Difference between revisions of "Hellfrost Ice and Death CharacterHallsteinn"
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− | + | = Hallsteinn Gudrunsson = | |
− | |||
Race: Frost Dwarf | Race: Frost Dwarf | ||
− | + | ==Attributes== | |
Agility d6 | Agility d6 | ||
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− | Charisma: -2 | + | ==Derived Traits== |
+ | |||
+ | Charisma: -2 | ||
+ | |||
+ | Glory: 0 | ||
+ | |||
+ | Pace: 5 | ||
+ | |||
+ | Parry: 7 (1) | ||
+ | |||
+ | Toughness: 8 (2) ''(10 (4) vs. ranged attacks)'' | ||
+ | |||
+ | |||
+ | ==Languages== | ||
+ | Battletongue, Dwarven, Trader | ||
− | |||
+ | ==Funds== | ||
− | + | 0 silver shields, 0 gold shields | |
− | + | ==Skills== | |
Climbing d4 | Climbing d4 | ||
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− | + | ==Racial Properties== | |
Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures. | Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures. | ||
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− | + | ==Edges== | |
Connections (Iron Guild) | Connections (Iron Guild) | ||
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− | + | ==Hindrances== | |
Orders (Iron Guild) | Orders (Iron Guild) | ||
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− | + | ==Equipment== | |
− | Iron Guild Battle Axe: STR+d8 damage | + | Iron Guild Battle Axe: STR+d8 damage |
− | Iron Guild Chain Shirt: +2 Armor, covers T, A | + | Iron Guild Chain Shirt: +2 Armor, covers T, A |
− | Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks | + | Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks |
− | Chain Leggings: +2 Armor, covers L | + | Chain Leggings: +2 Armor, covers L |
− | Chain Coif: +2 Armor, 75% chance of protecting head | + | Chain Coif: +2 Armor, 75% chance of protecting head |
− | + | ==Gear== | |
Backpack | Backpack | ||
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Normal Clothing | Normal Clothing | ||
− | Rope, 5' | + | Rope, 5' (2) |
Waterskin | Waterskin | ||
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− | + | ==Health== | |
0 of 3 Wounds | 0 of 3 Wounds | ||
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− | + | ==Advances== | |
5 XP: Vigor d8 | 5 XP: Vigor d8 | ||
10 XP: Nerves of Steel Edge | 10 XP: Nerves of Steel Edge |
Revision as of 15:17, 16 July 2014
Contents
Hallsteinn Gudrunsson
Race: Frost Dwarf
Attributes
Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d8
Derived Traits
Charisma: -2
Glory: 0
Pace: 5
Parry: 7 (1)
Toughness: 8 (2) (10 (4) vs. ranged attacks)
Languages
Battletongue, Dwarven, Trader
Funds
0 silver shields, 0 gold shields
Skills
Climbing d4
Fighting d8
Intimidation d6
Knowledge (Geology) d4
Notice d6
Repair d4
Survival d6
Taunt d6
Racial Properties
Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures.
Insular: Frost dwarves have long kept to themselves and rarely dabble in the affairs of other races. They have –2 Charisma when dealing with all other races.
Low Light Vision: Dwarven eyes are accustomed to the gloom of the underearth. They ignore penalties for darkness in all but Pitch Black conditions.
Mountain Born: Dwarves suffer no penalties for difficult ground in mountains or hills. When using the Overland Pace system, they treat such terrain as one category lower.
Slow: Dwarves have a Pace of 5.
Tough: Dwarves are stout and tough. They start with a d6 in Vigor instead of a d4. Through advances and Edges, they can have a maximum Vigor of d12+3.
Winter Soul: Frost dwarves have +2 to Vigor saves to resist the effects of cold weather, and +2 Armor to resist the affects of cold, coldfire, or ice attacks.
Edges
Connections (Iron Guild)
Iron Guild Mercenary
Nerves of Steel
Hindrances
Orders (Iron Guild)
Vow (Major: Prove Self Worth)
Equipment
Iron Guild Battle Axe: STR+d8 damage
Iron Guild Chain Shirt: +2 Armor, covers T, A
Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks
Chain Leggings: +2 Armor, covers L
Chain Coif: +2 Armor, 75% chance of protecting head
Gear
Backpack
Bedroll
Flint and Steel
Normal Clothing
Rope, 5' (2)
Waterskin
Whetstone
Health
0 of 3 Wounds
0 of 2 Fatigue Levels
0 of 3 Bennies (Soak Wounds, remove Shaken, reroll a Trait roll)
Advances
5 XP: Vigor d8
10 XP: Nerves of Steel Edge