Difference between revisions of "Hellfrost Ice and Death CharacterHallsteinn"

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'''Hallsteinn Gudrunsson'''
+
= Hallsteinn Gudrunsson =
 
 
  
 
Race: Frost Dwarf
 
Race: Frost Dwarf
  
  
'''Attributes'''
+
==Attributes==
  
 
Agility d6
 
Agility d6
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Charisma: -2; Glory: 0; Pace: 5; Parry: 7 (1); Toughness: 8 (2) (10 (4) vs. ranged attacks)
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==Derived Traits==
 +
 
 +
Charisma: -2
 +
 
 +
Glory: 0
 +
 
 +
Pace: 5
 +
 
 +
Parry: 7 (1)
 +
 
 +
Toughness: 8 (2) ''(10 (4) vs. ranged attacks)''
 +
 
 +
 
 +
==Languages==
  
 +
Battletongue, Dwarven, Trader
  
Languages: Battletongue, Dwarven, Trader
 
  
 +
==Funds==
  
Funds: 0 ss, 0 gs
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0 silver shields, 0 gold shields
  
  
'''Skills'''
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==Skills==
  
 
Climbing d4
 
Climbing d4
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'''Racial Properties'''
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==Racial Properties==
  
 
Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures.
 
Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures.
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'''Edges'''
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==Edges==
  
 
Connections (Iron Guild)
 
Connections (Iron Guild)
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'''Hindrances'''
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==Hindrances==
  
 
Orders (Iron Guild)
 
Orders (Iron Guild)
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'''Equipment'''
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==Equipment==
  
Iron Guild Battle Axe: STR+d8 damage (Free)
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Iron Guild Battle Axe: STR+d8 damage
  
Iron Guild Chain Shirt: +2 Armor, covers T, A (Free)
+
Iron Guild Chain Shirt: +2 Armor, covers T, A
  
Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks (Free)
+
Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks
  
Chain Leggings: +2 Armor, covers L (100)
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Chain Leggings: +2 Armor, covers L
  
Chain Coif: +2 Armor, 75% chance of protecting head (50)
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Chain Coif: +2 Armor, 75% chance of protecting head
  
  
'''Gear'''
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==Gear==
  
 
Backpack
 
Backpack
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Normal Clothing
 
Normal Clothing
  
Rope, 5'
+
Rope, 5' (2)
  
 
Waterskin
 
Waterskin
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'''Health'''
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==Health==
  
 
0 of 3 Wounds
 
0 of 3 Wounds
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'''Advances'''
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==Advances==
  
 
5 XP: Vigor d8
 
5 XP: Vigor d8
  
 
10 XP: Nerves of Steel Edge
 
10 XP: Nerves of Steel Edge

Revision as of 15:17, 16 July 2014

Hallsteinn Gudrunsson

Race: Frost Dwarf


Attributes

Agility d6

Smarts d6

Spirit d6

Strength d8

Vigor d8


Derived Traits

Charisma: -2

Glory: 0

Pace: 5

Parry: 7 (1)

Toughness: 8 (2) (10 (4) vs. ranged attacks)


Languages

Battletongue, Dwarven, Trader


Funds

0 silver shields, 0 gold shields


Skills

Climbing d4

Fighting d8

Intimidation d6

Knowledge (Geology) d4

Notice d6

Repair d4

Survival d6

Taunt d6


Racial Properties

Heat Lethargy: Frost dwarves become lethargic at temperatures of 53 degrees or higher. They have –1 to all trait rolls in such temperatures.

Insular: Frost dwarves have long kept to themselves and rarely dabble in the affairs of other races. They have –2 Charisma when dealing with all other races.

Low Light Vision: Dwarven eyes are accustomed to the gloom of the underearth. They ignore penalties for darkness in all but Pitch Black conditions.

Mountain Born: Dwarves suffer no penalties for difficult ground in mountains or hills. When using the Overland Pace system, they treat such terrain as one category lower.

Slow: Dwarves have a Pace of 5.

Tough: Dwarves are stout and tough. They start with a d6 in Vigor instead of a d4. Through advances and Edges, they can have a maximum Vigor of d12+3.

Winter Soul: Frost dwarves have +2 to Vigor saves to resist the effects of cold weather, and +2 Armor to resist the affects of cold, coldfire, or ice attacks.


Edges

Connections (Iron Guild)

Iron Guild Mercenary

Nerves of Steel


Hindrances

Orders (Iron Guild)

Vow (Major: Prove Self Worth)


Equipment

Iron Guild Battle Axe: STR+d8 damage

Iron Guild Chain Shirt: +2 Armor, covers T, A

Iron Guild Medium Shield: +1 Parry, +2 Armor vs. ranged attacks

Chain Leggings: +2 Armor, covers L

Chain Coif: +2 Armor, 75% chance of protecting head


Gear

Backpack

Bedroll

Flint and Steel

Normal Clothing

Rope, 5' (2)

Waterskin

Whetstone


Health

0 of 3 Wounds

0 of 2 Fatigue Levels

0 of 3 Bennies (Soak Wounds, remove Shaken, reroll a Trait roll)


Advances

5 XP: Vigor d8

10 XP: Nerves of Steel Edge