Difference between revisions of "Happ"

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(Equipment)
(Combat)
Line 24: Line 24:
 
== Combat ==
 
== Combat ==
 
*AC 6
 
*AC 6
*HP 5
+
*HP 2
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier 0
 
*Initiative Modifier 0

Revision as of 13:27, 17 March 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Fighter 0
  • XP: 0/100
  • Alignment
  • Henchman of Savia

Attributes

  • 13 STR (+1 to hit, dmg in melee)
  • 09 INT
  • 06 WIS (+1 penalty to spell and magic item saves)
  • 09 DEX
  • 13 CON (+1 HP per HD)
  • 06 CHA (-1 reaction roll)

Skills

  • Languages
    • Common (spoken, written)
  • General Proficiencies
  • Class Proficiencies

Combat

  • AC 6
  • HP 2
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Morning Star, 10+ attack throw, 1d10+1 dmg
    • Primary Ranged Attack: Sling, 11+ attack throw, 1d4 dmg
  • Saves:
    • 16 Petrification & Paralysis
    • 15 Poison & Death
    • 17 Blast & Breath
    • 18 Staves & Wands (WIS penalty included)
    • 19 Spells (WIS penalty included)

Equipment

  • Plate Mail 6 stone
  • Morning Star 1 stone
  • Arbalest crossbow 1 stone
  • Bolts x20 1 item
  • Dagger 1 item
  • Belt, leather
    • Pouch
      • Tinderbox 1 item
  • Backpack (holds 4 stone) 1 item
    • One week standard rations 1 item
    • Waterskin 1 item
    • Torches x6 1 item
    • Military oil x2 2 items