Claymore High Daichi

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Daichi

Background

Daichi is a teenage Japanese-American boy. He's attending Claymore High because, basically, he wouldn't fit in anywhere else. While he's essentially a good kid, he's got an attitude and a real problem with authority. He kept getting into fights and trouncing people, so the school is really the best place for him. Pretty much the only person he defers to is his grandfather, for the simple reason that he could, and would, kill him if he didn't!

His grandfather and sensei (who still lives in Japan - mostly) was a notorious martial artist who, 30 years ago, came very close to dominating the martial arts world before being defeated. Because he's the inheritor of such a notorious lineage a lot of people have it in for him (and they call themselves good guys, huh!) particularly the school descended from his great-uncle, whom his grandfather killed.

Daichi is slightly shorter than average, with a wiry build, and his kung-fu focuses on fast, well-timed strikes. He's got dyed blue hair and usually wears black cargo pants and a charcoal grey hoodie with the the symbol 天 (heaven) spray-painted on the back.


Basic Qualities

  • Str 0
  • Spd 2 (Con 1, Init 1)
  • Stm -1


  • PL 2
  • Life 40
  • FS 20
  • Glory ??


Qualities

  • Sensei
  • Attractive
  • Fearless (gives a bonus to resisting intimidation and to presence, when appropriate)


Weaknesses

  • Hunted


Quirks

  • Attitude
  • Arrogant
  • Dark side


Skills

Combat Skills

  • Def 3
  • Combo 5
  • Evade 3

Mechanical Skills

  • Agility 3
  • Stance evaluation 4
  • Thug thrashing 3

Narrative Skills

  • Athletics 2
  • Danger sense 3
  • Intimidation 1
  • The fighting world 2
  • Presence 2
  • Stealth 2
  • Perception 2
  • Awareness 1


Special Moves

Thrust Kick L2

  • Mobile (2 ranges)
  • Harry
  • Hard to evade
A leaping side-kick used to close the distance or chase a mobile foe
QCF+K

Spark Counter L2

  • Counter only (0)
  • Invincible (2)
  • Fast recovery
Crackling electric arcs surround Daichi's body and shock anyone who gets too close
F B+LP+HP

Lightning Fist L4

  • Accurate (3)
  • Increased damage - d6+1
  • Improved Stun
  • Power up/extra control
  • Liability: No Combo
Daichi charges his fist with electricity and unleashes it in a lightning-fast punch.
HCF+P

Ground Current L4

  • Launcher (4)
  • Spinning juggle
  • Reach
  • Liability: Slow recovery
Daichi strikes the ground, channelling a burst of electricity through the earth which bursts under his opponent, knocking them into the air
F D DF+P

Hand spring L2

  • reversal
  • reach
  • hits low
When knocked down, Daichi catches himself on his palms and springs back at his opponent, aiming a two-footed kick at knee height
U+LP+LK

Axe kick L2

  • knockdown (end of combo only)
  • easy to combo
  • increased damage (d6+1)
A quick downward kick with the heel, capable of knocking down an unbalanced foe
Tap D, K