Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Goldie"
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Line 19: | Line 19: | ||
==Skills== | ==Skills== | ||
− | Mechanics + | + | Mechanics +14 |
− | Interaction + | + | Interaction +8 |
− | Insight + | + | Insight +10 |
==Defenses== | ==Defenses== | ||
− | AC: | + | AC: 24 |
− | Reflex: | + | Reflex: 22 |
− | Fortitude: | + | Fortitude: 16 |
− | Will: | + | Will: 17 |
==Gear== | ==Gear== | ||
Line 57: | Line 57: | ||
==Combat== | ==Combat== | ||
− | Initiative: + | + | Initiative: +5 |
− | HP | + | HP 47 |
− | Bloodied | + | Bloodied 23 |
===Basic Attacks=== | ===Basic Attacks=== | ||
− | Rifle Bayonet: Attack + | + | Rifle Bayonet: Attack +13 vs AC, 1d12+10 Physical, Melee 1 |
− | Rifle Shot: Attack + | + | Rifle Shot: Attack +14 vs AC, 1d12+10 Physical, Ranged 20, Gun |
===Powers=== | ===Powers=== | ||
Line 77: | Line 77: | ||
Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares) | ||
− | Fear Manifested (Standard Action, Range 10, + | + | Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+14 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares) |
− | Telekinetic Burst (Standard Action, Close Blast 5, + | + | Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.) |
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst) | ||
+ | |||
+ | Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +10 vs. Fortitude. Hit: 1d10+15 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends) | ||
==Decks== | ==Decks== | ||
Line 89: | Line 91: | ||
*Psychic Reversal | *Psychic Reversal | ||
*Cloud the Mind | *Cloud the Mind | ||
− | *Confusion | + | *''Confusion'' |
*''Empathic Healing'' | *''Empathic Healing'' | ||
*LMAO | *LMAO | ||
Line 96: | Line 98: | ||
*Hostility | *Hostility | ||
*Duality | *Duality | ||
− | *All A Dream | + | *''All A Dream'' |
*''Plaything'' | *''Plaything'' | ||
*Inhabit Corpse | *Inhabit Corpse |
Revision as of 02:58, 29 March 2011
Goldie
Origin: Telekinetic/Nightmare
Contents
Attributes
Str 7 (-2)
Con 15 (+2)
Dex 10
Int 20 (+5)
Wis 13 (+1)
Cha 9(-1)
Skills
Mechanics +14
Interaction +8
Insight +10
Defenses
AC: 24
Reflex: 22
Fortitude: 16
Will: 17
Gear
Light Armor
Shield
Lt 2H Gun
Lt 2H Melee
Explorer's Kit
Fuel (5 gallons)
Nightvision Goggles
Keelboat
Water Purifier
Combat
Initiative: +5
HP 47
Bloodied 23
Basic Attacks
Rifle Bayonet: Attack +13 vs AC, 1d12+10 Physical, Melee 1
Rifle Shot: Attack +14 vs AC, 1d12+10 Physical, Ranged 20, Gun
Powers
Insidious Mind (Hit enemy with Psi attack to slide them 2 squares)
Telekinetic Reach (Move objects 5 squares away)
Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares)
Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+14 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares)
Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.)
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +10 vs. Fortitude. Hit: 1d10+15 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends)
Decks
Alpha Mutations
- Psychic Reversal
- Cloud the Mind
- Confusion
- Empathic Healing
- LMAO
- Super Genius
- Stoke Resentment
- Hostility
- Duality
- All A Dream
- Plaything
- Inhabit Corpse
- Mind Killer
Omega Tech
- Hoverboard
- Fizz Neurojack
- Intertial Armor
- Duralloy Shield
- Omniscient Goggles
- Servo-Assist Armor
- Diskthrower
- Marauder Armor
- Inviso Armor
- Rifle Hound
- Mindbore Orbiter
- H11 Blaster Rifle
- Photonic Spear
- Repeating Gauss Rifle
- Phoenix Neurojack
- Screaming Meemie
- Unstable Vibroblade