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[[File:Eris med.jpg|right]]
 
 
 
A character in the [[Stars Without Number: Back in Black]] campaign.
 
A character in the [[Stars Without Number: Back in Black]] campaign.
  
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*Armor Class
 
*Armor Class
 
**[[Field Emitter Panoply]]: 0
 
**[[Field Emitter Panoply]]: 0
**Assault Suit (fitted): 2
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**Assault Suit (fitted):  
 
**Armored Undersuit: 7
 
**Armored Undersuit: 7
 
*Attacks
 
*Attacks
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*Integral Commlink
 
*Integral Commlink
 
**SS: 0
 
**SS: 0
**Description: A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not function in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.
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**Description: A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not func- tion in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.
 
*[[Spacer's Package]] biosculpt (from [http://forum.rpg.net/showthread.php?735466-Stars-Without-Number-Volume-IV-Back-in-the-Saddle-Again&p=18302817#post18302817 Vincent's] in Tenebrous System)
 
*[[Spacer's Package]] biosculpt (from [http://forum.rpg.net/showthread.php?735466-Stars-Without-Number-Volume-IV-Back-in-the-Saddle-Again&p=18302817#post18302817 Vincent's] in Tenebrous System)
 
**SS: 0
 
**SS: 0
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**SS: 0
 
**SS: 0
 
**Description: Luminous or textured images can be pro- grammed into the wearer’s epidermis. New patterns or images can be uploaded by means of an inductive data feed that is simply pressed to the user’s skin. The tattoos can be switched on or off with a subvocalized command, and cast light up to 5 meters away from the wearer if sufficient skin is exposed.
 
**Description: Luminous or textured images can be pro- grammed into the wearer’s epidermis. New patterns or images can be uploaded by means of an inductive data feed that is simply pressed to the user’s skin. The tattoos can be switched on or off with a subvocalized command, and cast light up to 5 meters away from the wearer if sufficient skin is exposed.
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== Skills ==
 
== Skills ==
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**10/10
 
**10/10
  
=== FIELDWORK LOADOUT (FEP Version) ===
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=== FIELDWORK LOADOUT ===
  
 
*'''READIED'''
 
*'''READIED'''
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**Consumables: Lazarus patch, Type A power cells x6, 2 days rations
 
**Consumables: Lazarus patch, Type A power cells x6, 2 days rations
 
**Gear: low-light goggles, TL4 binoculars, dataslab, medkit (2 enc), survival kit
 
**Gear: low-light goggles, TL4 binoculars, dataslab, medkit (2 enc), survival kit
**10/10
 
 
 
=== FIELDWORK LOADOUT (Assault Suit Version) ===
 
 
*'''READIED'''
 
**Armor: Assault Suit
 
**Weapons:
 
**Consumables: Glowbugs x6 (0 enc)
 
**Gear: argus web, bioscanner, metatool, compad (0 enc)
 
**Holdout cavity: Laser pistol
 
**5/5
 
*'''STOWED'''
 
**Weapons: Laser Rifle
 
**Consumables: Lazarus patch, Type A power cells x6, spare air tank
 
**Gear: low-light goggles, TL4 binoculars, dataslab, medkit (2 enc)
 
 
**10/10
 
**10/10
  
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**Gear: low-light goggles, TL4 binoculars, dataslab, medkit (2 enc), survival kit
 
**Gear: low-light goggles, TL4 binoculars, dataslab, medkit (2 enc), survival kit
 
**10/10
 
**10/10
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== Assets ==
 
== Assets ==
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*Credits:
 
*Credits:
**Credit Chips Carried:  
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**Credit Chips Carried: (If you're willing to have high denominations, you can carry a lot of money on your person)
**Electronic Credits Carried: 650 credits
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**Electronic Credits Carried: (This is an amount carried on your compad. It's not EASY to steal, but it's traceable unlike chips)
**Stowed: 7,000 credits
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**Stowed: (I assume you guys have little safes in your cabins on the ship)
**Tenebrous Deposit: 10,000 credits
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**(Deposit A): (You might want to keep your funds in a bank or something back in the State, just in case)
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**(Deposit B):  
  
 
=== Holdings ===
 
=== Holdings ===
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=== Vehicles ===
 
=== Vehicles ===
.
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.
 
  
  
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* [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142710#post18142710 delineating the Duchy of Dreswen] [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142918#post18142918 OOC discussion on converting slaves] [http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18142894#post18142894 rules for Queen Valentin's tribunal]
 
* [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142710#post18142710 delineating the Duchy of Dreswen] [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142918#post18142918 OOC discussion on converting slaves] [http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18142894#post18142894 rules for Queen Valentin's tribunal]
 
*[http://forum.rpg.net/showthread.php?758471-Re-Recruitment-Stars-Without-Number&p=19097158#post19097158 Rook is a pre-Scream consciousness, and is standoffish because of the changes she's witnessed]
 
*[http://forum.rpg.net/showthread.php?758471-Re-Recruitment-Stars-Without-Number&p=19097158#post19097158 Rook is a pre-Scream consciousness, and is standoffish because of the changes she's witnessed]
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== To be Edited in ==
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=== Combat Expected ===
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'''Carried/Worn:''' 3/3
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*[[Field Emitter Panoply]] (1)
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*mind blade (1)
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*argus web (1)
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*Compad
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*TL4 Backpack
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*Holdout Cavity: laser pistol
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'''Stowed:''' 7/7
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*6 Glowbugs
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*Lazarus Patch (1)
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*1 day rations (1)
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*low-light goggles (1)
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*bioscanner (1)
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*medkit (2)
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*dataslab (1)
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'''Shipboard'''
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*vacc suit
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*fitted Assault Suit
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*laser pistol [when not readied]
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*laser rifle [when not readied]
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*thunder gun [when not readied]
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*holo unit (1)
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*extra medkit x2
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*vacc fresher (1)
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*binoculars, TL4 (1)
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*survival kit (1)
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*trade goods x50 (2500)
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*trade metals x250 (2500)
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*17,650 Cr (lifestyle paid up through end of XX)
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Cost of Living: 3000 Cr/month

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