Difference between revisions of "EngineOfSecrets:Main Page"

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==Intro==
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The European countries rule over global empires., bound together by the iron bands of the railroad, and the thrumming engine of the steamship.  Armies march and good travail from one end of the world to the other.  But behind these engines of empire lie the Engenier Families, who have paid in blood and sanity to pry forth secrets not meant for man.  In wars secret and open they struggle against one another a harmony to the cresendo that is the struggles of empire. They live in a web of loyalty and deception.  The fight for survival is one of broken promises and crushed ambitions.  They wield secrets of men and secrets of God.
  
Rules constraints
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On one of the great transportation vessels that cover the globe, some one has been marked for death. Have you been hired as there guard or their assassin.  Or do you simply need something they have, what webs of conspireicy bound you to your death and can you avoid the twisting paths.
  
* Multiple Characters per Player.
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==Character Creation==
* Mechanics use some form of a draft.
 
  
Genre Tropes
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Character Creation takes place in stages. Also each player will end up producing 2-4 characters at a time.
Put the three things given into a different genre. (That is, the listed genre is forbidden.)
 
  
* British Conspiracy Thriller(ominous form of transport, Conspiracy, Public Security)
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Roles and powers are drafted among the players.
* Noir (Murder Mystery, Dame in Red, Object of Desire)
 
  
Images
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(There is no clear GM/Player distinction in this game places and setting elements are drafted just like players are.)
Use anyhow you like. Directly, as inspiration for rules, as something in the setting, anyhow you like.
 
  
* http://img229.imageshack.us/img229/9...raphtq6.jpgYES
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(Need to add places/Familys/Powers to below)
* http://img219.imageshack.us/img219/6...lexieq7.jpgYES
 
 
 
 
 
Other
 
* Family Trees
 
 
 
 
 
Intro To Setting
 
The European countries rule over global empires., bound together by the iron bands of the railroad, and the thrumming engine of the steamship.  Armies march and good travail from one end of the world to the other.  But behind these engines of empire lie the Engenier Families, who have paid in blood and sanity to pry forth secrets not meant for man.  In wars secret and open they struggle against one another a harmony to the cresendo that is the struggles of empire. They live in a web of loyalty and deception.  The fight for survival is one of broken promises and crushed ambitions.  They weild secrets of men and secrets of God.
 
 
 
You will play a collection of characters involved on all sides of deadly struggle across the oceans and railways of the world.  Your draft powers and connections with other players characters from a common pool. 
 
  
 
First Round:
 
First Round:
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     The Secret holder.
 
     The Secret holder.
  
Secrets of God:
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==Setting Summery==
  
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===Secrets of God===
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(Integrate with Charater Creation. I.e. have rules how?
 
Engines of Creation:
 
Engines of Creation:
 
Engines of Travel:
 
Engines of Travel:
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Water and Glass
 
Water and Glass
  
Secrets of Man:
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=== Secrets of Man ===
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(Take this out and make setting creation part of Charator Creation?)
 
The Powers of the World (Need to do reasearch in to early colonial stuff, but this is alternate history/universe so doesn't need to be that close)
 
The Powers of the World (Need to do reasearch in to early colonial stuff, but this is alternate history/universe so doesn't need to be that close)
England
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====England====
 
     India
 
     India
 
     Canada
 
     Canada
France
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====France====
 
     Africa
 
     Africa
The Dutch
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====The Dutch====
 
     Africa
 
     Africa
Germany
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====Germany====
 
     Africa
 
     Africa
Spain
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====Spain====
 
     South/Central America - the reams of gold.
 
     South/Central America - the reams of gold.

Revision as of 11:55, 13 March 2009

Intro

The European countries rule over global empires., bound together by the iron bands of the railroad, and the thrumming engine of the steamship. Armies march and good travail from one end of the world to the other. But behind these engines of empire lie the Engenier Families, who have paid in blood and sanity to pry forth secrets not meant for man. In wars secret and open they struggle against one another a harmony to the cresendo that is the struggles of empire. They live in a web of loyalty and deception. The fight for survival is one of broken promises and crushed ambitions. They wield secrets of men and secrets of God.

On one of the great transportation vessels that cover the globe, some one has been marked for death. Have you been hired as there guard or their assassin. Or do you simply need something they have, what webs of conspireicy bound you to your death and can you avoid the twisting paths.

Character Creation

Character Creation takes place in stages. Also each player will end up producing 2-4 characters at a time.

Roles and powers are drafted among the players.

(There is no clear GM/Player distinction in this game places and setting elements are drafted just like players are.)

(Need to add places/Familys/Powers to below)

First Round: Roles in Current Events:

   The Murderer.
   The Secret holder.
   The Traitor.
   The Engineer.
   The Spy.
   The Innocent.
   The Lover
   The Employer
   

Recent Events: 1 and 2

   The Traitor
   The Alle
   The Teacher
   The Victum
   The Lord
   The Wife
   The Husband
   The Lover
   The Child
   The Employer

the Past:

   The Traitor
   The Alle
   The Teacher
   The Child
   The Lover
   The Wife
   The Husband
   The Parent
   The Employer

History

   The Employer
   The Traitor
   The Allie
   The Secret holder.

Setting Summery

Secrets of God

(Integrate with Charater Creation. I.e. have rules how? Engines of Creation: Engines of Travel: Engines of Sight: Engines of Destruction:

Lightning and Copper Iron and Coal Water and Glass

Secrets of Man

(Take this out and make setting creation part of Charator Creation?) The Powers of the World (Need to do reasearch in to early colonial stuff, but this is alternate history/universe so doesn't need to be that close)

England

   India
   Canada

France

   Africa

The Dutch

   Africa

Germany

   Africa

Spain

   South/Central America - the reams of gold.