Difference between revisions of "Collune Rahnvalla"

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Collune and Kyuad sometimes communicate with each other over long distances.  How this is accomplished could be difficult.
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= POSSIBLE ACTIVITIES =
  
* '''Sending a Message'''
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===In Occupied Lands===
** Writing materials could be dangerous to be cought with.  Some methods to deal with this:
 
*** ''illusory script'' or ''secret page'' 3rd level spells.  If the messenger were to be captured, this would prevent the message from being read, for a time.  The downside is that it detects as an enchantment on the message.
 
**** ''symbol of sleep'' 5th level spell.  This could be added to any message to prevent legates, but especially orcs, from capturing the messenger.
 
**** ''obscure object'' 1st level spell.  Maximized this spell can last 16 hours (or any multiple of 8 if allowed).
 
*** ''shrink item'' 3rd level spell.  Multiple messages could be hidden within a scroll case (even spells) and the case shrunk to 1/16 its size.  For a case that's 9 inches long (23 cm), it would become a 1.4 cm long item - about a quarter the size of an asprin.  This could be hidden anywhere - in a hollowed fake tooth, up the rectum, in an earring, anywhere.  The downside is that at the end of the spell's duration it becomes normal again (this should be very easy to time though) and it still detects as a magic item, or perhaps many.
 
** Collune's Seer abilities ''could'' allow her some insight as to where Kyuad would be at a certain time.  This would allow her to send a package (like some papers with writing on them) with a messenger.
 
*** ''sending'' 5th level spell.  This can send a short message to anyone the caster knows, anywhere.
 
*** ''lesser geas'' - 3rd level spell.  She could command someone, like a hireling, to take the package to a destination without looking at it.  The issue here is the chance of the messenger getting nabbed for travel, and then punished for carrying written materials.
 
*** ''animal messenger'' - 2nd level spell.  With Extend Spell's duration improvement, it would last 2 days per caster level (so, at least a week).  With a small message affixed to a creature like a hawk, this would be a very reliable method of getting the message out, as long as Kyuad is within about 1000 miles of Collune (migratory birds can travel about 800-900 miles in a week).  The downside is that the enchantment active on the bird might be detected by an astirax or negated by a mirror, and if either happens the chance of this method failing completely is high.
 
  
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Collune is extremely careful not to be detected while in occupied areas where astiraxes could be found.  She is especially hostile toward astiraxes and will work against them on occasion.<br>'''Method:''' Collune casts [http://darknessfalls.leaderdesslok.com/magic_spells.htm#Detect%20Astirax detect astirax], modified to be a [http://darknessfalls.leaderdesslok.com/character_feats.htm#Scentless%20Spell scentless spell] and explores an area that seems as though astiraxes could be active.  Once she finds one, she usually doesn't fight it, but instead uses her channeler ability to force the astirax to leave the animal.  This leaves the astirax unable to posess another animal for a full day, and leaves it too disoriented to identify the source of the exorcism.
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:: ''Mastery of Spirits'': The spiritual channeler may exorcise any possessing entity from a corporeal, living creature. This ability works just like the good cleric's ability to turn undead in the d20 system core rules, except that it is a Wisdom check and it only functions on creatures using a spell, spell-like ability, or supernatural ability to possess another creature. Common examples include a ghost's or spirit's malevolence ability, the magic jar spell, or dominate person.
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:: If the channeler is successful, the entity is forced out of the host and back into its own body, a receptacle, or simply expelled into the nearest space outside the host, whichever is appropriate for the possessing effect. A creature that has benefited from the channeler's exorcism ability may not be possessed by the same being for 24 hours; if the channeler had double the possessing creature's HD, that creature may not be possessed by the same creature for one year.
  
  

Revision as of 20:17, 16 November 2007

POSSIBLE ACTIVITIES

In Occupied Lands

Collune is extremely careful not to be detected while in occupied areas where astiraxes could be found. She is especially hostile toward astiraxes and will work against them on occasion.
Method: Collune casts detect astirax, modified to be a scentless spell and explores an area that seems as though astiraxes could be active. Once she finds one, she usually doesn't fight it, but instead uses her channeler ability to force the astirax to leave the animal. This leaves the astirax unable to posess another animal for a full day, and leaves it too disoriented to identify the source of the exorcism.

Mastery of Spirits: The spiritual channeler may exorcise any possessing entity from a corporeal, living creature. This ability works just like the good cleric's ability to turn undead in the d20 system core rules, except that it is a Wisdom check and it only functions on creatures using a spell, spell-like ability, or supernatural ability to possess another creature. Common examples include a ghost's or spirit's malevolence ability, the magic jar spell, or dominate person.
If the channeler is successful, the entity is forced out of the host and back into its own body, a receptacle, or simply expelled into the nearest space outside the host, whichever is appropriate for the possessing effect. A creature that has benefited from the channeler's exorcism ability may not be possessed by the same being for 24 hours; if the channeler had double the possessing creature's HD, that creature may not be possessed by the same creature for one year.



Midnight:_the_SHADOW_KILLERS
Midnight: the Shadow Killers player Bill
Kyuad