Editing Fitzwilliam Gerald

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The HG can award you 3XP toward this quest when:
What could possibly go wrong?
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[ ] Midnight drags you into a series of criminal acts.
 
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[ ] You drag Midnight into a series of heroic acts.  
The HG can award you 3XP toward this quest when:<br>
 
[ ] Midnight drags you into a series of criminal acts.<br>
 
[ ] You drag Midnight into a series of heroic acts. <br>
 
 
[ ] You get into a huge argument or fight with someone you care about.  
 
[ ] You get into a huge argument or fight with someone you care about.  
  
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=== Basic Quest: The List (Melodramatic)===
 
=== Basic Quest: The List (Melodramatic)===
<pre>[XXX][XXX][XXX]
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<pre>[XXX][xxx][XXX][XXX][XXX]
[XXX][XXX][XXX]
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[XXX][   ][  ][  ][   ]
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When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?
 
When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?
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== Completed Quests ==
 
== Completed Quests ==
  
None for this Arc.
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=== Storyline Quest: Obtain SBURB ===
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You've got to get into that game!
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=== Arc Quest: Adventure GET ===
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You are the hero of your own story!
  
 
== Ghost Magic ==
 
== Ghost Magic ==
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* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: fade away from the living world when nobody is watching.
 
* Obstacle 1: fade away from the living world when nobody is watching.
* Obstacle 1: Portal yourself to or from somewhere not quite real.
 
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
* Obstacle 2: Portal someone else to or from somewhere not quite real.
 
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: steal someone’s life energy.
 
* Obstacle 3: steal someone’s life energy.
* Obstacle 3: Portal yourself or others between two real locations within the Medium.
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* Obstacle 3: drag a living person temporarily into the ghost world.

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