Difference between revisions of "Delcion"

From RPGnet
Jump to: navigation, search
(Skills)
(Skills)
Line 16: Line 16:
 
''Standard Skills''
 
''Standard Skills''
  
*Athletics (str+dex) 56%
+
*Athletics (str+dex) 56% +10
 
*Boating (str+con) 52%
 
*Boating (str+con) 52%
 
*Brawn (str+siz) 50%
 
*Brawn (str+siz) 50%
Line 25: Line 25:
 
*Drive (dex+pow) 52%
 
*Drive (dex+pow) 52%
 
*Endurance (con x 2) 48%
 
*Endurance (con x 2) 48%
*Evade (dex x 2) 56%
+
*Evade (dex x 2) 56% +10
 
*First Aid (int + dex) 58%
 
*First Aid (int + dex) 58%
 
*Influence (cha x 2) 48%
 
*Influence (cha x 2) 48%
Line 31: Line 31:
 
*Language (native tongue) (int+cha) 54% +20
 
*Language (native tongue) (int+cha) 54% +20
 
*Locale (int x 2) 60%
 
*Locale (int x 2) 60%
*Perception (int + pow) 54%
+
*Perception (int + pow) 54% +10
 
*Ride (dex + pow) 52%
 
*Ride (dex + pow) 52%
 
*Sing (pow + cha) 48%
 
*Sing (pow + cha) 48%
*Stealth (int+dex) 58%
+
*Stealth (int+dex) 58% +10
 
*Swim (str+con) 52%
 
*Swim (str+con) 52%
 
*Unarmed (str+dex) 56%
 
*Unarmed (str+dex) 56%
Line 40: Line 40:
  
 
''Professional Skills''
 
''Professional Skills''
*Acting (cha x2) 48%
+
*Acting (cha x2) 48% +15
 
*Acrobatics (str+dex)
 
*Acrobatics (str+dex)
 
*Art (pow+cha)
 
*Art (pow+cha)
 
*Bureaucracy (int x2)
 
*Bureaucracy (int x2)
*Commerce (int+cha) 54%
+
*Commerce (int+cha) 54%  
 
*Courtesy (int+cha)
 
*Courtesy (int+cha)
 
*Craft (Jewellery) (dex+int) 58% +10
 
*Craft (Jewellery) (dex+int) 58% +10
 
*Culture (int x2)
 
*Culture (int x2)
*Disguise (int+cha) 54%
+
*Disguise (int+cha) 54% +15
 
*Engineering (int x2)
 
*Engineering (int x2)
 
*Gambling (int+pow)
 
*Gambling (int+pow)
Line 61: Line 61:
 
*Oratory (pow+cha)
 
*Oratory (pow+cha)
 
*Seamanship (int+con)  
 
*Seamanship (int+con)  
*Sleight (dex+cha) 52%
+
*Sleight (dex+cha) 52% +15
 
*Streetwise (pow+cha) 48% +15
 
*Streetwise (pow+cha) 48% +15
 
*Survival (con+pow)
 
*Survival (con+pow)

Revision as of 04:07, 21 October 2014

Basics

  • Delcion is the youngest son of his family and has had idle hands since childhood. While his older siblings assumed positions in the family business interests he turned to making jewelry, something he was good at and enjoyed. His father, however, forbade the practice and so Delcion turned to the underground to sell his product. Along the way he hung out with a small street gang and learned how the underground market actually worked. In hopes of turning his son around, Delcion´s father had him enlist in the city militia where he excelled as a skirmisher.
  • Str: 14 || Con: 12 || Siz: 11 || Int: 15 || Dex: 14 || Pow: 12 || Cha: 12
  • Action pts: || Dam mod: +xdx || Healing rate: || Luck pts: || Move: || SR:
  • Experience mod:
  • Magic pts:
  • Passions
    • 3 %
    • 2 %
    • 1 %

Skills

Standard Skills

  • Athletics (str+dex) 56% +10
  • Boating (str+con) 52%
  • Brawn (str+siz) 50%
  • Conceal (dex+pow) 52% +15
  • Customs (int x 2) 60% +20
  • Dance (dex + cha) 52%
  • Deceit (int+cha) 54% +15
  • Drive (dex+pow) 52%
  • Endurance (con x 2) 48%
  • Evade (dex x 2) 56% +10
  • First Aid (int + dex) 58%
  • Influence (cha x 2) 48%
  • Insight (int + pow) 54%
  • Language (native tongue) (int+cha) 54% +20
  • Locale (int x 2) 60%
  • Perception (int + pow) 54% +10
  • Ride (dex + pow) 52%
  • Sing (pow + cha) 48%
  • Stealth (int+dex) 58% +10
  • Swim (str+con) 52%
  • Unarmed (str+dex) 56%
  • Willpower (powx2) 48% +10

Professional Skills

  • Acting (cha x2) 48% +15
  • Acrobatics (str+dex)
  • Art (pow+cha)
  • Bureaucracy (int x2)
  • Commerce (int+cha) 54%
  • Courtesy (int+cha)
  • Craft (Jewellery) (dex+int) 58% +10
  • Culture (int x2)
  • Disguise (int+cha) 54% +15
  • Engineering (int x2)
  • Gambling (int+pow)
  • Healing (int+pow)
  • Language (int+cha)
  • Literacy (int x2)
  • Lockpicking (dex x2) 56%
  • Lore (???) (int x2) 60% +10
  • Mechanism (dex+int) 58%
  • Musicianship (dex+cha)
  • Navigation (int+pow)
  • Oratory (pow+cha)
  • Seamanship (int+con)
  • Sleight (dex+cha) 52% +15
  • Streetwise (pow+cha) 48% +15
  • Survival (con+pow)
  • Teach (int+cha)
  • Track (int+con)

Cults & Magic

  • Magic Points: Max: Current:
    • Crystal: Max: Current:
  • Folk Magic (pow+cha) % +30
    • Source of spells:
    • Spells:
  • Animism
    • Binding (pow+cha) %
    • Trance (pow+con) %
    • Cult (rank):
    • Fetish: Name (spirit type, fetish description) - what it does
  • Theism
    • Devotion (pow+cha) %
    • Exhort (int+cha) %
    • Cult (rank):
  • Mysticism
    • Meditation (int+con) %
    • Mysticism (pow+con) %
    • Cult (rank):
  • Sorcery
    • Invocation (int x2) %
    • Shaping (int+pow) %
    • Cult (rank):

Combat styles

  • Unarmed (str+dex)
  • Combat style XXX (str+dex) 56% +15
    • Weapons:
    • Trait:
  • Combat style XXX (str+dex) %
    • Weapons:
    • Trait:
Weapon/Shield Name Damage Size reach comb eff mileu AP/HP. traits Range Enc.
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -
- - - - - - - - - -

Hit locations & Armour

Location - Armour (Enc.) A.P. H.P. Location
Head - armour ( ) - - 19-20
Left Arm - armour ( ) - - 16-18
Right Arm - armour ( ) - - 13-15
Chest - armour ( ) - - 10-12
Abdomen - armour ( ) - - 07-09
Left Leg - armour ( ) - - 04-06
Right Leg - armour ( ) - - 01-03
  • Healing rate
  • Armour Enc.:
  • Armour / clothing notes:

Equipment & Money

  • Equipment
  • Money

Background & Notes

  • Background:
  • Notes:


Back to Arkat Returns