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* loses wild empathy and animal companion  
 
* loses wild empathy and animal companion  
 
* Common chosen enemy categories: Undead, Dragonsish (drakes, dragons, etc), Giant, Goblin, Lycanthropes, Animals,Vermin  
 
* Common chosen enemy categories: Undead, Dragonsish (drakes, dragons, etc), Giant, Goblin, Lycanthropes, Animals,Vermin  
 +
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Note that Universal Guild members are not rangers , really, but tough, capable wandering slayers. A character has to be a wandering slayer to belong to the UG, rather than a fancy pants fighter specialist type.  UG guilders learn their trade on the road, sneering at the weapons guilders in their cloistered training halls.  
 
Note that Universal Guild members are not rangers , really, but tough, capable wandering slayers. A character has to be a wandering slayer to belong to the UG, rather than a fancy pants fighter specialist type.  UG guilders learn their trade on the road, sneering at the weapons guilders in their cloistered training halls.  
  
 
'''Wilders’ Lodge''': use Ranger class as per core rules.  
 
'''Wilders’ Lodge''': use Ranger class as per core rules.  
  
'''[Various Weapons] Guilds''' :use Fighter class. Players start with a free +1 magic weapon. Examples:  
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'''[Various Weapons] Guild''' :use Fighter class. Players start with a free +1 magic weapon. Examples:  
 
* Fellowship of the Quarterstaff
 
* Fellowship of the Quarterstaff
 
* Archers’ Company  
 
* Archers’ Company  
 
* Axeman’s Union, etc...
 
* Axeman’s Union, etc...
  
'''Breakers Guild''': use rogue class
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'''“Breakers Guild”''': use rogue class
  
 
'''Ghostslayer’s Guild''': Use cleric class but:
 
'''Ghostslayer’s Guild''': Use cleric class but:
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*Start with max hps and gold
 
*Start with max hps and gold
  
'''Knife-juggler’s Guild''' : use bard class, plus extra feat. Morale boosters, tricksters, and collectors of lore who support elite slayer teams and spread word of their fame. (Maybe:) The Knife Jugglers' guild is the most secretive and the least trusted by the theurges. The theurges fear that they collect lore and news to establish an alternative account of the world and its workings, free of theurge control.  
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'''Knife-juggler’s Guild''' : use bard class, plus extra feat. Morale boosters, tricksters, and collectors of lore who support elite slayer teams and spread word of their fame. The Knife Jugglers' guild is the most secretive and the least trusted by the theurges. The theurges fear that they collect lore and news to establish an alternative account of the world and its workings, free of theurge control.  
  
 
'''Outsider' Guilds''' : 'Outsider' guilds, based in the capital city, were founded as a safe way to recruit dangerous but useful non-human slayers. They include a  Lizardfolk guild (the Bogland Band?) , for LF , and a Greenskin Guild for hobgoblins. They are treated with a measure of disdain (perhaps like 'native' companies in a colonial force) but also have some cachet and mystique.
 
'''Outsider' Guilds''' : 'Outsider' guilds, based in the capital city, were founded as a safe way to recruit dangerous but useful non-human slayers. They include a  Lizardfolk guild (the Bogland Band?) , for LF , and a Greenskin Guild for hobgoblins. They are treated with a measure of disdain (perhaps like 'native' companies in a colonial force) but also have some cachet and mystique.

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