Delilah House Rules

From RPGnet
Revision as of 06:55, 20 March 2014 by 198.86.158.180 (talk) (RP: Callbacks)
Jump to: navigation, search

RP: Callbacks

Players who write posts to the wiki, add details to the Verse (art, descriptions, NPCs, etc) or otherwise contribute to the game outside their regular participation, get a special card they can use during the next session. These work exactly like Plot Points except they must be justified/linked to something from the contribution from which they arose. It might Invoke a character's memory, draw on a feeling, use knowledge gained, etc.. If it is something other than a story, the Callback should be related: maybe creating an asset related to the thing, using knowledge, or skills similar.
Alternatively, these can be used as Complications (d6). When a player opts to use a Callback as a complication, she gets a Plot Point.

Ex. Poco has a "Betrayed" Callback from his Origin story.
As the crew try to get the ship into the black fleeing the Triad. He thinks that he too betrayed the crew by leading the Triad to the ship where innocent Freddie was gunned down.

  1. As he works to get the engines working he can: Use it like a Plot Point to add another die from his pool to his Fix roll, because his shame of betraying someone has given him the resolve to help the others.
  2. OR. He could take the Callback as a Complication (d6) on his Fix roll and earn a Plot Point, because he is distracted by his conflicting feelings of being the betrayer, the image of the innocent Freddie's death playing in his mind as he works on the Engines.

If not used by the end of the episode they are lost.



Firefly-RPG