Difference between revisions of "Gleeville:Adam Chamberlain"

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*'''Campaign:''' [[Gleeville]]
 
*'''Campaign:''' [[Gleeville]]
 
*'''System:''' Smallville
 
*'''System:''' Smallville
 +
*'''Lead'''
 +
*'''Plot Points:''' 3
 +
*'''Stress:''' none
 +
*'''Growth Pool:''' 1d6
 +
 +
[[File:Gleeville Logan Lerman.jpg]]
  
  
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*'''Popularity: D4''' - ''A shallow game for shallow people''
 
*'''Popularity: D4''' - ''A shallow game for shallow people''
 
*'''Truth: D6''' - ''They'd hate me if they ever learned the truth''
 
*'''Truth: D6''' - ''They'd hate me if they ever learned the truth''
 +
  
 
===Relationships===
 
===Relationships===
====Leads====
+
*'''[[Gleeville:Fiona_Maxwell |Fiona_Maxwell ]]''': D6 - ''I can't be what FIONA wants.''
*'''[[Gleeville:Fiona_Maxwell |Fiona_Maxwell ]]: D6''' - ''She was okay when we were small. Then she grew up and got weird''
+
*'''[[Gleeville:Warren_Whitcomb |Warren_Whitcomb ]]''': D10 - ''It's not WARREN's fault he broke my heart. Not really''
*'''[[Gleeville:Warren_Whitcomb |Warren_Whitcomb ]]: D6''' - ''It's not his fault he broke my heart. Not really''
+
*'''[[Gleeville:Ashley_Brown |Ashley_Brown ]]''': D4 - ''ASHLEY's snoopy. And she can't (or won't) keep a secret''
*'''[[Gleeville:Lauren_Gray |Lauren_Gray ]]: D4''' - ''She thinks she's too good for the rest of us, just because her parents have money''
+
*'''[[Gleeville:Lauren_Gray |Lauren_Gray ]]''': D4 - ''LAUREN thinks she's too good for the rest of us, just because her parents have money''
*'''[[Gleeville:Ashley_Brown |Ashley_Brown ]]: D4''' - ''She's snoopy. And she can't (or won't) keep a secret''
+
*'''[[Gleeville:Amy_Fitch |Amethyst "Amy" Fitch]]''': D6 - ''FITCH is dangerous, but worth it.''
*'''[[Gleeville:Amy_Fitch |Amethyst "Amy" Fitch]]: D6''' - ''She's okay. Most of the time. If you don't push her too much''
+
*'''[[Gleeville:Nellie_Paparteys |Nellie Paparteys]]'''; D4 - ''NELLIE? Oh, yeah. I know her.''
 +
 
 +
===Features===
 +
*'''[[Gleeville:Larry_"Del"_DelMastro | Larry "Del" DelMastro]]''' (Choir Leader): D6 - ''LARRY is lame. He doesn't even like -real- music''
 +
*'''[[Gleeville:Ryan_Reed | Mr. "Call me Ryan" Reed]]''' (School Counselor): D4 - ''MR. REED is always trying to poke into my business.''
 +
*'''[[Gleeville:Samantha_"Sammi"_Taylor | Samantha "Sammi" Taylor]]''' (Bitch): D4 -''SAMMI is everything I don't like about popularity.''
  
====Features====
+
===Extras===
*'''Larry "Del" DelMasto: D6''' - ''LARRY is lame. He doesn't even like ''real'' music
+
*[[Gleeville:Wade_Chamberlain | Wade Chamberlain]] (father): 2D6 (History, Obligation) - ''Nothing's ever good enough for him!'' [Used]
 +
*[[Gleeville:Eli_Chamberlain | Eli Chamberlain]] (brother, deceased): 2D6 (Legacy, Inspiration) - ''He died and left me alone!''
 +
*Marjorie Chamberlain - "She does what she can"
 +
*Skyler West - "He seems like a good guy"
 +
*[[Gleeville:Bub | Bub]] - "That goat is more trouble than he's worth!"
  
