Dr. Eris Delan

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Revision as of 09:28, 23 February 2014 by 50.186.32.38 (talk) (Combat Not Expected)
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Dr. Eris Delan

  • Class: Psychic
  • Level 5 (16,040/32,080)
  • Homeworld: The Reef
  • Background Package: Adventurer [Culture/The Reef (Spacer), Combat/Energy, Persuade]
  • Psychic Training: Academy Gradate
  • Age: 22 (anagathics)
  • HP: 18
  • AC: 1 or 6


Attributes

  • Strength: 13
  • Intelligence: 15 (+1)
  • Dexterity: 16 (+1)
  • Wisdom: 14 (+1)
  • Constitution: 16 (+1)
  • Charisma: 14 (+1)


Combat

  • Attack Bonus: +0
  • Attack: Laser Pistol, +2 to hit, 1d6+1 damage, range 100/300, 10 shots
  • Attack: Laser Rifle, +2 hit, 1d10+1 damage, range 300/500, 20 shots
  • Attack: Laser Rifle (burst), +4 to hit, 1d10+3 damage, consumes 3 rounds of ammo
  • Saving Throws: Physical 13 Mental 12 Evasion 15 Tech 16 Luck 14
  • AC: 1 or 6
  • HP: 18


Abilities

  • Languages: English, Mandarin, Spanish
  • Skills:
    • Combat/Energy Weapon 0
    • Combat/Psitech 0
    • Culture/The Reef (Spacer) 1
    • Culture/Traveller 0
    • Exosuit 0
    • History 0
    • Perception 1
    • Persuade 2
    • Religion 0
    • Tech/Medical 1
    • Tech/Psitech 0

Skill point progression 4/level


Psionics

  • PP: 17
  • Telepathy 5 (Mastery of Empathy, Meta-linguistics, Mental Link)
  • Biopsionics 3 (Mastery of Biostasis, Psychic Succor)
  • Metapsionics 2


Equipment

Combat Expected

Carried/Worn: 6/6

  • Assault Suit (2)
  • Laser Rifle (2)
  • 6 type A power cells (1)
  • Lazarus Patch (1)
  • Commpad
  • TL4 Backpack

Stowed: 13/13

  • Armored Undersuit
  • 10 Glowbugs
  • 1 day rations (1)
  • binoculars, TL4 (1)
  • low-light goggles (1)
  • 40 meters rope, TL4 (2)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • bioscanner (1)
  • medkit (2)


Combat Not Expected

Carried/Worn 6/6

  • Armored Undersuit
  • Laser Pistol (1)
  • Metatool (1)
  • 6 type A power cells (1)
  • Bioscanner (1)
  • binoculars, TL4 (1)
  • low-light goggles (1)
  • Commpad
  • TL4 Backpack

Stowed 10/13

  • 10 glowbugs
  • 1 day rations (1)
  • 40 meters rope, TL4 (2)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • medkit (2)


Shipboard

  • vacc suit (2)
  • laser pistol (1) [when not readied]
  • holo unit (1)
  • powercells A x6 (1)
  • metatool (1, 200) [when not readied]
  • rations, 30 days (30)
  • trade goods x100 (100)
  • trade metals x500 (500)
  • 16,505 Cr (after lifestyle costs through September 1)


Cost of Living: 3000 Cr/month

Background

Eris Delan grew up traveling between the colony cities. There were riches to be made from the mines and industry of The Reef, and the young woman had an uncanny knack for reading and capitalizing on the desire of others. It was The Black House that saved her from the trouble she inevitably got herself into, and they put her revealed talents to use finding others like her... people who passed through Abaddon on their way to strengthening the State.

They didn't force her to spend time on the backwater planets; that was her choice. Let the other recruiters find the easy Talent. Eris Delan was gonna rise doing the work no one else would.


Notes

  • Portrait: http://thumis.net/pictures/gaming/character/Eris_med.jpg
  • Final character write-up in OOC thread: http://forum.rpg.net/showthread.php?698152-Stars-Without-Number-Back-in-Black&p=17618320#post17618320
  • For purposes of the Academe, knowing lots of psychic powers is equivalent to being a scholar on the topic. If you want to have academic chops, too, then there's always tech/medical and tech/psitech, which are both in-class for psychics. As well as culture skills, religion, and history. I mean, you have options.
  • Something that should be obvious to you guys by now is that maybe the Academe is not exactly what it appears to be.
  • Secondly, finding Psychics from primitive worlds and bringing them to the Black House is an excellent way to gain Status. Especially if you can nab them from the Golden Empire, which is tricky and dangerous.