimacy of hatred, becoming a second Motivation for social combat, mental influence, and recovering Willpower is concerned.<br>
The first fruits of her development project in Spines. The ghosts of Thorns' Underworld shadow have raised a small manse for her when she chooses to reside there, which produces this unremarkable hearthstone. The matte-black stone, the size and smoothness of a river pebble, is set into the clasp of her Celestial Battle Armour.
+
The first fruits of her development project in Spines. The ghosts of Thorns' Underworld shadow have raised a small manse for her when she chooses to reside there, which produces this unremarkable hearthstone. The matte-black stone, the size and smoothness of a river pebble, is set into the clasp of her Wings of the Raptor.
  
 
==Whispers 5: the Glory of the Neverborn==
 
==Whispers 5: the Glory of the Neverborn==
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Harmless, surely.
 
Harmless, surely.
 
==Ward 5 (flaw): Imperial Princess Cassa==
 
Arynd Kal's Half-Caste daughter.
 
  
 
=Flaws=
 
=Flaws=
Line 208: Line 184:
 
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.
 
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.
  
=Essence=
+
Guys check out Tank Stalker. It's a free application for Windows, Mac OS X or Linux that you can use to stalk on a list of tank IDs that YOU ctornol. YOU manage the list so YOU can add or remove tank IDs as you please. Plus it 100% works and it's NOT a hack. It just makes life easier for us Booty Grabbers. come check it out at:   /watch?v=HRs5O5ot8LUPlease share this information with fellow Gaians that are familiar with Booty Grab. Thank you for reading my post. See you online!
*Essence: 5
 
*Personal: 25/25
 
*Peripheral: 27/57
 
*ISG: 20/20
 
*Overdrive: 0/10
 
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (SHF: 6m)
 
*Committed to artifacts: 20 (10: Crown of Thunders, 10: Celestial Battle Armour)
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
==Virtues==
 
*Compassion: 5/5
 
*Conviction: 3
 
*Temperance: 1
 
*Valor: 3
 
===Limit Break===
 
* Virtue Flaw: Compassionate Martyrdom<br>
 
Overcome with the need to alleviate the suffering she witnesses, Shrike throws herself into helping the victims in the most direct and dramatic fashion possible. If her Limit Breaks while watching an overseer beat slaves, she stands before the whip, allowing blows meant for others to fall upon her instead. She will not resort to violence unless she is attacked or is already in combat.
 
* Partial Control: If the character attempts to control the Limit Break, he must still immediately and directly aid those who are suffering. However, he can choose to do so more effectively— including by killing the brutal overseer and freeing the slaves in the above example.
 
* Condition: The character sees innocents suffering through no fault of their own.
 
* Duration: One scene in combat or one day.
 
  
 
=Conflict=
 
=Conflict=
Line 235: Line 191:
 
*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (25L/32B/12A) w SHF and Peronelle, +10L/+10B with Durability of Oak
+
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
*Hardness: 8L/8B (w/ CBA)  
+
*Hardness: 5L/5B (w/ perronelle)  
 
===Movement===
 
===Movement===
*Move: 12
+
*Move: 6
*Dash: 22
+
*Dash: 11
*Jump: 7 up, 14 across
+
*Jump: 5 up, 10 across
  
 
==Social==
 
==Social==
Line 258: Line 214:
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
'''Battle Armour Gauntlets''' <br>
 
''Punch'': Speed 5, Accuracy +3, Damage +7L, Defence +3, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +8L, Defence -1, Rate 3<br>
 
  
 
* living armour
 
* living armour
Line 292: Line 244:
 
** -1 Virtue (Conviction)
 
** -1 Virtue (Conviction)
 
** -2 Valour
 
** -2 Valour
* Awarded: 10 Background points
+
* Awarded: 5 Background points
** -3 Manse
 
** -6 Charms (converted)
 
** -1 Athletics 0 to 1 (converted)
 
  
 
=XP=
 
=XP=
Line 302: Line 251:
 
** Charms (32): 256
 
** Charms (32): 256
 
** Occult 0 to 2: 4
 
** Occult 0 to 2: 4
* Earned: 77
+
* Earned: 20
 
** Understanding the Court: 8
 
** Understanding the Court: 8
 
** Wild Revelry: 8
 
** Wild Revelry: 8
 
** Bureaucracy 0 to 2: 4
 
** Bureaucracy 0 to 2: 4
** Bureaucracy 2 to 5: 15
 
** Knockout Blow: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Hastening Night's End: 8
 
** Immanent Solar Glory: 8
 
** Athletics 1 to 2: 2
 
  
 
=Cut Material=
 
=Cut Material=
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)