Difference between revisions of "G2W: Shal Rocca"

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(Created page with "- Main Page; Gateway to the West:Main_Page *Name: Shal Rocca *Class: Adventurer (Partial Warrior/Partial Expert) *Level: 1 *XP: 0/3 *Age: 24 *Langua...")
 
 
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*Name: Shal Rocca
 
*Name: Shal Rocca
 
*Class: Adventurer (Partial Warrior/Partial Expert)     
 
*Class: Adventurer (Partial Warrior/Partial Expert)     
*Level: 1            
+
*Level: 2            
*XP: 0/3
+
*XP: 4/6
 
*Age: 24     
 
*Age: 24     
 
*Languages: Common           
 
*Languages: Common           
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*Dexterity      05  (-1)
 
*Dexterity      05  (-1)
 
*Constitution  09     
 
*Constitution  09     
*Intelligence  13  
+
*Intelligence  14  (+1)  
 
*Wisdom        08
 
*Wisdom        08
 
*Charisma      14  (+1)
 
*Charisma      14  (+1)
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==Other Stats:==
 
==Other Stats:==
 
*Movement Rate: 30"
 
*Movement Rate: 30"
* HP: 8
+
* HP: 14
 
* System Strain: 9
 
* System Strain: 9
 
* AC: 13
 
* AC: 13
* Attacks: Heavy Spear +3 to hit, 1d10+1 dmg, Shock 2/AC15  
+
* Attacks: Heavy Spear +4 to hit, 1d10+1 dmg, Shock 3/AC15  
 
* Saves:  
 
* Saves:  
 
** Evasion: 15
 
** Evasion: 15
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==Skills:==
 
==Skills:==
 
* Administer
 
* Administer
* Connect
+
* '''Connect'''
 
* '''Convince'''
 
* '''Convince'''
* Craft
+
* '''Craft +1'''
 
* '''Exert'''
 
* '''Exert'''
* Heal
+
* '''Heal'''
* Know
+
* '''Know'''
 
* Lead
 
* Lead
 
* Magic
 
* Magic
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* Survive
 
* Survive
 
* '''Trade'''
 
* '''Trade'''
* Trade
 
 
* Work
 
* Work
  
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*Shocking Assault
 
*Shocking Assault
 
**Deal shock damage as if enemy has AC 10
 
**Deal shock damage as if enemy has AC 10
 +
 +
*Artisan
 +
**Craft skill is one higher for making and maintaining mods. Mods take 1 less salvage (min 1). Can craft in any field.
  
  

Latest revision as of 18:21, 4 August 2023

- Main Page; Gateway to the West:Main_Page

  • Name: Shal Rocca
  • Class: Adventurer (Partial Warrior/Partial Expert)
  • Level: 2
  • XP: 4/6
  • Age: 24
  • Languages: Common
  • Background: Soldier
  • Description: The oldest son of a once prosperous merchant family, reduced to genteel poverty due to political upheaval. Briefly served in his town's militia before striking out on his own to earn back a fortune for his family.

Attributes:[edit]

  • Strength 15 (+1)
  • Dexterity 05 (-1)
  • Constitution 09
  • Intelligence 14 (+1)
  • Wisdom 08
  • Charisma 14 (+1)

Other Stats:[edit]

  • Movement Rate: 30"
  • HP: 14
  • System Strain: 9
  • AC: 13
  • Attacks: Heavy Spear +4 to hit, 1d10+1 dmg, Shock 3/AC15
  • Saves:
    • Evasion: 15
    • Mental: 14
    • Physical: 14

Skills:[edit]

  • Administer
  • Connect
  • Convince
  • Craft +1
  • Exert
  • Heal
  • Know
  • Lead
  • Magic
  • Notice
  • Perform
  • Pray
  • Punch
  • Ride
  • Sail
  • Shoot
  • Sneak
  • Stab +1
  • Survive
  • Trade
  • Work

Magic Powers:[edit]

Class Abilities:[edit]

Quick Learner - 1 extra skill point when advancing, must be spent on non-combat skills.

Foci:[edit]

  • Dealmaker
    • With a half-hour of effort in an inhabited area, find a buyer or seller for any reasonable good or service.
  • Lucky
    • Once per week, something that would've killed me doesn't happen.
    • Roll twice take the best on any rolls related to games of chance
  • Shocking Assault
    • Deal shock damage as if enemy has AC 10
  • Artisan
    • Craft skill is one higher for making and maintaining mods. Mods take 1 less salvage (min 1). Can craft in any field.


Equipment[edit]

  • Readied (6/7)
    • Pieced Armor (AC 14)
    • Heavy Spear (1d10+1 damage, Shock 2/AC 15)
    • Dagger (1d4+1 damage, Shock 1/AC 15)
    • Common clothes
    • Backpack
  • Stowed (12/15)
    • 7 days food (4)
    • Waterskin (1)
    • Metal flask (crude spirits) (1)
    • Tent (2)
    • Bedroll (1)
    • Blanket (1)
    • Tinderbox (0)
    • 6 Torches (2)
  • Treasure:
    • 24 sp, 8 cp