Difference between revisions of "Climent"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: 578/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or la...")
 
(Spells)
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Magic-user 4
*XP: 578/YY
+
*XP: 6717/10000
 
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
 
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
 
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
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== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
**Common
**
+
**Fey
**
+
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Lipreading
**
+
**Knowledge: Termaxian Lore
**
+
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Quiet Magic
**
 
**
 
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 1
*HP (just list the max here, list current HP on the front page.)
+
*HP 4
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Dagger 10+ 1d4
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack:
+
**Primary Ranged Attack: Dagger 9+ 1d4
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 13
**Blast & Breath
+
**Blast & Breath 15
**Staves & Wands
+
**Staves & Wands 11
**Spells
+
**Spells12
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: 2
**A first level spell in your repertoire
+
**Charm Person
**Another first-level spell in your repertoire
+
**Magic Missile
 
**Etc
 
**Etc
 
*Second Level: Spells Per Day
 
*Second Level: Spells Per Day
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: 4 4/6 stone
**Then list
+
**Backpack (1 item)
**Those things
+
**Two flasks of military oil (2 items)
**Individually
+
**Zero flasks of oil (0 items)
 +
**Lantern (1 item)
 +
**Tinderbox (1 item)
 +
**Two small sacks 
 +
**Two large sacks
 +
**One week iron rations (1 stone)
 +
**Dagger (3) (3 items)
 +
**Comfrey x1 (1 item)
 +
**Funnel, ladle and gloves (1 item)
 +
**Nine jars (9 items)
 +
**Two potions (2 items)
 +
*IRA: 275

Latest revision as of 04:12, 8 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Magic-user 4
  • XP: 6717/10000
  • Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes[edit]

  • STR 9
  • INT 13
  • WIS 12
  • DEX 13
  • CON 10
  • CHA 13

Skills[edit]

  • Languages
    • Common
    • Fey
  • General Proficiencies
    • Lipreading
    • Knowledge: Termaxian Lore
  • Class Proficiencies
    • Quiet Magic

Combat[edit]

  • AC 1
  • HP 4
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Dagger 10+ 1d4
    • Secondary Melee Attack:
    • Primary Ranged Attack: Dagger 9+ 1d4
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 13
    • Blast & Breath 15
    • Staves & Wands 11
    • Spells12

Spells[edit]

  • First Level: 2
    • Charm Person
    • Magic Missile
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment[edit]

  • Gear, Armor, Weapons: 4 4/6 stone
    • Backpack (1 item)
    • Two flasks of military oil (2 items)
    • Zero flasks of oil (0 items)
    • Lantern (1 item)
    • Tinderbox (1 item)
    • Two small sacks
    • Two large sacks
    • One week iron rations (1 stone)
    • Dagger (3) (3 items)
    • Comfrey x1 (1 item)
    • Funnel, ladle and gloves (1 item)
    • Nine jars (9 items)
    • Two potions (2 items)
  • IRA: 275