Editing How to Run:Call of Cthulhu

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The most fun and atmosphere I ever had were in games where roleplaying some form of madness long enough and detrimental enough to your character would give you some sanity points back (those were more precious than ammo if you read one of the books that tells you how to stop bad things). This worked in dark humor as well as serious atmosphere games, and introducing it progressively one step at a time made it so much more addictive!
 
The most fun and atmosphere I ever had were in games where roleplaying some form of madness long enough and detrimental enough to your character would give you some sanity points back (those were more precious than ammo if you read one of the books that tells you how to stop bad things). This worked in dark humor as well as serious atmosphere games, and introducing it progressively one step at a time made it so much more addictive!
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'''[Optional] Rule the tenth: Not all myths are true!'''
 
'''[Optional] Rule the tenth: Not all myths are true!'''
  
 
After 10 games or so, let 'em go on a wild goose chase and see how much trouble they get themselves into until the police shows up. Or perhaps the escaped crazy people catchers if you've got a group of bookworms...
 
After 10 games or so, let 'em go on a wild goose chase and see how much trouble they get themselves into until the police shows up. Or perhaps the escaped crazy people catchers if you've got a group of bookworms...

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