Difference between revisions of "Clodia"

From RPGnet
Jump to: navigation, search
(Combat)
(Equipment)
Line 60: Line 60:
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total Encumbrance: 0 stone 0 items
**Then list
+
**Backpack
**Those things
+
***
**Individually
+
 
 +
 
 +
 
 +
Holy symbol (white lady of Mityara), slender
 +
whitewood staff, white silk chiton, gold silk
 +
sash, high boots, backpack, 1lb birthwort, 1lb
 +
comfrey, 1lb goldenrod, 1lb woundwort, flask
 +
of holy water, 2 weeks’ iron rations, 1gp
 +
 
 +
Gold used:
 +
2

Revision as of 16:27, 8 January 2017

Sinister Stone

Rank

  • Human Priestess 2
  • XP: 2000/4000 (+5% bonus)
  • Neutral

Attributes

  • STR 8 (-1)
  • INT 14 (+1)
  • WIS 13 (+1)
  • DEX 10 (0)
  • CON 8 (-1)
  • CHA 12 (0)

Skills

  • Languages
    • Common
    • (left blank)
  • General Proficiencies
    • Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)
    • Healing (identify disease 11+, use herbs, natural healing +1d3)
    • Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)
  • Class Proficiencies
    • Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)

Combat

  • AC 0
  • HP 2d4-2>3
  • Movement Rate (explore/combat/run) 120/40/120
  • Initiative +0
  • Attacks
    • Dagger 10+ 1d4-1
    • Dart 10+ 1d4-1
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 10
    • Blast & Breath 16
    • Staves & Wands 13
    • Spells 15

Spells

  • First Level: 2 / day
    • Angelic Choir (make sweet epic music)
    • Command Word (one word command, range 10', save only if Int > 12)
    • Cure Light Wounds (heal 1d6+1 or paralysis, touch)
    • Delay Disease (stave off disease effects for 24h)
    • Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)
    • Detect Evil (detect evil w/i 60')
    • Detect Magic (detect magic items, invisible)
    • Fellowship (save or treat me as if Cha was +2d4)
    • Light (can blind single target with save or light up area 120')
    • Protection from Evil (10' radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)
    • Purify Food and Water (poisoned/spoiled food or water potable)
    • Remove Fear (give target new save at +1 to avoid fear)
    • Resist Cold (+2 to saves vs cold, -1 damage to each die)
    • Sanctuary (to attack target must make save vs spells, target can't take offensive actions)
    • Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)

Equipment

  • Total Encumbrance: 0 stone 0 items
    • Backpack


Holy symbol (white lady of Mityara), slender whitewood staff, white silk chiton, gold silk sash, high boots, backpack, 1lb birthwort, 1lb comfrey, 1lb goldenrod, 1lb woundwort, flask of holy water, 2 weeks’ iron rations, 1gp

Gold used: 2