Difference between revisions of "Dwarf-kind"

From RPGnet
Jump to: navigation, search
 
Line 10: Line 10:
 
Dwarves worship three gods:
 
Dwarves worship three gods:
  
Skad, God of Mountains (Nature, Tempest) Symbol: A black mountain on a white lozenge
+
'''Skad''', God of Mountains (Nature, Tempest) Symbol: A black mountain on a white lozenge
  
Zurta, Goddess of Fire (Life, Light) Symbol: A red glass gem.
+
'''Zurta''', Goddess of Fire (Life, Light) Symbol: A red glass gem.
  
Mordarin, their son, God of Craft and War (Knowledge, War) Symbol: A hammer
+
'''Mordarin''', their son, God of Craft and War (Knowledge, War) Symbol: A hammer
  
 
-----------
 
-----------
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

Latest revision as of 21:08, 15 October 2014

General[edit]

New Rhuth is ruled by a kritarchy -- a council of judges, and a lower house made of Guild representatives. The Iron Mountain Dwarves to the distant north form craft-oriented clans with a hereditary monarchy.

Variations[edit]

The Dwarves of the Winterhorn are Hill Dwarves

The Dwarves of the distant Iron Mountain are Mountain Dwarves

Religion[edit]

Dwarves worship three gods:

Skad, God of Mountains (Nature, Tempest) Symbol: A black mountain on a white lozenge

Zurta, Goddess of Fire (Life, Light) Symbol: A red glass gem.

Mordarin, their son, God of Craft and War (Knowledge, War) Symbol: A hammer


[Main Page]