Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra"

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(GEAR)
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== BASIC STATISTICS ==
 
== BASIC STATISTICS ==
  
'''HP/Blooded:''' 33/16
+
'''HP/Blooded:''' 38/19
  
Initiative: +5
+
Initiative: +6
  
 
Speed: 6
 
Speed: 6
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'''Defenses'''
 
'''Defenses'''
  
AC: 18
+
AC: 19
  
Fortitute: 15
+
Fortitute: 16
  
Reflex: 15
+
Reflex: 16
  
Will: 16
+
Will: 17
  
  
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== POWERS ==
 
== POWERS ==
  
'''Novice Primary:''' Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)
+
'''Novice Primary:''' Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +7 vs Reflex, 2d8+4+6)
  
'''Novice Secondary:''' Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)
+
'''Novice Secondary:''' Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +6 vs Reflex, 1d8+3+6 and the target is immobilized until the end of your next turn.)
 +
 
 +
'''Pyrokinetic Utility''' Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn.  If you don't land before this effect ends, you fall.)
  
  
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== SKILLS ==
 
== SKILLS ==
 
   
 
   
Acrobatics +5
+
Acrobatics +6
  
Athletics* +5
+
Athletics* +6
  
Conspiracy +2+4=+6
+
Conspiracy +3+4=+7
  
Insight +6
+
Insight +7
  
Interaction +2+4=+6
+
Interaction +3+4=+7
  
Mechanics +2
+
Mechanics +3
  
Nature +6
+
Nature +7
  
Perception +6
+
Perception +7
  
Science +2
+
Science +3
  
Stealth +5+4=+9
+
Stealth +6+4=+10
  
  

Revision as of 02:08, 26 January 2011

Gaia succubus and cute bat by FyredrakeMagick.jpg

Gabada (Gabby) DeMonestra

BASIC STATISTICS

HP/Blooded: 38/19

Initiative: +6

Speed: 6


Defenses

AC: 19

Fortitute: 16

Reflex: 16

Will: 17


TRAITS

Pyrokinetic: Wisdom; Psi;

  • +2 to PSI overcharge.
  • +4 bonus to Interaction checks.
  • Fire Resistance: Gain resist 10 fire.
  • Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
  • Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).

Rat Swarm: Dexterity; Bio;

  • +2 to BIO overcharge
  • +4 bonus to Stealth checks
  • Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
  • Crawling Mass: You can't be knocked prone.

POWERS

Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +7 vs Reflex, 2d8+4+6)

Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +6 vs Reflex, 1d8+3+6 and the target is immobilized until the end of your next turn.)

Pyrokinetic Utility Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn. If you don't land before this effect ends, you fall.)


ABILITY SCORES

Str 17 (+3)

Con 16 (+3)

Dex 16 (+3)

Int 11 (0)

Wis 18 (+4)

Cha 11 (0)


SKILLS

Acrobatics +6

Athletics* +6

Conspiracy +3+4=+7

Insight +7

Interaction +3+4=+7

Mechanics +3

Nature +7

Perception +7

Science +3

Stealth +6+4=+10


GEAR

Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.

Armor: Light Armor (Leather coat and excessive amounts of body jewelry)

Melee: Light 2-Handed Melee (Ornate broadsword)

Ranged: Light 2-Handed Gun (Laser sniper rifle)

Misc/Unequipped Omega Tech

70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.

Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender


Omega Tech:

118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.

79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.

Alpha Mutations:

23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied.