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[[Image:G4ec.jpg|frame|right|GURPS Fourth Edition Basic Set]]
 
[[Image:G4ec.jpg|frame|right|GURPS Fourth Edition Basic Set]]
The '''Generic Universal Role-Playing System''', commonly known as '''GURPS''', is a [[role-playing game]] (RPG) designed to be usable with any genre or [[setting]] imaginable. GURPS is currently in its Fourth Edition. It was created by [[Steve Jackson Games]] in 1986. GURPS won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards.
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The '''Generic Universal Role-Playing System''', commonly known as '''GURPS''', is a [[role-playing game]] (RPG) designed to be usable with any genre or [[setting]] imaginable. GURPS is currently in its 4th Edition. It was created by [[Steve Jackson Games]] in 1986. GURPS won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards.
  
 
==The GURPS Concept==
 
==The GURPS Concept==
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First published in 1986, GURPS has since been updated by the release of new editions three times. The latest version of GURPS, the Fourth Edition, was released in August of 2004.
 
First published in 1986, GURPS has since been updated by the release of new editions three times. The latest version of GURPS, the Fourth Edition, was released in August of 2004.
  
GURPS intersected part of the hacker subculture when the company's offices were raided by the Secret Service. The target was the author of "GURPS Cyberpunk" in relation to Emergency Response system documents stolen from Bell South. No, repeat, ''NO'' stolen materials were found either on the SJG site or on any computer owned by the targeted employee.  The Secret Service blundered badly here and suffered accordingly in civil court.  The incident was a direct contributor to the founding of the Electronic Frontier Foundation.
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GURPS intersected part of the hacker subculture when the company's offices were raided by the Secret Service. The target was the author of GURPS Cyberpunk in relation to Emergency Response system documents stolen from Bell South. The incident was a direct contributor to the founding of the Electronic Frontier Foundation.
  
 
Steve Jackson Games released GURPS Fourth Edition at the first day of Gen Con on 19 August 2004. It promised to simplify and streamline most areas of play and character creation. Some of the changes: an edited and rationalized skill list, clarification of the difference between ability from experience and from inborn talent, simplified language rules, and revised technology levels. The 4th edition was sold as two full-color hardcover books.
 
Steve Jackson Games released GURPS Fourth Edition at the first day of Gen Con on 19 August 2004. It promised to simplify and streamline most areas of play and character creation. Some of the changes: an edited and rationalized skill list, clarification of the difference between ability from experience and from inborn talent, simplified language rules, and revised technology levels. The 4th edition was sold as two full-color hardcover books.
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===Combat===
 
===Combat===
Like most other RPGs, combat in GURPS is organized in rounds. A turn is equal to one second of real time. In one second, a player can make her character take an action, such as attack or move. Free actions are simple actions that can be done at any time. Characters in a party have a set initiative every round that is based upon their Speed.
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Like most other RPGs, combat in GURPS is organized in rounds. A [[turn|round]] is equal to one [[second]] of real [[time]] (other RPGs typically have longer rounds). In one second, a player can make her character take an action, such as attack or move. Free actions are simple actions that can be done at any time. Characters in a party have a set initiative every round that is based upon their Speed factors.
  
There are two kinds of attacks: Melee (possibly with hand-to-hand weapons) and Ranged (e.g. bows and guns). Attacks made by a character are checked against their skill with the particular weapon they carry. For instance, if a character is attacking with a pistol, it is beneficial to have a high level in the Firearms skill. Like any other skill check, a player must roll equal to or less than the level of the skill to succeed. Failure means a miss, success scores a hit. Similarly, rolls of 3 or 4 are "critical hits", which means the weapon deals its maximal damage to the target. Attack modifiers are set by the GM when factoring in things like body armor and cover.
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There are two kinds of attacks: Melee (possibly with hand-to-hand weapons) and Ranged (e.g. bows and guns). Attacks made by a character are checked against their skill with the particular weapon they carry. For instance, if a character is attacking with a pistol, it is beneficial to have a high level in the [[Firearms]] skill. Like any other skill check, a player must roll equal to or less than the level of the skill to succeed. Failure means a miss, success scores a hit. Similarly, rolls of 3 or 4 are "critical hits", which means the weapon deals its maximal damage to the target. Attack modifiers are set by the GM when factoring in things like body armor and cover.
  
