Editing D&D 5E Between Shadow And Flame:Main Page

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 40: Line 40:
 
===[[Pervinca Diggle]]===  
 
===[[Pervinca Diggle]]===  
 
Stout Halfling Bard
 
Stout Halfling Bard
 +
 +
Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies.
 +
 +
Str 10 (+0)
 +
Dex 14 (+2)
 +
Con 12 (+1)
 +
Int 14 (+2)
 +
Wis 12 (+1)
 +
Cha 14 (+2)
 +
 +
Alignment: Chaotic Good
 +
 +
Background: Sage (Researcher)
 +
Trait: I speak slowly when talking to idiots, which almost everyone is compared to me
 +
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence
 +
Bond: Life's work is a series of tomes on a specific subject
 +
Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy.
 +
 +
Languages: Imperial, Halfling, Common, Dwarvish
 +
 +
Proficiencies:
 +
Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword
 +
Armour: Light
 +
Tools: Lute, lyre, flute
 +
Saves: Dex, Cha
 +
Skills: Performance, Investigation, Persuasion, Arcana, History
 +
 +
Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack
 +
Equipment, background: Ink, quill, knife, common clothes, 10 gp
 +
 +
Spells
 +
Cantrips: Light, Vicious Mockery
 +
Level 1 (2/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals
 +
 +
Trinket: 63. An alabaster mask
 +
 +
AC: 13
 +
Hit Points: 9
 +
 +
Attack bonus: +4
 +
Rapier damage: 1d8+2
 +
Dagger damage: 1d4+2
 +
 +
Spell attack bonus: +4
 +
Cure Wound healing: 1d8+2
 +
Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement)
 +
Sleep: Puts 5d8 HP of creatures to sleep (no save)
 +
Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12)
  
 
===[[Quentin Davos]]===  
 
===[[Quentin Davos]]===  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)