Difference between revisions of "Dr. Eris Delan"

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(Combat Expected)
(Combat Not Expected)
Line 78: Line 78:
 
'''Carried/Worn'''
 
'''Carried/Worn'''
 
*Armored Undersuit
 
*Armored Undersuit
*Thermal Pistol (1)
+
*Laser Pistol (1)
 
*TL4 Backpack
 
*TL4 Backpack
 
*Commpad
 
*Commpad
*10 Glowbugs
 
 
*Metatool (1)
 
*Metatool (1)
 
*6 type A power cells (1)
 
*6 type A power cells (1)
*Argus Web (1)
 
*Survey Scanner (1)
 
 
*Bioscanner (1)
 
*Bioscanner (1)
*35,000Cr
+
*binoculars, TL4 (1)
 +
*low-light goggles (1)
  
'''Carried/Worn'''
+
 
*Lazarus Patch (1)
+
'''Stowed'''
*Medical Kit (2)
+
*10 glowbugs
*Postech Toolkit (3)
+
*1 day rations (1)
*Astronautic Toolkit (3)
+
*40 meters rope, TL4 (2)
*Dataslab (1)
+
*solar recharger (3)
*Navcomp
+
*survival kit (1)
 +
*vacc fresher (1)
 +
*medkit (2)
 +
* 3 open slots
  
  
 
'''Shipboard'''
 
'''Shipboard'''
*Combat Field Uniform
+
*vacc suit (2)
*Assault Suit
+
*laser pistol (1) [when not readied]
*Plasma Projector
+
*holo unit (1)
*65,000Cr
+
*powercells A x6 (1)
 +
*metatool (1, 200) [when not readied]
 +
*rations, 30 days (30)
 +
*trade goods x100 (100)
 +
*trade metals x500 (500)
 +
*30,205 Cr

Revision as of 04:35, 10 February 2014

Dr. Eris Delan

  • Class: Psychic
  • Level 5
  • Age: 22 (anagathics)
  • 16,040/32,080
  • HP: 18 AC: 1 or 6

Attributes

  • Strength: 13
  • Intelligence: 15 (+1)
  • Dexterity: 16 (+1)
  • Wisdom: 14 (+1)
  • Constitution: 16 (+1)
  • Charisma: 14 (+1)


Combat:

  • Attack Bonus: +0
  • Attack: Laser Pistol, +2 to hit, 1d6+1 damage, range 100/300, 10 shots
  • Attack: Laser Rifle, +2 hit, 1d10+1 damage, range 300/500, 20 shots
  • Attack: Laser Rifle (burst), +4 to hit, 1d10+3 damage, consumes 3 rounds of ammo
  • Saving Throws: Physical 13 Mental 12 Evasion 15 Tech 16 Luck 14
  • AC: 1 or 6
  • HP: 18

Abilities

  • Languages: English, Mandarin, Spanish
  • Skills:
    • Combat/Energy Weapon 0
    • Combat/Psitech 0
    • Culture/The Reef (Spacer) 1
    • Culture/Traveller 0
    • Exosuit 0
    • History 0
    • Perception 1
    • Persuade 2
    • Religion 0
    • Tech/Medical 1
    • Tech/Psitech 0
  • Skill point progression 4/level

Psionics

  • PP: 17
  • Telepathy 5 (Mastery of Empathy, Meta-linguistics, Mental Link)
  • Biopsionics 3 (Mastery of Biostasis, Psychic Succor)
  • Metapsionics 2

Equipment

Combat Expected

Carried/Worn:

  • Assault Suit (2)
  • Laser Rifle (2)
  • Commpad
  • 6 type A power cells (1)
  • Lazarus Patch (1)
  • TL4 Backpack

Stowed:

  • Armored Undersuit
  • 10 Glowbugs
  • 1 day rations (1)
  • binoculars, TL4 (1)
  • low-light goggles (1)
  • 40 meters rope, TL4 (2)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • bioscanner (1)
  • medkit (2)

Combat Not Expected

Carried/Worn

  • Armored Undersuit
  • Laser Pistol (1)
  • TL4 Backpack
  • Commpad
  • Metatool (1)
  • 6 type A power cells (1)
  • Bioscanner (1)
  • binoculars, TL4 (1)
  • low-light goggles (1)


Stowed

  • 10 glowbugs
  • 1 day rations (1)
  • 40 meters rope, TL4 (2)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • medkit (2)
  • 3 open slots


Shipboard

  • vacc suit (2)
  • laser pistol (1) [when not readied]
  • holo unit (1)
  • powercells A x6 (1)
  • metatool (1, 200) [when not readied]
  • rations, 30 days (30)
  • trade goods x100 (100)
  • trade metals x500 (500)
  • 30,205 Cr