Difference between revisions of "Erik the Brick"

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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
 
-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
 
'''[Erik "the Brick"]''', [Man-at-Arms]
 
'''[Erik "the Brick"]''', [Man-at-Arms]
*[Fighter] [1st], [Neutral]
+
*[Fighter] [3rd], [Neutral]
*[1688] / [2000]
+
*[6751] / [8000]
 +
*'''XP Reserve''' 3960
  
  
Line 15: Line 16:
  
 
== Combat ==
 
== Combat ==
*HP: 7/7
+
*HP: 13/13
 
*AC: 5
 
*AC: 5
 
*Initiative: +1 (Combat Reflexes)
 
*Initiative: +1 (Combat Reflexes)
Line 28: Line 29:
  
 
*Saving Throws
 
*Saving Throws
**Petrification & Paralysis 15
+
**Petrification & Paralysis 14
**Poison & Death 14
+
**Poison & Death 13
**Blast & Breath 16
+
**Blast & Breath 15
**Staffs & Wands 16
+
**Staffs & Wands 15
**Spells 17
+
**Spells 16
  
 
*Weapons & Attacks
 
*Weapons & Attacks
**[Light Crossbow] [10+] [1d6+1]
+
**[Light Crossbow [9+] [1d6+2]
**[2-handed Sword] [9+] [1d10+2]
+
**[2-handed Sword] [8+] [1d10+4]
**[silver dagger] [9+] [1d4+2]
+
**[silver dagger] [8+] [1d4+4]
  
 
== Skills ==
 
== Skills ==
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*Languages: Common
 
*Languages: Common
 
*Class Abilities
 
*Class Abilities
**+1 to damage
+
**+2 to damage
 
*Proficiencies:
 
*Proficiencies:
 
**Combat Reflexes: True warriors never hesitate in combat. The
 
**Combat Reflexes: True warriors never hesitate in combat. The
 
character gains a +1 bonus on surprise rolls and initiative rolls.
 
character gains a +1 bonus on surprise rolls and initiative rolls.
 
This bonus does not apply when casting spells.
 
This bonus does not apply when casting spells.
**Manual of Arms (G): The character has the ability to train
+
**Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
soldiers in military discipline, physical fitness, and weapon drill.
+
**Fighting Style (Two-handed weapons): +1 damage
If the character selects Manual of Arms once, he can earn 25gp
 
per month training light infantry. It takes 1 month to turn raw
 
recruits into light infantry. If the character also selects Riding, he
 
can also train light cavalry (taking 3 months). If he also selects
 
Weapon Focus (bows & crossbows), he can train crossbowmen
 
(1 month), bowmen (2 months), or longbowmen (3 months).
 
Manual of Arms combined with Riding and Weapon Focus
 
(bows & crossbows) allows the character to train horse archers
 
(6 months). If the character selects Manual of Arms twice, he
 
earns 50gp per month and can train heavy infantry (1 month).
 
Two ranks of Manual of Arms combined with Riding allow
 
the character to train heavy cavalry (6 months). Two ranks of
 
Manual of Arms combined with Riding and Weapon Focus
 
(bows & crossbows) allows the character to train cataphract
 
cavalry (12 months). The character can train up to 50 soldiers
 
during each training period.
 
 
 
  
 
== Equipment ==
 
== Equipment ==
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**Gems
 
**Gems
 
**Jewelry
 
**Jewelry
**997 gp in credit
+
**337 gp in credit
 
*Magic Items
 
*Magic Items
  

Latest revision as of 17:36, 20 October 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Erik "the Brick"], [Man-at-Arms]

  • [Fighter] [3rd], [Neutral]
  • [6751] / [8000]
  • XP Reserve 3960


Attributes[edit]

  • STR 14 (+1)
  • INT 11
  • WIS 10
  • DEX 10
  • CON 12
  • CHA 7 (-1)


Combat[edit]

  • HP: 13/13
  • AC: 5
  • Initiative: +1 (Combat Reflexes)
  • Movement:
    • Base: 60
    • Combat: 20
    • Charge:
    • Climb:
    • Stealth:
    • Daily:
  • Saving Throws
    • Petrification & Paralysis 14
    • Poison & Death 13
    • Blast & Breath 15
    • Staffs & Wands 15
    • Spells 16
  • Weapons & Attacks
    • [Light Crossbow [9+] [1d6+2]
    • [2-handed Sword] [8+] [1d10+4]
    • [silver dagger] [8+] [1d4+4]

Skills[edit]

  • Languages: Common
  • Class Abilities
    • +2 to damage
  • Proficiencies:
    • Combat Reflexes: True warriors never hesitate in combat. The

character gains a +1 bonus on surprise rolls and initiative rolls. This bonus does not apply when casting spells.

    • Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
    • Fighting Style (Two-handed weapons): +1 damage

Equipment[edit]

  • Weapons
    • Weapon 2-handed sword (1 stone)
    • Weapon light crossbow (1 stone)
    • Weapon silver dagger
  • Armor
    • Armor: banded (5 stone)
    • Shield: none
  • Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
    • Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
    • Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
    • Gear
  • Coinage
    • CP
    • SP- 100
    • EP
    • GP- 40
    • PP
  • Treasure
    • Gems
    • Jewelry
    • 337 gp in credit
  • Magic Items
  • Total Stones of Encumbrance 9

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire