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===Combat===
 
===Combat===
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Like most other RPGs, combat in GURPS is organized in rounds. A turn is equal to one second of real time. In one second, a player can make her character take an action, such as attack or move. Free actions are simple actions that can be done at any time. Characters in a party have a set initiative every round that is based upon their Speed.
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Like most other RPGs, combat in GURPS is organized in rounds. A [[turn|round]] is equal to one [[second]] of real [[time]] (other RPGs typically have longer rounds). In one second, a player can make her character take an action, such as attack or move. Free actions are simple actions that can be done at any time. Characters in a party have a set initiative every round that is based upon their Speed factors.
  
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There are two kinds of attacks: Melee (possibly with hand-to-hand weapons) and Ranged (e.g. bows and guns). Attacks made by a character are checked against their skill with the particular weapon they carry. For instance, if a character is attacking with a pistol, it is beneficial to have a high level in the Firearms skill. Like any other skill check, a player must roll equal to or less than the level of the skill to succeed. Failure means a miss, success scores a hit. Similarly, rolls of 3 or 4 are "critical hits", which means the weapon deals its maximal damage to the target. Attack modifiers are set by the GM when factoring in things like body armor and cover.
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There are two kinds of attacks: Melee (possibly with hand-to-hand weapons) and Ranged (e.g. bows and guns). Attacks made by a character are checked against their skill with the particular weapon they carry. For instance, if a character is attacking with a pistol, it is beneficial to have a high level in the [[Firearms]] skill. Like any other skill check, a player must roll equal to or less than the level of the skill to succeed. Failure means a miss, success scores a hit. Similarly, rolls of 3 or 4 are "critical hits", which means the weapon deals its maximal damage to the target. Attack modifiers are set by the GM when factoring in things like body armor and cover.
  
 
===Damage and defenses===
 
===Damage and defenses===
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Damage from melee weapons, (clubs, swords, daggers, etc.) is calculated based on the character's ST rating. The weaker a character is physically, the less damage he or she is capable of inflicting with a handheld weapon. Ranged weapons have a set damage value for the projectile they fire. When damage is inflicted upon a character, it is deducted from their Hit Points, which are calculated with the Strength stat. Like any other RPG, when characters lose their hit points, they're in trouble. Depending on the nature of the attack, there will sometimes be additional effects. GURPS calculates shock penalties when someone is hit, representing the lasting harm it causes. Different weapons can cause different 'types' of damage, ranging from crushing (a club or mace), impaling (a spear or arrow), cutting (most swords and axes), piercing (bullets), and so on.
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Damage from melee weapons, (clubs, swords, daggers, etc.) is calculated based on the character's ST rating. The weaker a character is physically, the less damage he or she is capable of inflicting with a handheld weapon. Ranged weapons have a set damage value for the projectile they fire. When damage is inflicted upon a character, it is deducted from their Hit Points, which are calculated with the Strength stat (prior to GURPS 4th Edition, Hit Points were derived from the Health stat). Like any other RPG, when characters lose their hit points, they're in trouble. Depending on the nature of the attack, there will sometimes be additional effects. GURPS calculates shock penalties when someone is hit, representing the lasting harm it causes. Different weapons can cause different 'types' of damage, ranging from crushing (a club or mace), impaling (a spear or arrow), cutting (most swords and axes), piercing (bullets), and so on.
  
 
===Advancement===
 
===Advancement===
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*[http://www.warehouse23.com/ Warehouse 23], Steve Jackson Games' online store.
 
*[http://www.warehouse23.com/ Warehouse 23], Steve Jackson Games' online store.
 
*[http://e23.sjgames.com/ The e23 site] - sells PDF files; some are of out-of-print books, and some are free.
 
*[http://e23.sjgames.com/ The e23 site] - sells PDF files; some are of out-of-print books, and some are free.
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*[http://www.gurpswiki.net/default.aspx/GURPSWiki.GURPSWiki Gurps Wiki], an independent GURPS Wiki.
 
*[http://j.webring.com/hub?ring=gurps GURPS Webring], containing over 75 fansites.
 
*[http://j.webring.com/hub?ring=gurps GURPS Webring], containing over 75 fansites.
 
*[http://www.gurpscharacter.com GURPS Character Archive] a collection of fan-created PC and NPC characters
 
*[http://www.gurpscharacter.com GURPS Character Archive] a collection of fan-created PC and NPC characters
 
*[http://www.themook.net/rpg/examples/ GURPS 4e Combat Examples], complete examples of how combat works in GURPS 4e, including both melee and ranged.  
 
*[http://www.themook.net/rpg/examples/ GURPS 4e Combat Examples], complete examples of how combat works in GURPS 4e, including both melee and ranged.  
 
[[Category:GURPS]][[Category:Game System]][[Category:Games]]
 
[[Category:GURPS]][[Category:Game System]][[Category:Games]]

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