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This is the wiki page for D&D 5e Shadow & Flame, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I'm Waiwode, the GM. We're at barebones right now, but more will be added as things get rolling.
 
This is the wiki page for D&D 5e Shadow & Flame, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I'm Waiwode, the GM. We're at barebones right now, but more will be added as things get rolling.
 
==The Peoples of the Valley==
 
 
===Common Folk===
 
 
====[[Dwarf-kind]]====
 
The second most numerous folk in the valley. New Rhuth is a Dwarven city, but they can be found everywhere, except in Tar Ellindor. They hold a seat on the Elven Council, but the custom of centuries leaves it unfilled as long as the Elves treat New Rhuth as an independent state.
 
 
====[[Elf-kind]]====
 
The rule of the Elven Queen made this place a safe haven for her kind, until Ixu Maugh's Rage. Few in number now, many remain in the vicinity of Tar Ellindor, or the young forests of Newhome, although they can be found in every major settlement.
 
 
====[[Halfling-kind]]====
 
Halflings are the least numerous of the common folk in the valley. They tend to form little communities near Humans, but not too close. Still, the more curious of their kind travel all across the valley.
 
 
====[[Human-kind]]====
 
They were wild tribes when Elves first ruled here, endless years ago. They are the most numerous of the folk in the valley, most settlements are human, their cities and petty nobles owe a fealty best not tested to the Elven Council.
 
 
===Uncommon Folk===
 
 
====[[Dragonborn]]====
 
Rare indeed are the Dragonborn. Wanderers, mercenaries, and renegades, their kin have no settlements in the valley. Several can be found among the mercenaries at Yul Ethyr and Yul Osru.
 
 
====[[Gnome-kind]]====
 
There are small communities of Gnomes in the foothills west of the Winterhorn Range and the eastern reaches of the Green Heart, and extended craft-families have moved to all the major settlements, but gnomes are not a common sight in the valley.
 
 
 
===Half Breeds===
 
 
Half-Elves are uncommon, but not unusual. Half-Orcs are rare. Tieflings are almost unheard of. All are available as PCs.
 
  
 
== Player Characters ==
 
== Player Characters ==
 
===[[Finan Underbough]]===
 
Lightfoot Halfling Warlock
 
 
===[[Pervinca Diggle]]===
 
Stout Halfling Bard
 
 
===[[Quentin Davos]]===
 
Human Monk
 
 
===[[Rurik Fireforge]]===
 
Mountain Dwarf
 
 
===[[Thia Galanodel]]===
 
Half Elf Sorcerer
 
 
===[[Ysora Wolf-Friend]]===
 
Wood Elf Druid
 
 
==Current XP Total==
 
 
01/12/2014 XP: 1800 total / 300 each.
 
  
 
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===Heroes and Villains===
 
===Heroes and Villains===
 
Drogo Lekarnic, Suspicious Alchemist
 
  
 
=== Supporting Cast ===
 
=== Supporting Cast ===
 
Havelept, Human, leader of a band of hearty singing woodsmen.
 
 
Ollie, a merchant from Vleris.
 
 
Saxifrage, a youth, and his young sisters, Lily and Daisy.
 
  
 
== Important Places ==
 
== Important Places ==
 
===Campaign Map===
 
 
[http://i.imgur.com/97QRhtG.jpg Campaign Map #1]
 
  
 
===Natural===
 
===Natural===
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No Human alive today witnessed the rise of Warlord Kulgur Voz, not fought in the great battles, nor witnessed the death of Fair King Leric, although many Elves and Dwarves alive today did.
 
No Human alive today witnessed the rise of Warlord Kulgur Voz, not fought in the great battles, nor witnessed the death of Fair King Leric, although many Elves and Dwarves alive today did.
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==Religion==
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===Dwarf===
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===Elf===
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===Halfling===
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===Human===
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===Dragonborn===
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===Gnome===
  
 
== Notes  ==
 
== Notes  ==
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High Elves share the Queen's Dreams. Once per week they may meditate for eight hours, instead of four while pondering a matter of Lore. In the morning they may take an Advantage on any one Lore roll.
 
High Elves share the Queen's Dreams. Once per week they may meditate for eight hours, instead of four while pondering a matter of Lore. In the morning they may take an Advantage on any one Lore roll.
 
====Dwarves====
 
 
Hill and Mountain Dwarves cannot be turned into Undead by Life Drain or similar effects by Wights, Wraiths or Vampires, unless they worship Morgath or another non-Dwarven evil god.
 

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