Darim Najrahan

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A character for Pax Draconis.

Background

Darim is a follower of Ioun, and has been since he was a young child. Raised in one of Ioun's scattered temple-libraries, from an early age he has devoted himself to the service of the goddess of knowledge. Showing great spiritual aptitude along with a keen intellect honed by countless hours of meditation and study, Darim was chosen to train as a "retrieval specialist" for the church. Many works of knowledge were lost along with the fall of Nerath and the church of Ioun sends its agents around the world in search of these precious tomes and fragments, that they may be cataloged, transcribed, and archived to spread and preserve the knowledge they contain for all time. But far from being simple treasure hunters, Darim and his fellows are also tasked with combating the followers of Vecna, whose dark faith has long been at war with Ioun and her servants. Darim may appear youthful and naive at first glance, but he possesses an inner fire and ruthless determination in pursuit of his goals.

Darim is a young man with clean-shaven, friendly features, sandy hair, and glasses. He wears simple but functional traveler's clothes and appears relatively innocuous at first glance. This is spoiled somewhat by the large, two-handed sword that he favors in combat, which he takes some pains to conceal when it isn't in use. In battle, Darim is ruthless and determined...he has no great love of violence and will always seek a peaceful resolution to any conflict given a chance, but when he has no other choice he pursues the destruction of those who stand in his way as single-mindedly as he pursues his studies.

Combat Block

Human Avenger 1
HP: 25 Bloodied: 12 Healing Surges: 7 Surge Value: 6
AC: 16 Fort: 12 Reflex: 15 Will: 16
Speed: 6 Initiative: +0 Passive Insight: 17 Passive Perception: 17

Ability Scores

FINAL ABILITY SCORES Str 8, Con 11, Dex 10, Int 16, Wis 18, Cha 13.
STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 16, Wis 16, Cha 13.

Skills

Trained
Arcana +8, Stealth +5, Religion +8, Heal +9, Perception +9, History +8
Untrained
Acrobatics +3, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +3, Insight +7, Intimidate +4, Nature +7, Streetwise +4, Thievery +3, Athletics +2

Feats

Human Bonus Feat: Bardic Dilettante - Bard Multiclass, 1/day use of Majestic Word
Level 1: Bard of All Trades - +3 to all Untrained Skills

Powers

At-Will

  • Melee Basic Attack: +2 vs. AC, 2d4-1 damage
  • Leading Strike: +7 vs. AC, 2d4+4 damage, one ally adjacent to you or the target gains a bonus on their next damage roll against the target equal to your Intelligence modifier (+3)
  • Overwhelming Strike: +7 vs. AC, 2d4+4 damage, you shift 1 square and slide the target one square into the space you occupied
  • Bond of Censure: +4 vs. Will, Range 5, if the target is your Oath of Enmity target and no other enemies are adjacent to you, you may make two attack rolls and choose either result. You pull the target a number of squares equal to your Intelligence modifier (+3), and if the target ends this movement adjacent to you it takes 1d10 radiant damage

Encounter

  • Oath of Enmity
  • Use Vulnerability
  • Divine Guidance
  • Abjure Undead
  • Relentless Attack: +7 vs. AC, 4d4+4 damage, you push the target 2 squares and then shift 3 squares to a square adjacent to it

Daily

  • Strength of Many: +7 vs. AC, whenever you make a damage roll before the end of your next turn you gain a +2 bonus for each ally within 2 squares of you, 6d6+4 damage, miss/half damage

Equipment

Cloth Armor (Basic Clothing), Adventurer's Kit, Climber's Kit, Silk Rope (50 ft.), Thieves' Tools, Holy Symbol, Falchion, 18gp