Editing Enyo

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Second Stamina Excellency <br>
 
Second Stamina Excellency <br>
 
* reflexively add up to (half of sta) succeses to any Stamina based roll for 2 motes per success, able to increase static values in the same way.<br>
 
* reflexively add up to (half of sta) succeses to any Stamina based roll for 2 motes per success, able to increase static values in the same way.<br>
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Second Intelligence Excellency
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* reflexively add up to (half of intelligence) succeses to any Intelligence based roll for 2 motes per success, able to increase static values in the same way.<br>
  
 
Second Wits Excellency <br>
 
Second Wits Excellency <br>
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* reflexively spend 2 motes to remove up to (dexterity) points of penalties that apply to dodge and parry DVs. <br>
 
* reflexively spend 2 motes to remove up to (dexterity) points of penalties that apply to dodge and parry DVs. <br>
  
Wind-Dancing Method <br>
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Wasp of the Labyrinth Trick <br>
* Combo-OK, Counterattack
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* Commit 1m to stab target corpse with a six-inch stinger (emerges from Enyo's wrist). This is a simple action, speed 4, DV -1. It is Combo-OK and Stackable, with an Indefinite Duration. The corpse then rises as an automaton under her control (use zombie stats) which Enyo gains control of on her next action. <br>
* reflexively spend 3m after using your defense value to defend against an attack, successfully or not. In step 9 of attack resolution, skip lightly away from your aggressor. Move (Dex + Dodge) yards in any direction of your choice as long as it is away from your attacker. This charm counts as a counterattack, so it reduces your DV by 1 and cannot be used against a counterattack.
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* Enyo may expressly use this Charm on zombies to gain control of them with a successful Dex + Martial Arts attack; if the zombie is currently under another being's command, she must make an Intelligence + Occult roll at a difficulty equal to the current master's Essence to wrest away control of it. Enyo may animate or control as many undead as she cares to maintain essence to sustain.
 
 
The Spider's Trap Door <br>
 
* Combo-OK, Illusion
 
* Spend 4 motes to supplement any action to conceal something (supplemental). The concealed object becomes undetectable by any Awareness rolls using mortal senses. By committing the Essence, she may attach an Illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus Enyo's Essence. Those whose MDVs are lower than this value see the area as completely undisturbed and empty, even if they are looking right at the object. Those who break through this mental influence must still find the object in order to see it.
 
  
 
Shadowlands Circle Necromancy <br>
 
Shadowlands Circle Necromancy <br>

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