Difference between revisions of "Freeman the Frail"

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(Equipment)
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*[http://forum.rpg.net/showthread.php?756246-Idle-and-Sturdy-Vagabonds&p=19047363#post19047363 Halfling Cave]
 
*[http://forum.rpg.net/showthread.php?756246-Idle-and-Sturdy-Vagabonds&p=19047363#post19047363 Halfling Cave]
 
*[http://forum.rpg.net/showthread.php?756246-Idle-and-Sturdy-Vagabonds&p=19056844#post19056844 Loot from Halfling Cave]
 
*[http://forum.rpg.net/showthread.php?756246-Idle-and-Sturdy-Vagabonds&p=19056844#post19056844 Loot from Halfling Cave]
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*[http://forum.rpg.net/showthread.php?756246-Idle-and-Sturdy-Vagabonds&p=19078241#post19078241 Yellow Mold]

Revision as of 16:41, 6 June 2015

A character in the Idleandsturdy B/X Campaign.


Freeman the Frail

  • Neutral Thief 2
  • XP: 1,371/2,400
  • Backstory: Freeman grew up the son of a potter. He had the skill to make fine pottery but also the desire for more wealth than a common trade could provide. At age 13, he left home and sought out bigger scores.

Attributes

  • 09 STR
  • 05 INT
  • 10 WIS
  • 09 DEX
  • 08 CON (-1 HP per HD)
  • 15 CHA (+1 reactions)

Combat

  • HP: 6
  • AC: 7
  • Attack: Short bow, 1d6 dmg
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 14 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 15 Rod, Stave, or Spell:

Equipment

  • Leather armor (200 cn)
  • Short bow (30 cn)
  • Quiver with 20 arrows
  • Sword (60 cn)
  • Waterskin
  • Rope, 50'
  • Thieves' tools
  • Backpack
  • One week's standard rations (6/7 days remaining)

Skills

  • 20 Open Locks
  • 15 Remove Traps
  • 25 Pick Pockets
  • 25 Move Silently
  • 88 Climb Sheer Surfaces
  • 15 Hide in Shadows
  • 1-2 Hear Noise

Money

  • 15 gp
  • 15 gp in store credit with Obsbeorn the Officious in Newstead

XP and Treasure Rewards