Difference between revisions of "Crowza Crow-friend"

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(Skills)
(Skills)
Line 18: Line 18:
 
*Languages
 
*Languages
 
**Common
 
**Common
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Adventuring
**
+
**Riding (Horse)
**
 
 
*Class Proficiencies
 
*Class Proficiencies
 +
**Fighting Style - Weapon & Shield (+1 AC)
 +
**Goblin Slaying (+1 to attack kobolds, goblins, orcs, gnolls, hobgoblins, bugbears, ogres, trolls, and giants)
 +
*Class Powers
 
**Aura of Protection (+1 bonus to AC and saves against attacks made or effects created by evil creatures)
 
**Aura of Protection (+1 bonus to AC and saves against attacks made or effects created by evil creatures)
 
**Sanctified Body (immune to disease, including magical disease)
 
**Sanctified Body (immune to disease, including magical disease)

Revision as of 20:04, 5 November 2017

The Wilderlands of Absalom

Rank

  • Human Female Paladin 3
  • XP: 3,700/7,400
  • Lawful
  • Henchman of Gur -> hench of Jeffed -> hench of Harn
  • Crowsa is tall and dark, her face and hands crisscrossed with pale training scars.

Attributes

  • 09 STR
  • 12 INT
  • 06 WIS (-1)
  • 13 DEX (+1)
  • 16 CON (+2)
  • 14 CHA (+1)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Riding (Horse)
  • Class Proficiencies
    • Fighting Style - Weapon & Shield (+1 AC)
    • Goblin Slaying (+1 to attack kobolds, goblins, orcs, gnolls, hobgoblins, bugbears, ogres, trolls, and giants)
  • Class Powers
    • Aura of Protection (+1 bonus to AC and saves against attacks made or effects created by evil creatures)
    • Sanctified Body (immune to disease, including magical disease)
    • Detect Evil 60' (once per turn)
    • Lay on Hands (6 HP healed per use, once per day)

Combat

  • AC
  • HP 20
  • Movement Rate
  • Initiative Modifier
  • Damage Bonus: +2
  • Attacks
    • Unmodified Attack Throw: 9+
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • 14 Petrification & Paralysis
    • 13 Poison & Death
    • 15 Blast & Breath
    • 15 Staves & Wands
    • 16 Spells
  • -1 WIS penalty to all saves

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Plate Mail
    • Battle Axe
    • Shield