Difference between revisions of "Ferum Guthead"

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(Created page with "A character in the POA_PBP Princes of the Apocalypse campaign. == Bob the Fighter == *Class: Fighter (Champion) 5 *Race: Dwarf (Mountain) *Alignment: Neutral *Background:...")
 
 
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A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
 
A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
  
== Bob the Fighter ==
+
== Ferum Guthead ==
*Class: Fighter (Champion) 5
+
*Class: Fighter (Champion) 6
 
*Race: Dwarf (Mountain)
 
*Race: Dwarf (Mountain)
 
*Alignment: Neutral
 
*Alignment: Neutral
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== Personality and History ==
 
== Personality and History ==
  
Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.
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Ferum wandered out of the wilderness with a battleaxe and a bad attitude. He seeks gold, glory and grog, not necessarily in that order.  In his younger, more impetuous days he joined a cult, only to leave once he found out they were more into the depraved worship of devious dark deities than having a good time.
  
 
*Personality: miserly curmudgeon
 
*Personality: miserly curmudgeon
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== Attributes ==
 
== Attributes ==
  
*STR 18 (+4)
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*STR 20 (+5)
 
*DEX 14 (+2)
 
*DEX 14 (+2)
 
*CON 16 (+3)
 
*CON 16 (+3)
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== Saves ==
 
== Saves ==
 
(* = proficiency)
 
(* = proficiency)
*STR +7*  
+
*STR +8*  
 
*DEX +2
 
*DEX +2
 
*CON +6*
 
*CON +6*
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== Skills ==
 
== Skills ==
  
*Athletics +7
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*Athletics +8
 
*Intimidation +2
 
*Intimidation +2
 
*Perception +3
 
*Perception +3
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**Racial Proficiency: axes, hammers, medium armor
 
**Racial Proficiency: axes, hammers, medium armor
 
**Dwarven Stonecutting (advantage on checks dealing with stonework)
 
**Dwarven Stonecutting (advantage on checks dealing with stonework)
 +
**Cast Iron Stomach (resistance to poison, advantage on saves against poison)
 
*Class Traits
 
*Class Traits
 
**Class Proficiency: all weapons, all armor
 
**Class Proficiency: all weapons, all armor
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**Improved Attribute (+1 STR, +1 CON)
 
**Improved Attribute (+1 STR, +1 CON)
 
**Extra Attack (when taking the Attack action, make two attacks)
 
**Extra Attack (when taking the Attack action, make two attacks)
 +
**Sentinel (disengaging foes are still subject to opportunity attacks, successful opportunity attacks reduce target's speed to 0 for a turn, may use reaction to attack an enemy that attacked an adjacent ally)
 +
**Alertness (+5 AC, cannot be backstabbed)
 
*Background Traits
 
*Background Traits
 
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
 
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
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== Combat ==
 
== Combat ==
  
*HP: 49/49
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*HP: 58/58
*Hit Dice: 5/5 (1d10+3)
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*Hit Dice: 6/6 (1d10+3)
 
*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
 
*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
*Initiative: +2
+
*Initiative: +7
 
*Movement: 25'
 
*Movement: 25'
 
*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
 
*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
 
+
Warhammer +1, +9 to hit, 1d8+6 bludgeoning
 
== Equipment and Treasure ==
 
== Equipment and Treasure ==
  
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* Wooden Shield
 
* Wooden Shield
 
* Battle Axe
 
* Battle Axe
 +
* Warhammer +1 of smashing
 
* Backpack
 
* Backpack
 
** 10 days rations
 
** 10 days rations
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** Hammer and 10 spikes
 
** Hammer and 10 spikes
 
* 100 gp
 
* 100 gp
 
== Spellcasting ==
 
*Spell attack: +X
 
*Spell DC: X
 
*1st level (X slots / day)
 
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
 
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
 
** Shield -- reaction: +5 AC for the round (PHB pg 123)
 
*2nd level (Y slots / day)
 
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
 
** Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)
 

Latest revision as of 04:18, 25 June 2015

A character in the POA_PBP Princes of the Apocalypse campaign.

Ferum Guthead[edit]

  • Class: Fighter (Champion) 6
  • Race: Dwarf (Mountain)
  • Alignment: Neutral
  • Background: Soldier
  • Proficiency Bonus: +3

Personality and History[edit]

Ferum wandered out of the wilderness with a battleaxe and a bad attitude. He seeks gold, glory and grog, not necessarily in that order. In his younger, more impetuous days he joined a cult, only to leave once he found out they were more into the depraved worship of devious dark deities than having a good time.

  • Personality: miserly curmudgeon
  • Ideal: there is no civilization without order
  • Bond: I will do whatever it takes to protect my clan
  • Flaw: I have no patience for cowardice or inaction

Attributes[edit]

  • STR 20 (+5)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 12 (+1)
  • WIS 10 (+0)
  • CHA 8 (-1)

Saves[edit]

(* = proficiency)

  • STR +8*
  • DEX +2
  • CON +6*
  • INT +1
  • WIS +0
  • CHA -1

Skills[edit]

  • Athletics +8
  • Intimidation +2
  • Perception +3
  • Survival +3

Tools and Languages[edit]

  • Brewers Tools
  • Smithing Tools
  • Common, Dwarven, Elven

Traits and Abilities[edit]

  • Racial Traits
    • Darkvision 60'
    • Racial Proficiency: axes, hammers, medium armor
    • Dwarven Stonecutting (advantage on checks dealing with stonework)
    • Cast Iron Stomach (resistance to poison, advantage on saves against poison)
  • Class Traits
    • Class Proficiency: all weapons, all armor
    • Fighting Style: Defensive (+1 AC)
    • Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
    • Action Surge (once per short rest, take an additional Action on your turn)
    • Improved Critical (score critical hits on a natural 19 or 20)
    • Improved Attribute (+1 STR, +1 CON)
    • Extra Attack (when taking the Attack action, make two attacks)
    • Sentinel (disengaging foes are still subject to opportunity attacks, successful opportunity attacks reduce target's speed to 0 for a turn, may use reaction to attack an enemy that attacked an adjacent ally)
    • Alertness (+5 AC, cannot be backstabbed)
  • Background Traits
    • Rank: has a rank in a military organization, can give orders to lower ranking members of same

Combat[edit]

  • HP: 58/58
  • Hit Dice: 6/6 (1d10+3)
  • AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
  • Initiative: +7
  • Movement: 25'
  • Attack: Battleaxe, +7 to hit, 1d8+4 slashing

Warhammer +1, +9 to hit, 1d8+6 bludgeoning

Equipment and Treasure[edit]

  • Breastplate
  • Wooden Shield
  • Battle Axe
  • Warhammer +1 of smashing
  • Backpack
    • 10 days rations
    • Waterskin
    • Lantern + 4 flasks oil
    • Hammer and 10 spikes
  • 100 gp