Editing Experience point
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
Experience points reflect a character's advancement in two main ways, depending on the game. These are not exhaustive, but they cover the majority of games. | Experience points reflect a character's advancement in two main ways, depending on the game. These are not exhaustive, but they cover the majority of games. | ||
− | In the first style, a character accumulates experience until he reaches a preset threshold. Reaching this threshold signals an increase in power. Usually, this manifests as the character gaining a [[level]] in an appropriate [[class]]. A single experience point in this style of advancement is relatively small. Characters may need thousands of experience points to reach the next level, but a character may be rewarded with hundreds or thousands of experience points per game [[session]]. As examples, this type of advancement is found in ''[[Dungeons | + | In the first style, a character accumulates experience until he reaches a preset threshold. Reaching this threshold signals an increase in power. Usually, this manifests as the character gaining a [[level]] in an appropriate [[class]]. A single experience point in this style of advancement is relatively small. Characters may need thousands of experience points to reach the next level, but a character may be rewarded with hundreds or thousands of experience points per game [[session]]. As examples, this type of advancement is found in ''[[Dungeons |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |