Editing How to Run:Sorcerer

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
----
 
----
  
# '''Re-read ''Sorcerer'' and the supplements.'''
+
# '''Reread the book and the supplements.'''
 
# '''Decide on a setting and write a summary of its basic features:'''
 
# '''Decide on a setting and write a summary of its basic features:'''
 
## '''List your influences and inspirations and keep them in mind during the process.''' Re-watching or re-reading your influences can be cool, especially if you can screen the movie for or lend the books to the players who will be playing.
 
## '''List your influences and inspirations and keep them in mind during the process.''' Re-watching or re-reading your influences can be cool, especially if you can screen the movie for or lend the books to the players who will be playing.
Line 11: Line 11:
 
## '''What are Binding, Summoning, Contacting, Punishing?'''
 
## '''What are Binding, Summoning, Contacting, Punishing?'''
 
## '''Descriptors: Do you need new ones and if so, how are they informing the players about and marrying the PC's to the world?''' These are important, they are how you display the world.  During character creation, I would show them the one-sheets and then while they were still percolating with vague ideas, I'd shove the descriptors in their face and watch their eyes light up.
 
## '''Descriptors: Do you need new ones and if so, how are they informing the players about and marrying the PC's to the world?''' These are important, they are how you display the world.  During character creation, I would show them the one-sheets and then while they were still percolating with vague ideas, I'd shove the descriptors in their face and watch their eyes light up.
## '''Give it a look over.  Is it fun?  What were you trying to do with it and what has it become?  How do your rules choices reinforce the feel you are trying to achieve?''' Reading other Actual Play posts (especially [[Sorcerer:_A_Menu#Cooking_Tips|Art Deco Melodrama]]) and giving ''Sorcerer'', ''The Sorcerer's Soul'' and ''Sorcerer and Sword'' another re-reading are good ideas at this point.
+
## '''Give it a look over.  Is it fun?  What were you trying to do with it and what has it become?  How do your rules choices reinforce the feel you are trying to achieve?''' Reading other Actual Play posts (especially Art Deco Melodrama), re-reading ''Sorcerer'', ''The Sorcerer's Soul'' and ''Sorcerer and Sword'' are good ideas at this point.
 
## '''Get feedback from others.''' Post it.  Show it to friends.  I find this step invaluable.  Very often I have a kernel of a good idea and I'm not even sure what it is.  Getting that feedback is invaluable.   
 
## '''Get feedback from others.''' Post it.  Show it to friends.  I find this step invaluable.  Very often I have a kernel of a good idea and I'm not even sure what it is.  Getting that feedback is invaluable.   
 
## '''Create a Relationship Map.'''
 
## '''Create a Relationship Map.'''
 
## '''Consider what all the various NPCs & so on might be up to, what they'll drive toward during play.'''
 
## '''Consider what all the various NPCs & so on might be up to, what they'll drive toward during play.'''
# '''Make a One-Sheet.''' This is a blast, it is like making a movie poster for your game.  On-line resources, clip-art and fonts can make 'em really nifty.  Each of your players should get a copy of this. It's recommended that you put the quote from ''Sorcerer,'' "During combat, role-playing rules the dice!" on your one-sheet, so players remember that when they describe stuff, they get more dice (and more dice = more power).
+
# '''Make a One-Sheet.''' This is a blast, it is like making a movie poster for your game.  On-line resources, clip-art and fonts can make 'em really nifty.  All of your players will have this in front of you. I have put the quote from the Sorcerer rule book, "During combat, role-playing rules the dice!" on all of my one-sheets, so players remember that when they describe stuff, they get more dice and more dice = more power.
 
# '''Get players together''' to discuss the one-sheet and basic ideas of the game in full, moving into character creation.
 
# '''Get players together''' to discuss the one-sheet and basic ideas of the game in full, moving into character creation.
 
# '''Take a few days to look over everything.'''
 
# '''Take a few days to look over everything.'''
Line 29: Line 29:
 
# '''Do the NPC and demon steps again,''' in detail, and make Bangs that are really engaging based specifically on the consequences of players' choices during the session.
 
# '''Do the NPC and demon steps again,''' in detail, and make Bangs that are really engaging based specifically on the consequences of players' choices during the session.
  
[[Category:How_to_Run|Sorceror]]
+
 
[[Category:Sorcerer]]
+
[[Category:How_to_Run]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)