Difference between revisions of "Dungeon Survival Horror The Hollow Prison"

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(Durinn, Dwarf Cleric)
(Durinn, Dwarf Cleric)
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''played by Safid''
 
''played by Safid''
  
'''Cleric 3:'''
+
'''Class: Cleric 3'''
 
'''Alignment: LG'''
 
'''Alignment: LG'''
  

Revision as of 07:09, 4 April 2013


This is the wiki page for the play-by-post "The Hollow Prison", using Advanced Dungeons & Dragons 2nd edition.

Recruitment Thread

Player Characters

Durinn, Dwarf Cleric

played by Safid

Class: Cleric 3 Alignment: LG

  • Strength: 16
  • Dexterity: 10
  • Constitution: 12
  • Intelligence: 14
  • Wisdom: 13
  • Charisma: 10

Secondary Skill: Siege Engineer

Combat:

  • AC: 10
  • HP: 20/20
  • THAC0: 20
  • Weapon/Damage: n/a

Class/Race Features:

  • Turn Undead
  • Priest of Moradin -- Mending 2/day
  • +3 to save vs wands/spells/poison
  • +1 to hit goblinoids
  • +4 AC vs giants
  • 60' infravision
  • Dwarven stonesense

Spells:

  • 1st level (3/day)
    • CLW
    • Shillelagh
    • Protection from Evil
  • 2nd level (1/day)
    • Barkskin

Equipment: n/a


Justin Oxton, Human Paladin

played by GM Sdrawkcab

Class and Level: Paladin 2

Alignment: LG

  • Strength: 12
  • Dexterity: 6
  • Constitution: 9
  • Intelligence: 9
  • Wisdom: 14
  • Charisma: 17

Secondary Skill: Farmer

Combat:

  • AC: 10
  • HP: 20
  • THAC0: 19
  • Weapon/Damage:

Class/Race Features:

  • A paladin can detect the presence of evil intent up to 60 feet away by concentrating on locating evil in a particular direction. He can do this as often as desired, but each attempt takes one round. This ability detects evil monsters and characters.
  • A paladin receives a +2 bonus to all saving throws.
  • A paladin is immune to all forms of disease. (Note that certain magical afflictions -- lycanthropy and mummy rot --are curses and not diseases.)
  • A paladin can heal by laying on hands. The paladin restores 2 hit points per experience level. He can heal himself or someone else, but only once per day.
  • A paladin can cure diseases of all sorts (though not cursed afflictions such as lycanthropy). This can be done only once per week for each five levels of experience once per week at levels 1 through 5, twice per week at levels 6 through 10, etc.).
  • A paladin is surrounded by an aura of protection with a 10-foot radius. Within this radius, all summoned and specifically evil creatures suffer a -1 penalty to their attack rolls, regardless of whom they attack. Creatures affected by this aura can spot its source easily, even if the paladin is disguised.

Spells:N/A

Equipment:

Background: Justin was a farmer in a small village. It was raided by orcs who slaughtered most of the people. He was one of the survivors, somehow blessed by the gods as a paladin.

Demise: While following the orcs to their leader, he slipped and fell off a natural stone bridge in the caverns.


Jamril Vanelon, Half-Elf Mage/Cleric

played by Jolinar

Class and Level: Alignment:

  • Strength:
  • Dexterity:
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Secondary Skill:

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Kethro Ruhar, Elf Thief

Windwalker Dreamwise

played by neuronphaser

Class and Level: Thief 3 (XP 3600 / Next 5000)

Alignment: Neutral

  • Strength: 12 / Hit Prob. Normal, Damage Adj. None, Weight Allowance 45 lbs., Max. Press 140 lbs., Open Doors 1-7 on 1d20, Bend Bars/Lift Gates 4%
  • Dexterity: (14+1) 15 / Reaction Adj. 0, Missile Attack Adj. 0, Defensive Adjustment (dodge saves and AC) -1
  • Constitution: (11-1) 10 / Hit Point Adj. 0, System Shock 70%, Resurrection Survival 75%, Poison Save 0, Regeneration Nil
  • Intelligence: 10 / Bonus Languages 2 (Elven, Common, Gnome), Spell Lvl (wizard) 5th, Chance to Learn Spell (wizard) 40%, Illusion Immunity None
  • Wisdom: 7 / Magical Defense Adj. (mind-affecting spell saves) -1, Bonus Spells (priest) None, Chance of Spell Fail (priest) 30%, Spell Immunity None
  • Charisma: 9 / Max Henchmen 4, Loyalty Base 0, Reaction Adj. 0

