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=== Skills ===
 
=== Skills ===
  
* Ghost Magic 4
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* Ghost Magic 3
 +
* Reading 1
 
* Dealing with Antiques 2
 
* Dealing with Antiques 2
 
* Superior Vitality 2
 
* Superior Vitality 2
* Investigation 2
 
  
 
=== Perks ===
 
=== Perks ===
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* Trick: Antique Firearms (Use Antiques skill for combat with old guns)
 
* Trick: Antique Firearms (Use Antiques skill for combat with old guns)
 
* Superior Skill: Superior Dreamself 1
 
* Superior Skill: Superior Dreamself 1
* Perk Reward: Storyteller 3
 
* Magical Trick: Ghostly Portals
 
  
 
=== Other ===
 
=== Other ===
  
 
* Bond: Inconveniently Ghostly 2
 
* Bond: Inconveniently Ghostly 2
* Affliction: Tireless 1
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* Affliction: Tireless 0
* Will 8/8
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* Will 1/8
* MP: 2/2
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* MP: 1/1
  
 
=== Health ===
 
=== Health ===
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Normal Health: [  ][  ]
 
Normal Health: [  ][  ]
 
Tough Health:  [  ]
 
Tough Health:  [  ]
Divine Health: [   ]
+
Divine Health:  x
 
</pre>
 
</pre>
 
 
=== Issues ===
 
=== Issues ===
 
* Over Your Head 1
 
* Over Your Head 1
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== Arc ==
 
== Arc ==
  
* Storyteller 1 [The Ghost Adventurer]
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* Storyteller 0
* Wounded Angel 0+ [Sickly Bindings]
 
  
Arc XP: 0/72 <br>
+
Storyteller XP: 75/100 <br>
Free XP: 0
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Free XP: 6
 +
 
 +
=== Arc Quest: The Fifth Business ===
 +
<pre>[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][XXX]
  
=== Arc Quest 1: Working With Midnight (21 XP) ===
 
<pre>
 
[  ][  ][  ]    [  ][  ][  ]  [  ][  ][  ]  [  ][  ][  ]
 
[  ][  ][  ]    [  ][  ][  ]  [  ][  ][  ]
 
 
</pre>
 
</pre>
 +
The HG can award you 5XP toward this quest when:
 +
* You meet a new antagonist, ally, or romantic interest.
 +
* Three chapters pass without obvious IC progress in your world. (2/3)
  
What could possibly go wrong?
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You can gain a total of 15 XP in this fashion. [10 XP gained]
  
The HG can award you 3XP toward this quest when:<br>
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>Once per chapter, you can gain 1 XP toward this quest when you:
[ ] Midnight drags you into a series of criminal acts.<br>
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* <s> narrate your impression of a PC, Main Character, Arc-related NPC, labyrinth, high place, or key location for the Arc, as if explaining them to a reader or video game player </s>
[ ] You drag Midnight into a series of heroic acts. <br>
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* drag other Main Characters into your world-related activities/investigations
[ ] You get into a huge argument or fight with someone you care about.
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* grandstand about your reasons for being on this quest
 +
* talk with somebody about your dreams for the future
 +
*<s> talk with somebody about death</s>
 +
* get hurt emotionally by somebody somehow involved in the story of this Arc
  
You can gain a total of 9 XP in this fashion.  
+
=== Basic Quest: Part-Ghost (Lurid)===
 
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<pre>[XXX][XXX][XXX][xxx][XXX]
>Once per chapter, you can gain 1 XP toward this quest when you:
+
[XXX][XXX][XXX][XXX][  ]
* have a long conversation with Midnight
+
[  ][  ][  ][  ][  ]
* spend time involved in complicated spy operations
+
</pre>
* monologue about your duties as a Hero
+
You're torn between two selves, between being a normal kid and being one of the faceless ghosts that haunt Town. You can earn a bonus XP towards this quest at any time (though only once per scene/15 minutes) by switching to the other state.
* get beaten up
 
* get caught totally off-guard by some casual act of cruelty on Midnight's part
 
  
 
=== Basic Quest: The List (Melodramatic)===
 
=== Basic Quest: The List (Melodramatic)===
<pre>[XXX][XXX][XXX]
+
<pre>[XXX][xxx][XXX][XXX][XXX]
[XXX][XXX][XXX]
+
[XXX][   ][  ][  ][   ]
[  ][  ][  ]
+
[  ][  ][  ][  ][  ]
 
</pre>
 
</pre>
 
When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?
 
When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?
  
=== Side Quest: ??? ===
+
=== A Complex Quest: The Door Into Memory===
 +
<pre>[XXX][XXX][XXX][XXX][XXX]
 +
[XXX][XXX][XXX][XXX][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
</pre>
 +
The HG can award you 5XP toward this quest if there's:
 +
* A heart-wrenching scene in the past
 +
* <s>An incredibly touching scene in the past.</s>
  
Something?
+
Once per chapter, you can earn 1 XP toward the quest by:
 +
* Making a friend in someone else's memories
 +
* having an ironic encounter
 +
* having a goofy encounter with yourself
 +
* having a great time with some lost attraction
 +
* failing utterly to stay uninvolved with and out of sight of events
 +
* having a sudden reason to worry that you can alter time or the host’s mind
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* manipulating their memories
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* doing something you really know better than to do in the “past”
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* seeing something you’d much rather not
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* getting stuck or lost and having to find your way out
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* watching something historical play out
 +
* having a meaningful conversation with a PC or important NPC in the “past”
 +
* talking in the present about the things you’ve learned in the “past.”
  
 
== Completed Quests ==
 
== Completed Quests ==
  
None for this Arc.
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=== Storyline Quest: Obtain SBURB ===
 +
 
 +
You've got to get into that game!
 +
 
 +
=== Arc Quest: Adventure GET ===
 +
 
 +
You are the hero of your own story!
  
 
== Ghost Magic ==
 
== Ghost Magic ==
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* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: fade away from the living world when nobody is watching.
 
* Obstacle 1: fade away from the living world when nobody is watching.
* Obstacle 1: Portal yourself to or from somewhere not quite real.
 
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
* Obstacle 2: Portal someone else to or from somewhere not quite real.
 
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: steal someone’s life energy.
 
* Obstacle 3: steal someone’s life energy.
* Obstacle 3: Portal yourself or others between two real locations within the Medium.
+
* Obstacle 3: drag a living person temporarily into the ghost world.

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