Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"

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(GEAR)
(GEAR)
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'''Ranged:''' Light 2-Handed Gun (Laser sniper rifle)
 
'''Ranged:''' Light 2-Handed Gun (Laser sniper rifle)
  
'''Other:''' Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier
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'''Other:''' Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Gauge
  
  

Revision as of 00:55, 21 January 2011

Gaia succubus and cute bat by FyredrakeMagick.jpg

Gabada (Gabby) DeMonestra

BASIC STATISTICS

HP/Blooded: 33/16

Initiative: +5

Speed: 6


Defenses

AC: 18

Fortitute: 15

Reflex: 15

Will: 16


TRAITS

Pyrokinetic: Wisdom; Psi;

  • +2 to PSI overcharge.
  • +4 bonus to Interaction checks.
  • Fire Resistance: Gain resist 10 fire.
  • Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
  • Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).

Rat Swarm: Dexterity; Bio;

  • +2 to BIO overcharge
  • +4 bonus to Stealth checks
  • Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
  • Crawling Mass: You can't be knocked prone.

POWERS

Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)

Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)


ABILITY SCORES

Str 17 (+3)

Con 16 (+3)

Dex 16 (+3)

Int 11 (0)

Wis 18 (+4)

Cha 11 (0)


SKILLS

Acrobatics +5

Athletics* +5

Conspiracy +2+4=+6

Insight +6

Interaction +2+4=+6

Mechanics +2

Nature +6

Perception +6

Science +2

Stealth +5+4=+9


GEAR

Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.

Armor: Light Armor (Leather coat and excessive amounts of body jewelry)

Melee: Light 2-Handed Melee (Ornate broadsword)

Ranged: Light 2-Handed Gun (Laser sniper rifle)

Other: Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Gauge


Omega Tech:

70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.

118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.

Alpha Mutations:

22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.