Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Goldie"

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(Alpha Mutations)
(Alpha Mutations)
 
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==Skills==
 
==Skills==
  
Mechanics +12
+
Mechanics +16
  
Interaction +6
+
Interaction +10
  
Insight +8
+
Insight +12
  
 
==Defenses==
 
==Defenses==
  
AC:  23
+
AC:  27
  
Reflex:  21
+
Reflex:  25
  
Fortitude:  15
+
Fortitude:  19
  
Will:  16
+
Will:  20
  
 
==Gear==
 
==Gear==
Line 57: Line 57:
 
==Combat==
 
==Combat==
  
Initiative:  +3
+
Initiative:  +7
  
HP 37
+
HP 57
  
Bloodied 18
+
Bloodied 29
  
 
===Basic Attacks===
 
===Basic Attacks===
  
Rifle Bayonet:  Attack +11 vs AC, 1d12+8 Physical, Melee 1
+
Rifle Bayonet:  Attack +15 vs AC, 1d12+12 Physical, Melee 1
  
Rifle Shot: Attack +12 vs AC, 1d12+8 Physical, Ranged 20, Gun
+
Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun
  
 
===Powers===
 
===Powers===
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Telekinetic Reach (Move objects 5 squares away)
 
Telekinetic Reach (Move objects 5 squares away)
  
Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares)
+
Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)
  
Fear Manifested (Standard Action, Range 10, +8 vs Will, 1d8+11 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
+
Nightmare Critical:  (+1d10, target moves its speed away from you)
  
Telekinetic Burst (Standard Action, Close Blast 5, +8 vs. Fortitude, 1d6+8 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
+
Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
 +
 
 +
Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
  
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
 +
 +
Secret Face (Minor Action, Encounter, Range 10.  One ally.  Until the end of your next turn, enemies take a -2 to attack rolls against the target.)
 +
 +
Telekinetic Clutch (Standard Action, Encounter, Ranged 10.  +12 vs. Fortitude.  Hit:  1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both).  Oh, and slide them 2 squares.  Miss:  Half damage, and target is Slowed. (Save Ends)
  
 
==Decks==
 
==Decks==
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*Cloud the Mind
 
*Cloud the Mind
 
*Confusion
 
*Confusion
*''Empathic Healing''
+
*Empathic Healing
*LMAO
+
*''LMAO''
 
*Super Genius
 
*Super Genius
 
*Stoke Resentment
 
*Stoke Resentment
*Hostility
+
*''Hostility''
 
*Duality
 
*Duality
 
*All A Dream
 
*All A Dream
*''Plaything''
+
*Plaything
 
*Inhabit Corpse
 
*Inhabit Corpse
 
*Mind Killer
 
*Mind Killer
Line 108: Line 114:
 
*Duralloy Shield
 
*Duralloy Shield
 
*Omniscient Goggles
 
*Omniscient Goggles
*Servo-Assist Armor
+
*''Servo-Assist Armor''
 
*''Diskthrower''
 
*''Diskthrower''
 
*Marauder Armor
 
*Marauder Armor
 
*Inviso Armor
 
*Inviso Armor
 
*''Rifle Hound''
 
*''Rifle Hound''
*Mindbore Orbiter
+
*''Mindbore Orbiter''
 
*H11 Blaster Rifle
 
*H11 Blaster Rifle
 
*Photonic Spear
 
*Photonic Spear
 
*Repeating Gauss Rifle
 
*Repeating Gauss Rifle
*Phoenix Neurojack
+
*''Phoenix Neurojack''
 
*Screaming Meemie
 
*Screaming Meemie
 
*Unstable Vibroblade
 
*Unstable Vibroblade

Latest revision as of 08:06, 7 September 2011

Goldie

Origin: Telekinetic/Nightmare

Attributes[edit]

Str 7 (-2)

Con 15 (+2)

Dex 10

Int 20 (+5)

Wis 13 (+1)

Cha 9(-1)

Skills[edit]

Mechanics +16

Interaction +10

Insight +12

Defenses[edit]

AC: 27

Reflex: 25

Fortitude: 19

Will: 20

Gear[edit]

Light Armor

Shield

Lt 2H Gun

Lt 2H Melee

Explorer's Kit

Fuel (5 gallons)

Nightvision Goggles

Keelboat

Water Purifier

Combat[edit]

Initiative: +7

HP 57

Bloodied 29

Basic Attacks[edit]

Rifle Bayonet: Attack +15 vs AC, 1d12+12 Physical, Melee 1

Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun

Powers[edit]

Insidious Mind (Hit enemy with Psi attack to slide them 2 squares)

Telekinetic Reach (Move objects 5 squares away)

Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)

Nightmare Critical: (+1d10, target moves its speed away from you)

Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks. Oh, and Slide them 2 squares)

Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares. Oh, and Slide them 2 squares.)

Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)

Secret Face (Minor Action, Encounter, Range 10. One ally. Until the end of your next turn, enemies take a -2 to attack rolls against the target.)

Telekinetic Clutch (Standard Action, Encounter, Ranged 10. +12 vs. Fortitude. Hit: 1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both). Oh, and slide them 2 squares. Miss: Half damage, and target is Slowed. (Save Ends)

Decks[edit]

Alpha Mutations[edit]

  • Psychic Reversal
  • Cloud the Mind
  • Confusion
  • Empathic Healing
  • LMAO
  • Super Genius
  • Stoke Resentment
  • Hostility
  • Duality
  • All A Dream
  • Plaything
  • Inhabit Corpse
  • Mind Killer

Omega Tech[edit]

  • Hoverboard
  • Fizz Neurojack
  • Intertial Armor
  • Duralloy Shield
  • Omniscient Goggles
  • Servo-Assist Armor
  • Diskthrower
  • Marauder Armor
  • Inviso Armor
  • Rifle Hound
  • Mindbore Orbiter
  • H11 Blaster Rifle
  • Photonic Spear
  • Repeating Gauss Rifle
  • Phoenix Neurojack
  • Screaming Meemie
  • Unstable Vibroblade