Secondary Skill: Scribe (reading, writing, basic math)

Combat:

  • AC: (10 -1 dex) 9
  • HP: 15 (HD 3d6)
  • THAC0: 19
  • Parry Bonus (1/2 level): +2
  • Weapon/Damage:

Racial Features:

  • Resistance to sleep and all charm-related spells 90% in addition to the normal save allowed against charm spells.
  • +1 to attack with any bow (except crossbows), short sword, or long sword.
  • When in non-metal armor and either alone or in a party of elves or halflings (also in non-metal armor), or 90' away from his party, opponents receive a -4 penalty to their surprise rolls, or -2 if the elf must open a door or screen to attack.
  • Infravision 60 feet.
  • Detect concealed doors within 10' 1 on 1d6; actively search for concealed portals 1-3 on 1d6 or secret doors 1-2 on 1d6.

Thief Skills:

Armor Adjustments are for No Armor/Elven Chain/Padded or Studded Leather, respectively.

  • Pick Pockets (Armor Adj. +5/-20/-30) 20%
  • Open Locks (Armor Adj. 0/-5/-10) 35%
  • Find/Remove Traps (Armor Adj. 0/-5/-10) 40%
  • Move Silently (Armor Adj. +10/-10/-20) 30%
  • Hide In Shadows (Armor Adj. +5/-10/-20) 35%
  • Detect Noise (Armor Adj. 0/-5/-10) 35%
  • Climb Walls (Armor Adj. +10/-20/-30) 65%
  • Read Languages (Armor Adj. 0/0/0) 0%

Thief Abilities:

  • Weapon Proficiency: Club, dagger, dart, hand crossbow, knife, lasso, short bow, sling, broad sword, long sword, short sword, staff
  • Armor Proficiency: Leather, studded leather, padded leather, elven chain armor
  • Backstab: Opponent must be unaware, and thief must be attacking from behind. Level/Damage Multiplier is 1-4/x2, 5-8/x3, 9-12/x4, 13+/x5. Multiplier applies before Strength and other bonuses to damage.
  • Thieves' Cant: Communicate through thief-only language; must share a commonly spoken language.
  • Use Scrolls (level 10): Use wizard/priest scrolls, 25% chance of reversed effect.
  • Attract Followers (level 10): Attract 4d6 followers.

Spells:

  • None

Equipment:

  • None

Vital Statistics:

  • Age: 119 years old; Maximum Age Range 497
  • Height: 4' 11"
  • Weight: 114 lbs.

Appearance: Fair-skinned and slight of build, Kethro's features suggest he is utilitarian and likes to be able to move freely. He wears his auburn hair somewhat unkempt, but no longer than shoulder-length. He's quick to smile and crack wise, but his slightly narrow-set eyes give him a piercing look, which can be offsetting to new acquaintances.

Background: When his village was razed by orcs, Kethro found himself living largely alone, stealing from human farms and halfling thorps. He was taken in -- off and on -- by friendly gnomes living on the edge of the woodland realm that the elf once called home, and he was saddened daily by the reminder that darkness and war had encroached on once-beautiful treehomes, now cinders.

In his 119th year, the orcs and goblins spilled from the forest, hacking down gnome, halfling, and human alike in an orgy of destruction and fire. Kethro was among those rallied by a Paladin of a human temple nearby, and he fought from the shadows against the humanoids, but to no avail. Finally, a blackened orcish spearhead pierced Kethro's chest, and he died an agonizingly slow death, bleeding out on the banks of a river alight with the reflections of burning homesteads, and thickened by the blood of hundreds who died.

Personality: Once a grim rogue, forced to live off the scraps of "civilized society," Kethro sees his newfound fate as a second lease on life -- of a sort, anyway -- and hopes to make some good of it. Perhaps the Paladin rubbed off on him a bit, or perhaps Kethro now has reason to believe in things like karma, but he's edging ever so slightly towards Good in his nature, even if it's a slightly modified version of it, to take into account the morality he was forced to adapt as a thief.


Unnamed Dwarf?

played by Sam I Am

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Unnamed Spellcaster

played by MonsterMash

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Unnamed Bard?

played by CalamaraJoe

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Accounting

Party XP

XP: 0

Player Notes

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Map

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Time

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