====Extras====
+
===Locations===
*'''Wade Chamberlain: 2D6'''
+
*[[Gleeville:The_Old_Barn | The Old Barn]]: 2D8 (Recharge, Music) - ''This is -my- place. It's where I go to be alone''
*'''Eli Chamberlain (deceased): 2D6'''
 
  
====Locations====
 
*'''The Old Barn: 2D6'''
 
  
 
===Musical Range: Coffeehouse===  
 
===Musical Range: Coffeehouse===  
 
====Specialties====
 
====Specialties====
*'''Classic Rock D6'''
+
*Classic Rock: D8
*'''Country D6'''
+
*Country: D8
*'''Pop D6'''
+
*Pop: D8
 +
 
 
====Stage Tricks====
 
====Stage Tricks====
*'''Dancing Fool''' - ?
+
*Dancing Fool - Add a d6 to the opposing roll and take a d6 effect for using a goofy dance step to add humor.
*'''Guitar Hero''' - Constant practice has made you a pretty good player, even without training. Pay a plot point to step up or double a Specialty when playing guitar in a number.
+
*Guitar Hero - Pay a plot point to step up or double a Specialty when playing guitar in a number.
*'''Harmonica Break!''' - Guitars are bulky. A harmonica will fit in your pocket. Pay a plot point to step up or double a Specialty if adding a harmonica break and it's appropriate.
+
*Harmonica Break! - Pay a plot point to step up or double a Specialty if adding a harmonica break and it's appropriate.
 +
*Duets - Add a d6 to the Drama Pool to pull another character into a duet, even if they're not already present in the scene, or to sing a long-distance duet with someone who isn't even there.
 +
 
 
====Limits====  
 
====Limits====  
*'''Um.. How many?''' - You sing and play for the cows, and for friends and family, but a big crowd of strangers? Increase the opposing pool when there are more than 10 people in the audience.
+
*Um.. How many? - Increase the opposing pool when there are more than 10 people in the audience.
 +
*Man, that's WAY too personal! - Increase the opposing pool when a number has direct emotional relevance to your feelings or your life.
 +
 
  
====Schtick====
+
===Distinctions===
*'''Ironic Redneck''' - You grew up in the country, but you're not an idiot. In fact, it sometimes gets on your nerves when people are expecting something out of Hee-Haw. So you play with their expectations a little. Okay, a lot. It's educational, right? When there's a chance to look like a rube just off the turnip truck, you'll be all over it. Whether it's a country accent from a place you've never seen, or posting on Facebook about what the hogs had for dinner, you're a regular comedian.
+
*Athletic: D8
 +
**Spend a Plot Point to Reroll a die in any Athletic roll.
 +
**Earn a Plot Point when you Choose to use brute force instead of finesse.
 +
*Big-Hearted: D4
 +
**Earn a Plot Point when you Choose to buy somebody’s sob story.
 +
*Family Reputation: D8
 +
**Earn a Plot Point and Give your opponent a d6 when your family reputation precedes you.
 +
**Add a d6 to Trouble to Reveal you have access to someone who owes your family a favor, allowing you to buy your way out of a situation.
  
====Distinctions====
+
===Schtick===
 +
*Uncommon Sense - You've heard them all your life; those common, everyday sayings that people hear all the time. But when you say them, they make sense. "Don't count your chickens before dinner." "If I've told you once, I've told you." "Like water off a duck's feet." You'd be surprised how often people get these things wrong, and then insist that their nonsensical version is the right one.
  
*'''Athletic: D8''' - Through bodybuilding and years of team sports, your body has become a well-oiled machine, eager to take on any challenge. Roll the Distinction’s die when your athletic training, experience, and regimen would help you.
 
**D4: Spend a Plot Point to Reroll a die in any Athletic roll.
 
**D8: Earn a Plot Point when you Choose to use brute force instead of finesse.
 
*'''Persistent: D4''' - If at first you don’t succeed, try, try again. You don't relent. With tireless devotion you eventually wear the situation down and get what you want—whether that be a date, a grade change, an interview with a local celebrity, or another cookie before dinner. Roll your Persistent die when you won’t take no for an answer.
 
**D4: Earn a Plot Point and Add a d6 to Trouble when you get too pushy with someone you know you shouldn’t.
 
*'''Team Player: D8''' - Whether you’re part of an athletic team, a club, or a social group, you know that it’s not all about you. You work well with others, know your place on the team, and how to support your teammates. Maybe you don’t like to stick your head up above the crowd, or maybe you have enough confidence in yourself that you don’t need the spotlight to prove how great you are. Either way, roll this die when you’re Aiding your buddies, carrying your share of the weight, or figuring out what’s best for your group.
 
