Editing Character:Veil-Winged Shrike

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* Bureaucracy 5
 
* Bureaucracy 5
 
** Second Excellency
 
** Second Excellency
** Immanent Solar Glory x2 (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
+
** Immanent Solar Glory (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
  
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
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** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
** Hastening Night's End (10m, Simple, Dramatic action, Combo-OK, Emotion, Obvious: cures any one derangement; creates in the target an Intimacy to a memory that helps prevent the derangement from returning)
 
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
  
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** All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)
 
** All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)
  
*Resistance 5
+
* Investigation 3
 
** Second Excellency
 
** Second Excellency
** Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
+
** Judge's Ear Technique
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
  
 
==Unfavoured==
 
==Unfavoured==
 
* Lore 1
 
* Lore 1
 
* Performance 5 (+3 compelling love)
 
* Performance 5 (+3 compelling love)
* Athletics 2
+
* Awareness 5
 +
** Surprise Anticipation Method (1m, Reflexive, Instant, Combo-OK: guarantees success on any Awareness rolls to notice immediate mortal danger)
  
 
===Spells===
 
===Spells===
 
Emerald Circle
 
Emerald Circle
 
* Demon of the First Circle
 
* Demon of the First Circle
* Invulnerable Skin of Bronze (+6L/+12B)
+
* Invulnerable Skin of Bronze
 
Sapphire Circle
 
Sapphire Circle
 
* Demon of the Second Circle
 
* Demon of the Second Circle
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*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 27/57
+
*Peripheral: 36/57
*ISG: 20/20
+
*ISG: 10/10
 
*Overdrive: 0/10
 
*Overdrive: 0/10
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (SHF: 6m)
+
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (Durability of Oak: 8m, SHF: 6m)
*Committed to artifacts: 20 (10: Crown of Thunders, 10: Celestial Battle Armour)
+
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
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*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (25L/32B/12A) w SHF and Peronelle, +10L/+10B with Durability of Oak
+
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
*Hardness: 8L/8B (w/ CBA)  
+
*Hardness: 5L/5B (w/ perronelle)  
 
===Movement===
 
===Movement===
*Move: 12
+
*Move: 6
*Dash: 22
+
*Dash: 11
*Jump: 7 up, 14 across
+
*Jump: 5 up, 10 across
  
 
==Social==
 
==Social==
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''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
'''Battle Armour Gauntlets''' <br>
 
''Punch'': Speed 5, Accuracy +3, Damage +7L, Defence +3, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +8L, Defence -1, Rate 3<br>
 
  
 
* living armour
 
* living armour
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** -3 Manse
 
** -3 Manse
 
** -6 Charms (converted)
 
** -6 Charms (converted)
** -1 Athletics 0 to 1 (converted)
 
  
 
=XP=
 
=XP=
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** Break the Storm: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Heaven Thunder Hammer: 8
** Hastening Night's End: 8
+
** Favourable Odds Fallacy: 8
 
** Immanent Solar Glory: 8
 
** Immanent Solar Glory: 8
** Athletics 1 to 2: 2
+
** Investigation 0 to 3: 7
  
 
=Cut Material=
 
=Cut Material=
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]

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