Difference between revisions of "Delilah House Rules"

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(RP: Callbacks)
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== Helping Another ==
 
== Helping Another ==
If you are helping a person perform an action against some difficulty. Step Down the Difficulty of the action, and roll against it with an appropriate dice pool of your own. If you succeed, add the largest die to the dice pool of the person whom you are helping. If you fail, add the smallest die (D6 minimum) as a complication. If you had an extraordinary success, add your biggest die, and the other person keeps three dice (and get the Big Damn Hero Die). A botch by a helper acts as a botch for the whole action. <br>
 
 
Ex. Rachel is trying to navigate a space minefield. Vikki is trying to help her navigate. <br>
 
The Stakes are Set Difficulty Hard D10 + Minefield D8.
 
Vikki rolls against a stepped down Difficulty Challenging D8 + Minefield D8 (using Systems d4 + Operate D8 + Highly Educated D8), if she succeeds, she adds a D8 to Rachel's Dice Pool, If she has an Extraordinary Success she adds the D8 and Rachel gets to keep the top three dice, If she fails, she adds a complication to the roll o a D6 since the D4 for the sytems is below the minimum. A botch means she blows it, and not even Rachel can get them out of there. <br><br>
 
 
=== Alternative Help Rule ===
 
 
Simply add one of your appropriate dice to the other person's pool. This makes you vulnerable to jinxes, being taken out, and complications though.
 
Simply add one of your appropriate dice to the other person's pool. This makes you vulnerable to jinxes, being taken out, and complications though.
 
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Revision as of 06:44, 1 April 2014

Helping Another

Simply add one of your appropriate dice to the other person's pool. This makes you vulnerable to jinxes, being taken out, and complications though.
Ex. Val and Vikki are looking for lost Keys.
Difficulty D8 + Keys D6 + Clutter D6 vs Val's Mental D8 + Val's Notice D10 + Vikki's Mental D8

Re-trying

If you Fail an action that doesn't Take You Out, you can in general try again, but with each failure the Difficulty or Complication Die is Stepped Up.

  • Step Up difficulty or complication, and roll again.
  • If Stepping Up will result in it going above D12, the task becomes impossible (by that means).
  • In the case of Timed Actions, each retry takes another beat.


Ex. Poco tries to break into locked cabinet.
Difficulty D8 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 15 vs 11, Poco fails to raise stakes. Poco wants to try again.
Difficulty D10 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 16 vs 9, Poco fails to raise stakes again. Poco wants to try again.
Difficulty D12 + Rusty Lock D8 + People Nearby D6 vs. Mental D8 + Sneak d6 + Breaking and Entering D6 + Career Criminal D8
Roll 18 vs 13, Poco fails to raise stakes. If Poco tries again and fails he will be unable to try to puck the lock again.

RP: Callbacks

Players who write posts to the wiki, add details to the Verse (art, descriptions, NPCs, etc) or otherwise contribute to the game outside their regular participation, get a special card they can use during the next session. These work exactly like Plot Points except they must be justified/linked to something from the contribution from which they arose. It might Invoke a character's memory, draw on a feeling, use knowledge gained, etc.. If it is something other than a story, the Callback should be related: maybe creating an asset related to the thing, using knowledge, or skills similar.

Ex. Poco has a "Betrayed" Callback from his Origin story.
As the crew try to get the ship into the black fleeing the Triad. He thinks that he too betrayed the crew by leading the Triad to the ship where innocent Freddie was gunned down.

  1. As he works to get the engines working he can: Use it like a Plot Point to add another die from his pool to his Fix roll, because his shame of betraying someone has given him the resolve to help the others.

If not used by the end of the episode they are lost.



Firefly-RPG