 
===Damage and defenses===
 
===Damage and defenses===
Damage from melee weapons, (clubs, swords, daggers, etc.) is calculated based on the character's ST rating. The weaker a character is physically, the less damage he or she is capable of inflicting with a handheld weapon. Ranged weapons have a set damage value for the projectile they fire. When damage is inflicted upon a character, it is deducted from their Hit Points, which are calculated with the Strength stat. Like any other RPG, when characters lose their hit points, they're in trouble. Depending on the nature of the attack, there will sometimes be additional effects. GURPS calculates shock penalties when someone is hit, representing the lasting harm it causes. Different weapons can cause different 'types' of damage, ranging from crushing (a club or mace), impaling (a spear or arrow), cutting (most swords and axes), piercing (bullets), and so on.
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Damage from melee weapons, (clubs, swords, daggers, etc.) is calculated based on the character's ST rating. The weaker a character is physically, the less damage he or she is capable of inflicting with a handheld weapon. Ranged weapons have a set damage value for the projectile they fire. When damage is inflicted upon a character, it is deducted from their Hit Points, which are calculated with the Strength stat (prior to GURPS 4th Edition, Hit Points were derived from the Health stat). Like any other RPG, when characters lose their hit points, they're in trouble. Depending on the nature of the attack, there will sometimes be additional effects. GURPS calculates shock penalties when someone is hit, representing the lasting harm it causes. Different weapons can cause different 'types' of damage, ranging from crushing (a club or mace), impaling (a spear or arrow), cutting (most swords and axes), piercing (bullets), and so on.
  
 
===Advancement===
 
===Advancement===
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==See also==
 
==See also==
 
*[[GURPS:Main Page|RPGnet Wiki GURPS annotation project]]
 
*[[GURPS:Main Page|RPGnet Wiki GURPS annotation project]]
*[[Steve Jackson Games]]
 
*[[List of unofficial GURPS Netbooks]]
 
  
 
==External links==
 
==External links==
 
*[http://www.sjgames.com/gurps/ Official website]
 
*[http://www.sjgames.com/gurps/ Official website]
*[http://en.wikipedia.org/wiki/List_of_GURPS_books List of published GURPS books.]
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*[http://e23.sjgames.com/item.html?id=SJG02-0004 Free printable PDF] version of the "lite" rulebook (4th edition)
*[http://e23.sjgames.com/item.html?id=SJG31-0004 Free printable PDF] version of the "lite" rulebook (4th edition)
 
 
*[http://www.sjgames.com/gurps/faq/ 4th Edition FAQ]
 
*[http://www.sjgames.com/gurps/faq/ 4th Edition FAQ]
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*[http://e23.sjgames.com/item.html?id=SJG82-0106 Free printable PDF] version of the "lite" rulebook (3rd edition)
 
*[http://www.sjgames.com/gurps/faq/FAQ-5.4.html 3rd Edition FAQ]
 
*[http://www.sjgames.com/gurps/faq/FAQ-5.4.html 3rd Edition FAQ]
*[http://www.gurpswiki.net/ GURPSWiki] is a collective project whose aim is to build a comprehensive resource website for GURPS players and gamemasters
 
 
*[http://www.krommnotes.org/ Kromm Notes (3rd edition)] The collected rulings of Dr. Kromm, GURPS Line Editor at [[Steve Jackson Games]].
 
*[http://www.krommnotes.org/ Kromm Notes (3rd edition)] The collected rulings of Dr. Kromm, GURPS Line Editor at [[Steve Jackson Games]].
 
*[http://www.sjgames.com/gurps/resources.html GURPS Resources] Free forms, errata, updates, and software for GURPS on Steve Jackson Games website.
 
*[http://www.sjgames.com/gurps/resources.html GURPS Resources] Free forms, errata, updates, and software for GURPS on Steve Jackson Games website.
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*[http://www.warehouse23.com/ Warehouse 23], Steve Jackson Games' online store.
 
*[http://www.warehouse23.com/ Warehouse 23], Steve Jackson Games' online store.
 
*[http://e23.sjgames.com/ The e23 site] - sells PDF files; some are of out-of-print books, and some are free.
 
*[http://e23.sjgames.com/ The e23 site] - sells PDF files; some are of out-of-print books, and some are free.
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*[http://www.gurpswiki.net/default.aspx/GURPSWiki.GURPSWiki Gurps Wiki], an independent GURPS Wiki.
 
*[http://j.webring.com/hub?ring=gurps GURPS Webring], containing over 75 fansites.
 
*[http://j.webring.com/hub?ring=gurps GURPS Webring], containing over 75 fansites.
*[http://www.gurpscharacter.com GURPS Character Archive] a collection of fan-created PC and NPC characters
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*[http://www.themook.net/rpg/examples/ GURPS 4e Combat Examples], complete examples of how combat works in GURPS 4e, including both melee and ranged.
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[[Category:GURPS]] [[Category:Game System]]
[[Category:GURPS]][[Category:Game System]][[Category:Games]]
 

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