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A character in the POA_PBP Princes of the Apocalypse campaign.

Bob the Fighter

  • Class: Fighter (Champion) 5
  • Race: Dwarf (Mountain)
  • Alignment: Neutral
  • Background: Soldier
  • Proficiency Bonus: +3

Personality and History

Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.

  • Personality: miserly curmudgeon
  • Ideal: there is no civilization without order
  • Bond: I will do whatever it takes to protect my clan
  • Flaw: I have no patience for cowardice or inaction

Attributes

  • STR 18 (+4)
  • DEX 14 (+2)
  • CON 16 (+3)
  • INT 12 (+1)
  • WIS 10 (+0)
  • CHA 8 (-1)

Saves

(* = proficiency)

  • STR +7*
  • DEX +2
  • CON +6*
  • INT +1
  • WIS +0
  • CHA -1

Skills

  • Athletics +7
  • Intimidation +2
  • Perception +3
  • Survival +3

Tools and Languages

  • Brewers Tools
  • Smithing Tools
  • Common, Dwarven, Elven

Traits and Abilities

  • Racial Traits
    • Darkvision 60'
    • Racial Proficiency: axes, hammers, medium armor
    • Dwarven Stonecutting (advantage on checks dealing with stonework)
  • Class Traits
    • Class Proficiency: all weapons, all armor
    • Fighting Style: Defensive (+1 AC)
    • Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
    • Action Surge (once per short rest, take an additional Action on your turn)
    • Improved Critical (score critical hits on a natural 19 or 20)
    • Improved Attribute (+1 STR, +1 CON)
    • Extra Attack (when taking the Attack action, make two attacks)
  • Background Traits
    • Rank: has a rank in a military organization, can give orders to lower ranking members of same

Combat

  • HP: 49/49
  • Hit Dice: 5/5 (1d10+3)
  • AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
  • Initiative: +2
  • Movement: 25'
  • Attack: Battleaxe, +7 to hit, 1d8+4 slashing

Equipment and Treasure

  • Breastplate
  • Wooden Shield
  • Battle Axe
  • Backpack
    • 10 days rations
    • Waterskin
    • Lantern + 4 flasks oil
    • Hammer and 10 spikes
  • 100 gp

Spellcasting

  • Spell attack: +X
  • Spell DC: X
  • 1st level (X slots / day)
    • Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
    • Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
    • Shield -- reaction: +5 AC for the round (PHB pg 123)
  • 2nd level (Y slots / day)
    • Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
    • Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)