Editing Dark Heresy: A Life in Seven Parts

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*''Count as having rolled a 10 for Initiative.''
 
*''Count as having rolled a 10 for Initiative.''
 
*Adjust a Test you make by 10%, to either succeed on an otherwise narrow failure or to gain an extra degree of success on an already successful roll (or even reduce the number of degrees of failure on a failed Test). You can spend more than one Fate Point on the same roll in this way, and the bonus stacks.
 
*Adjust a Test you make by 10%, to either succeed on an otherwise narrow failure or to gain an extra degree of success on an already successful roll (or even reduce the number of degrees of failure on a failed Test). You can spend more than one Fate Point on the same roll in this way, and the bonus stacks.
βˆ’
*''Instantly recover 1d5 Wounds.'' If you do this you can also remove one level of Fatigue.
+
*''Instantly recover 1d5 Wounds.''
βˆ’
*''Instantly recover from being Stunned.'' If you do this you can also remove one level of Fatigue.
+
*''Instantly recover from being Stunned.''
 
*Offer to spend one to implement a minor piece of dramatic editing - the storekeep falls in love with you, you find exactly the stool pigeon you were looking for on your first evening's search, the enforcer is your cousin, or the like. Again, this is on a case-by-case basis.
 
*Offer to spend one to implement a minor piece of dramatic editing - the storekeep falls in love with you, you find exactly the stool pigeon you were looking for on your first evening's search, the enforcer is your cousin, or the like. Again, this is on a case-by-case basis.
  

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