**D4: Earn a Plot Point when you Choose to follow instructions, stick to the game plan, or maintain strict discipline when it would benefit you more to do otherwise.
 
**D8: ???
 
  
 
===Pathways===
 
===Pathways===
====Origins====
+
*Origins: Living on a Prayer
*'''Living on a Prayer''' - Adam lives and works on a small family farm, just barely getting by.
+
*Upbringing: What Doesn't Kill You...
====Upbringing====
+
*Attitude: I Won't Give Up
*'''What Doesn't Kill You Makes You Stronger''' - Adam's older brother, Eli, was killed in a Tragic Car Accident (that nobody talks about)
+
*Ambition: Express Yourself
====Attitude====
+
*Life-Changing Event: Bad Romance
*'''I Won't Give Up''' - Adam buckles down and gets to work, determined to (somehow) do everything he has to AND have a life. He manages grades, athletics, music, friends, and chores. Somehow.
+
 
====Ambition====
+
 
*'''Express Yourself''' - Adam knows it's worth any price, if he can just get the chance to make his music. As if he had a choice.
+
__NOTOC__
====Life-Changing Event====
 
*'''To Be Announced'''
 

Latest revision as of 10:28, 26 February 2015

  • Player: Myth
  • Actor: Logan Lerman
  • Campaign: Gleeville
  • System: Smallville
  • Lead
  • Plot Points: 3
  • Stress: none
  • Growth Pool: 1d6

Gleeville Logan Lerman.jpg


Values[edit]

  • Duty: D8 - I can't let them down
  • Fame: D4 - Why would I want to do that?
  • Fairness: D6 - Someone's gotta stand up for what's right
  • Love: D8 - I'll never find real love. Never
  • Popularity: D4 - A shallow game for shallow people
  • Truth: D6 - They'd hate me if they ever learned the truth


Relationships[edit]

Features[edit]

Extras[edit]

  • Wade Chamberlain (father): 2D6 (History, Obligation) - Nothing's ever good enough for him! [Used]
  • Eli Chamberlain (brother, deceased): 2D6 (Legacy, Inspiration) - He died and left me alone!
  • Marjorie Chamberlain - "She does what she can"
  • Skyler West - "He seems like a good guy"
  • Bub - "That goat is more trouble than he's worth!"

Locations[edit]

  • The Old Barn: 2D8 (Recharge, Music) - This is -my- place. It's where I go to be alone


Musical Range: Coffeehouse[edit]

Specialties[edit]

  • Classic Rock: D8
  • Country: D8
  • Pop: D8

Stage Tricks[edit]

  • Dancing Fool - Add a d6 to the opposing roll and take a d6 effect for using a goofy dance step to add humor.
  • Guitar Hero - Pay a plot point to step up or double a Specialty when playing guitar in a number.
  • Harmonica Break! - Pay a plot point to step up or double a Specialty if adding a harmonica break and it's appropriate.
  • Duets - Add a d6 to the Drama Pool to pull another character into a duet, even if they're not already present in the scene, or to sing a long-distance duet with someone who isn't even there.

Limits[edit]

  • Um.. How many? - Increase the opposing pool when there are more than 10 people in the audience.
  • Man, that's WAY too personal! - Increase the opposing pool when a number has direct emotional relevance to your feelings or your life.


Distinctions[edit]

  • Athletic: D8
    • Spend a Plot Point to Reroll a die in any Athletic roll.
    • Earn a Plot Point when you Choose to use brute force instead of finesse.
  • Big-Hearted: D4
    • Earn a Plot Point when you Choose to buy somebody’s sob story.
  • Family Reputation: D8
    • Earn a Plot Point and Give your opponent a d6 when your family reputation precedes you.
    • Add a d6 to Trouble to Reveal you have access to someone who owes your family a favor, allowing you to buy your way out of a situation.

Schtick[edit]

  • Uncommon Sense - You've heard them all your life; those common, everyday sayings that people hear all the time. But when you say them, they make sense. "Don't count your chickens before dinner." "If I've told you once, I've told you." "Like water off a duck's feet." You'd be surprised how often people get these things wrong, and then insist that their nonsensical version is the right one.


Pathways[edit]

  • Origins: Living on a Prayer
  • Upbringing: What Doesn't Kill You...
  • Attitude: I Won't Give Up
  • Ambition: Express Yourself
  • Life-Changing Event: Bad Romance