Difference between revisions of "Climent"

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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Magic-user 2
 
*XP: 3191/5000
 
*XP: 3191/5000
 
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
 
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
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*General Proficiencies
 
*General Proficiencies
 
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
 
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**
+
**Lipreading
 
**
 
**
 
*Class Proficiencies
 
*Class Proficiencies
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== Combat ==
 
== Combat ==
*AC
+
*AC 1
*HP (just list the max here, list current HP on the front page.)
+
*HP 4
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Dagger 10+ 1d4
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack:
+
**Primary Ranged Attack: Dagger 9+ 1d4
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 13
**Blast & Breath
+
**Blast & Breath 15
**Staves & Wands
+
**Staves & Wands 11
**Spells
+
**Spells12
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: 2
**A first level spell in your repertoire
+
**Charm Person
**Another first-level spell in your repertoire
+
**Choking Grasp
 
**Etc
 
**Etc
 
*Second Level: Spells Per Day
 
*Second Level: Spells Per Day
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance.
+
*Gear, Armor, Weapons: 4 stones
**Backpack
+
**Backpack (1 item)
**Four flasks of military oil (four things)
+
**Two flasks of military oil (two things)
**Four flasks of oil (four things)
+
**Three flasks of oil (three things)
**Lantern
+
**Lantern (one thing)
 
**Tinderbox
 
**Tinderbox
**Two small sacks
+
**Two small sacks  
**Two large sacks
+
**Two large sacks (two things)
**One week iron rations
+
**One week iron rations (one stone)
**Dagger (3)
+
**Dagger (3) (three things)
**Comfrey x1
+
**Comfrey x1 (one thing)
 
**Funnel, ladle and gloves (one thing)
 
**Funnel, ladle and gloves (one thing)
 
**Nine jars (nine things)
 
**Nine jars (nine things)

Revision as of 14:13, 24 March 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Magic-user 2
  • XP: 3191/5000
  • Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes

  • STR 9
  • INT 13
  • WIS 12
  • DEX 13
  • CON 10
  • CHA 13

Skills

  • Languages
  • General Proficiencies
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
    • Lipreading
  • Class Proficiencies
    • Quiet Magic

Combat

  • AC 1
  • HP 4
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Dagger 10+ 1d4
    • Secondary Melee Attack:
    • Primary Ranged Attack: Dagger 9+ 1d4
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 15
    • Staves & Wands 11
    • Spells12

Spells

  • First Level: 2
    • Charm Person
    • Choking Grasp
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: 4 stones
    • Backpack (1 item)
    • Two flasks of military oil (two things)
    • Three flasks of oil (three things)
    • Lantern (one thing)
    • Tinderbox
    • Two small sacks
    • Two large sacks (two things)
    • One week iron rations (one stone)
    • Dagger (3) (three things)
    • Comfrey x1 (one thing)
    • Funnel, ladle and gloves (one thing)
    • Nine jars (nine things)