Editing Geldir of Mirkwood

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 9: Line 9:
  
 
'''-Common Skills-'''
 
'''-Common Skills-'''
;Personality  
+
;Personality
 
*  Awe: 2  
 
*  Awe: 2  
 
*  Inspire: 1  
 
*  Inspire: 1  
 
* Persuade: 1
 
* Persuade: 1
;Movement ••
+
;Movement •••
 
* Athletics: 3  
 
* Athletics: 3  
 
* Travel: 1  
 
* Travel: 1  
 
* Stealth: 2
 
* Stealth: 2
;Perception
+
;Perception  
 
*  ''Awareness:'' 2  
 
*  ''Awareness:'' 2  
 
* ''Insight:'' 1  
 
* ''Insight:'' 1  
* Search: 1
+
* Search: 0
 
;Survival
 
;Survival
 
*  Explore: 1  
 
*  Explore: 1  
 
*  Healing: 1  
 
*  Healing: 1  
 
*  Hunting: 1
 
*  Hunting: 1
;Custom  
+
;Custom
 
*  Song: 3  
 
*  Song: 3  
 
*  ''Courtesy:'' 1  
 
*  ''Courtesy:'' 1  
 
*  Riddle: 1
 
*  Riddle: 1
;Vocation
+
;Vocation ••
 
*  Craft: 0
 
*  Craft: 0
 
*  Battle: 2  
 
*  Battle: 2  
Line 40: Line 40:
  
 
'''-Rewards-:'''  
 
'''-Rewards-:'''  
* Woodland Bow
+
*  
  
 
'''-Virtues-:'''  
 
'''-Virtues-:'''  
Line 47: Line 47:
 
'''-Gear-'''
 
'''-Gear-'''
 
* Sword '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' none
 
* Sword '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' none
* Woodland Bow '''damage:''' 5 '''edge:''' G '''injury:''' 14 '''enc:''' 1 '''special:''' Can make an extra opening volley
+
* Bow '''damage:''' 5 '''edge:''' G '''injury:''' 14 '''enc:''' 1 '''special:''' none
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Heavy Cloak and Bracers (Leather Corselt) '''protection:''' 2d '''enc:''' 8
 
* Heavy Cloak and Bracers (Leather Corselt) '''protection:''' 2d '''enc:''' 8
Line 53: Line 53:
  
 
;Fatigue & Endurance
 
;Fatigue & Endurance
:'''Endurance:''' 17 '''Starting Endurance:''' 26  
+
:'''Endurance:''' 26 '''Starting Endurance:''' 26  
:'''Fatigue from Encumbrance:''' 11 '''Fatigue from Travel:''' 6 '''Total Fatigue:''' 17 '''WEARY'''
+
:'''Fatigue from Encumbrance:''' 11 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 11
 
:'''Default Journey Role:''' Look-out
 
:'''Default Journey Role:''' Look-out
  
 
; Hope & Shadow
 
; Hope & Shadow
: '''Hope:''' 7 '''Starting Hope:''' 12
+
: '''Hope:''' 12 '''Starting Hope:''' 12
: '''Temporary Shadow:''' 1 '''Permanent Shadow:''' 0 '''Total Shadow:''' 1
+
: '''Temporary Shadow:''' 0 '''Permanent Shadow:''' 0 '''Total Shadow:''' 0
: '''Fellowship Focus:''' Núr of Erebor
+
: '''Fellowship Focus:''' Unassigned
  
 
; Protection & Damage
 
; Protection & Damage
Line 68: Line 68:
  
 
; Experience & Advancement
 
; Experience & Advancement
: '''Wisdom:''' 2 '''Valour:''' 2
+
: '''Wisdom:''' 2 '''Valour:''' 1
: '''Experience:''' 2 '''Total Experience:''' 6
+
: '''Experience:''' 0 '''Total Experience:''' 0
: '''Fellowship:''' 7 '''Advancement:''' 3 '''Treasure:''' 5 '''Standing:''' 0  
+
: '''Fellowship:''' 7 '''Advancement:''' 0 '''Treasure:''' 0 '''Standing:''' 0  
  
  
 
'''Background'''
 
'''Background'''
Geldir is the son of Gellinas, who for almost 600 years was a favored minstrel in the court of Thranduil, perfecting his song-craft. He was perpetually inspired in this by his wife: Arassel, who worked among the raft-elves that traded with the town upon the Long Lake. It seemed that every time she returned she would bring to her husband and her son a new and clever song or story sung by one of the many peoples that came to trade for the riches of the Kingdom Under the Mountain. Often, Gellinas would adapt these songs into Sindarin, and for a time was acclaimed in the court for bringing new joys to the Woodland Realm.
 
 
But then the dragon came. The Mountain burned. And King Thanduril's heart turned inwards. The human and dwarfish songs Gellinas sung fell out of favor with the court. Geldir was but a small boy at this time, and barely could he understand the despondency that fell upon his parents. The both of them began to waste away in grief. For they had lost dear friends, and the world had lost songs and stories that will never again be heard. Soon after Geldir came of age, they both succumbed to their sorrows and their spirits left for the Undying Lands.
 
 
Geldir vowed to continue the work of his parents, to see that songs and lore would not be lost to such disaster again. In this way, he came to the attention of the court of the Elven-king as well. For Geldir had inherited his father's talents and his mother's curiosity. His studies had shown him many old, old songs of the elves and these were now in favor with the now more isolated Woodland Realm. When a small company of trespassing dwarves were captured, Geldir's main thought was if he might be able to convince the King to let him speak with them and learn of their songs. But his petitions were fruitless, and Geldir spent much of his goodwill in the court in this endevour, only for the dwarves to vanish mysteriously one night near the end of summer.
 
 
It was soon after that much news came. The dragon was slain by the black arrow of a man. The dwarves had reclaimed Erebor and its riches. And the Elven-king was assembling his host to reclaim long lost treasure from the dragon's hoard. Geldir was assigned as one of the musicians of the host, to relay orders over the din of battle with calls from a trumpet. What happened next is, of course, legend. The Battle of the Five Armies was fought before the Lonely Mountain in which Geldir fought with courage. Kings were slain and raised up. The foul forces of Shadow were shattered and scattered to the hills, and new bonds of friendship between the Free Peoples was forged. For his service in the battle, Geldir was gifted with a bow from the armory of Thanduril himself. With a watchful peace now upon the Wilderland, Geldir took his leave of the court. For now he can truely honor the wishes and works of his parents, journeying among the Free People and collecting the myriad wonderful songs and stories. And at the same time spreading the songs and stories of his own kin. And it is this that has brought him to today, in the house of Beorn, little knowing the adventures that await.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)