In Darkness Wulfgrim

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Chapter: Space Wolves Speciality: Scout

Fate Threshold: 3 Space Marine aptitudes: WS, BS, Fieldcraft Chapter aptitude: Perception Speciality aptitudes: Agility, Finesse, Strength, Offence Wounds: 20 Renown: 30 Insanity: 15 Corruption: 5

WS: 60** BS: 45* S: 40 T: 60** Agi: 50** Int: 30 Per: 65** WP: 40 Fel: 35

Skills: Acrobatics Athletics +10 Awareness +20 Common Lore (Astartes, Imperium, War) Dodge +10 Forbidden Lore (Deathwatch, Xenos) Linguistics (Chapter Runes, Deathwatch Runes, High Gothic) Intimidate Navigate (Surface) Operate (Aeronautica +10, Surface) Parry Scholastic Lore (Tactica Imperialis) Scrutiny Stealth +20 Survival +10


Talents:

Ambidextrous Bulging Biceps Catfall (Reduce all fall distances by agility bonus (5) +20 to Jump Combat Sense (Use Per for Initiative instead of Ag) Crushing Blow (Add half WS bonus (3) to melee damage) Deathwatch Training (RF triggered on damage rolls of 9 or 10) Devastating Assault (All-Out Attack as Free Action after successful All-Out Attack) Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered) Hammer Blow (With All-Out Attack: +1/2 SB(8) Pen and Crushing(2)) Jaded Light Sleeper Nerves of Steel Patient Hunter (Use Per for Stealth instead of Ag) Quick Draw Resistance (Psychic Powers) Swift Attack True Grit Unarmed Warrior Weapon Training (all) Whirlwind of Death (May make a single melee attack against every enemy in range. May not combine with other effect that grant additional attacks. May be used with All-Out Attack)

Traits: Amphibious Astartes Implants Unnatural Perception (+2) Unnatural Strength (+4) Unnatural Toughness (+4) Master of Stealth: Spend 1FP to automatically succeed on a Stealth test with DoS = Ag Bonus.

Gear: Power armour (8 all) Scout Armor (7 chest, arms/5 legs) Bolt pistol (Stalker) (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, tearing, 3 clips) Bolt gun (Stalker) (100m, S/2 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips) 3 frag grenades (SBX3, 2d10X, Blast 3) 3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0) Combat knife (1d10R, Pen 2)


Advances 5000/5000

Stats: WS: 350 BS: 100 T: 350 Ag: 350 Per: 850

Skills: Awareness: 200 Scrutiny: 100 Stealth: 500 Survival: 200


Talents: Combat Sense: 200 Crushing Blow: 400 Hammer Blow: 400 Patient Hunter: 300 Whirlwind of Death: 300